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Tweezy Novice

Age:36 Gender: Joined: Jun 16 2004 Posts: 84 Location: In Da Club Offline
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Posted: Fri Jul 07, 2006 3:25 am Post subject: ASSS Errors |
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Yay errors, I'm going to be quite well known here soon if i dont stop the posting. k. Errors listed in console:
ImportError: No module named os
ImportError: No module named copy_reg
(further down)
E <pymod> can't import cPickle _________________ Idle Hands are the Devil's Playground. |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Fri Jul 07, 2006 9:11 am Post subject: |
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Sounds like you have the wrong version of python. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Tweezy Novice

Age:36 Gender: Joined: Jun 16 2004 Posts: 84 Location: In Da Club Offline
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Posted: Fri Jul 07, 2006 10:54 am Post subject: |
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What about the two no module errors? |
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Purge Episode I > Eposide III Jar-Jar is kool

Age:35 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
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Posted: Fri Jul 07, 2006 2:32 pm Post subject: |
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Make sure you have Python 2.4 installed. |
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Tweezy Novice

Age:36 Gender: Joined: Jun 16 2004 Posts: 84 Location: In Da Club Offline
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Posted: Fri Jul 07, 2006 9:56 pm Post subject: |
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Where do i get python 2.4  |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Fri Jul 07, 2006 10:07 pm Post subject: |
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Google, of course. lol _________________ Performance is often the art of cheating carefully. - James Gosling |
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Chambahs Power attack

Joined: Jun 19 2005 Posts: 820 Offline
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Tweezy Novice

Age:36 Gender: Joined: Jun 16 2004 Posts: 84 Location: In Da Club Offline
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Posted: Sat Jul 08, 2006 12:17 am Post subject: |
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Both replies were acceptable, though cypher's a little less helpful. I got the update and no more errors! yay! Thanks guys, problem solved. |
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Sat Jul 08, 2006 12:41 am Post subject: |
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CypherJF wrote: | Google, of course. lol |
If you are too lazy to actually search Google for him and just post a link to Google instead, I'd recommend you use the [goole] markup. It works like this: [google]python[/google] -> python, which is a direct link to I'm Feeling Lucky on Google. |
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Chambahs Power attack

Joined: Jun 19 2005 Posts: 820 Offline
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Posted: Sat Jul 08, 2006 9:53 am Post subject: |
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Thats why MGB owns. |
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Tweezy Novice

Age:36 Gender: Joined: Jun 16 2004 Posts: 84 Location: In Da Club Offline
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Posted: Sat Jul 08, 2006 1:27 pm Post subject: |
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Wow that's a neat feature that I didn't know about, awesomeness MGB! |
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Tweezy Novice

Age:36 Gender: Joined: Jun 16 2004 Posts: 84 Location: In Da Club Offline
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Posted: Sun Jul 09, 2006 2:12 pm Post subject: New Error! |
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Begads! I have a new error on my hands. I thought about making a new post but I figure you guys will hopefully just come in anyways. I have a lvz file in my zone that when you turn the object on it does this cool twirly animation thing.
I installed the cool objects module, worked great. (?insmod objects worked.) As soon as I turn on the object (?objon 1) The entire server crashes. Not sure what the dealio is here but I would love some help. Thanks in advance. |
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Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Sun Jul 09, 2006 2:47 pm Post subject: |
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Did you animate it correctly in the lvz file? Look under Object Images here. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun Jul 09, 2006 3:31 pm Post subject: |
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To prevent the crash try adding objects to the bottom of modules.conf instead of using ?insmod. |
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Tweezy Novice

Age:36 Gender: Joined: Jun 16 2004 Posts: 84 Location: In Da Club Offline
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Posted: Sun Jul 09, 2006 11:01 pm Post subject: |
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It works fine in subgame |
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Tweezy Novice

Age:36 Gender: Joined: Jun 16 2004 Posts: 84 Location: In Da Club Offline
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Posted: Mon Jul 10, 2006 3:29 am Post subject: |
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smong was correct, thank you very much. As a side note, how do i get brickwrite working it looks quite fun. |
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Chambahs Power attack

Joined: Jun 19 2005 Posts: 820 Offline
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Posted: Mon Jul 10, 2006 12:19 pm Post subject: |
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insert and attach the module and use ?brickwrite <text> |
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Tweezy Novice

Age:36 Gender: Joined: Jun 16 2004 Posts: 84 Location: In Da Club Offline
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Posted: Tue Jul 11, 2006 12:03 am Post subject: |
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im getting errors trying to insert the module
EDIT: completely unrelated but LOVE THE AVATAR chamby
EDIT+: am i allowed to call you chamby?  |
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Chambahs Power attack

Joined: Jun 19 2005 Posts: 820 Offline
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Posted: Tue Jul 11, 2006 8:31 am Post subject: |
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Sure, go for it, and what are the errors?
PS: MGB gave me this avatar, and thats why he owns |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Tue Jul 11, 2006 10:18 am Post subject: |
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Don't bother using ?attmod on brickwriter it's not an attach module. You can find this out for yourself by opening the .c source file and looking for MM_ATTACH, if it doesn't exist then it's not an attach module. |
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Tweezy Novice

Age:36 Gender: Joined: Jun 16 2004 Posts: 84 Location: In Da Club Offline
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Posted: Tue Jul 11, 2006 10:23 pm Post subject: |
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but im getting errors on the ?insmod. it just says loading module failed. I only have python uncommented in the modules.conf do i need to uncomment anything else? and is it just ?insmod brickwrite or do i have to ?insmod funky first? sorry but this is my first as3 zone so there is alot i dont know about modules and this didnt exactly come with a readme
EDIT: problem solved, lmao its brickwriter thats why i couldnt get it. wow i feel like a silly. |
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