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		TheOne Newbie
  
  Age:42  Gender:  Joined: Sep 04 2005 Posts: 17 Offline
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					 Posted: Wed Jan 18, 2006 5:04 pm     Post subject: Errors in compiling | 
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				I'm pretty new at programming, so I don't know much about this.  Anyway, when I'm trying to compile a plugin, it gives me these errors:
 
 
 
error C2011: 'Ship_Types' : 'enum' type redefinition
 
error C2011: 'Chat_Modes' : 'enum' type redefinition
 
error C2011: 'Chat_Soundbytes' : 'enum' type redefinition
 
error C2011: 'Ship_Types' : 'enum' type redefinition
 
error C2011: 'ConnectionType' : 'enum' type redefinition
 
 
 
I'd appreciate any help you can give.
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		Default Server Help Squatter
  
  Age:44  Gender:  Joined: Aug 25 2005 Posts: 286 Offline
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					 Posted: Wed Jan 18, 2006 5:13 pm     Post subject:  | 
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				| There should be more information in your compiling errors.
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		TheOne Newbie
  
  Age:42  Gender:  Joined: Sep 04 2005 Posts: 17 Offline
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					 Posted: Wed Jan 18, 2006 5:25 pm     Post subject:  | 
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				\spawn.h(13) : error C2011: 'Ship_Types' : 'enum' type redefinition
 
\clientprot.h(142) : see declaration of 'Ship_Types'
 
\spawn.h(26) : error C2011: 'Chat_SoundBytes' : 'enum' type redefinition
 
\clientprot.h(422) : see declaration of 'Chat_SoundBytes'
 
\spawn.h(62) : error C2011: 'Chat_Modes' : 'enum' type redefinition
 
\clientprot.h(223) : see declaration of 'Chat_Modes'
 
\spawn.h(76) : error C2011: 'ConnectType' : 'enum' type redefinition
 
\clientprot.h(405) : see declaration of 'ConnectType'
 
command.cpp
 
\spawn.h(13) : error C2011: 'Ship_Types' : 'enum' type redefinition
 
\clientprot.h(142) : see declaration of 'Ship_Types'
 
\spawn.h(26) : error C2011: 'Chat_SoundBytes' : 'enum' type redefinition
 
\clientprot.h(422) : see declaration of 'Chat_SoundBytes'
 
\spawn.h(62) : error C2011: 'Chat_Modes' : 'enum' type redefinition
 
\clientprot.h(223) : see declaration of 'Chat_Modes'
 
\spawn.h(76) : error C2011: 'ConnectType' : 'enum' type redefinition
 
\clientprot.h(405) : see declaration of 'ConnectType'
  Last edited by TheOne on Wed Jan 18, 2006 7:18 pm, edited 1 time in total | 
			 
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		Bak ?ls -s 0 in
  
  Age:26  Gender:  Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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					 Posted: Wed Jan 18, 2006 6:37 pm     Post subject:  | 
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				| looks like some enums are redefined... did you make this plugin yourself are is it someone elses code? can you attach it?
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		CypherJF I gargle nitroglycerin
  
   Gender:  Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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					 Posted: Wed Jan 18, 2006 7:15 pm     Post subject:  | 
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				Probably using an older tutorial src code; what I liked to call the Base Src for the plugin where the struct's have since been moved to the core files. :X _________________ Performance is often the art of cheating carefully. - James Gosling
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		TheOne Newbie
  
  Age:42  Gender:  Joined: Sep 04 2005 Posts: 17 Offline
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					 Posted: Wed Jan 18, 2006 7:17 pm     Post subject:  | 
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				It's the alias plugin, I was making some changes to it to better fit my zone.
			  
 
  
			   
			   
			  alias.zip - 98.57 KB 
			  
			  File downloaded or viewed 15 time(s) 
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		Cyan~Fire I'll count you!
  
 
  Age:37  Gender:  Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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					 Posted: Fri Jan 20, 2006 10:28 pm     Post subject:  | 
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				The alias plugin is outdated. Use catid's biller instead. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
 
Wise men STILL seek Him.
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		CypherJF I gargle nitroglycerin
  
   Gender:  Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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					 Posted: Sat Jan 21, 2006 12:19 am     Post subject:  | 
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				I use the alias plugin on catid's site cause I can't modify the SSC biller to include a ?alias   haha
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		Underlord Novice
 
   Gender:  Joined: Feb 17 2004 Posts: 55 Offline
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					 Posted: Sat Jan 21, 2006 2:45 pm     Post subject:  | 
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				open spawn.h and remove the enum { .... }; sections that match the errors.  you are using a newer core version that has the enums moved to the core, so they are getting declared twice.
 
 
attaching a modified spawn.h with the changes done for you
			  
 
  
			   fixed spawn.h 
			   
			  spawn.h - 2.6 KB 
			  
			  File downloaded or viewed 17 time(s) 
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		Cyan~Fire I'll count you!
  
 
  Age:37  Gender:  Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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					 Posted: Sat Jan 21, 2006 3:05 pm     Post subject:  | 
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				@cypher: True, but it's still so hokey I couldn't bring myself to use it.  
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		D1st0rt Miss Directed Wannabe
  
  Age:37  Gender:  Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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					 Posted: Sat Jan 21, 2006 3:15 pm     Post subject:  | 
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				Trench has to run their own alias bot too rofl _________________
  
 
 
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