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aussie243 Guest
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Posted: Mon Dec 05, 2005 5:44 am Post subject: subspace clint kicking players |
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in my zone i tried usinga subspace clint to test for the subspace users.
i need help with that cause subspace users wont sprwan in there feq spots and the have difent ship settings. how can i fix this without blocking my zone to contumium users only |
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Default Server Help Squatter

Age:44 Gender: Joined: Aug 25 2005 Posts: 286 Offline
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Posted: Mon Dec 05, 2005 6:57 am Post subject: |
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What is the error? |
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aussie243 Guest
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Posted: Mon Dec 05, 2005 7:33 pm Post subject: |
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there isent any error, when i tested my zone on a subspace clint the ship sprwan was not how i set it and in a sub arena ships on the subspace clint had diffent ship set's and all the other people and bots in the zone got disconeted |
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THE Lucifer You can never defeat me for I will never leave

Age:120 Joined: Nov 12 2005 Posts: 116 Location: Hell Offline
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Posted: Tue Dec 06, 2005 1:02 am Post subject: |
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Any azn translators in the audience?
Can't understand what he's saying.
Can't understand what is the problem.
It'll be impossible to communicate to reach a volume of details necessary to be gained to figure what is wrong and resolve the issue. _________________ Luke 10:18
He's back.
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aussie243 Guest
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Posted: Tue Dec 06, 2005 3:13 am Post subject: |
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*player from a subspace clint enters
-has diffent ship set
-has difent sprwan point
-zone crashes after about one the subspace clint player entering
can anyone help
-i could fix it by blocking shuspace clints entering arena
-is there a better way |
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Default Server Help Squatter

Age:44 Gender: Joined: Aug 25 2005 Posts: 286 Offline
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Posted: Tue Dec 06, 2005 6:19 am Post subject: |
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Pff, please explain in more details. What are sprwan, and clint? |
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THE Lucifer You can never defeat me for I will never leave

Age:120 Joined: Nov 12 2005 Posts: 116 Location: Hell Offline
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Posted: Tue Dec 06, 2005 10:19 am Post subject: |
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I assume he means spawn and client.
It may be that he's using the freq-start point setting, for which subgame uses *warpto.
VIE clients do not support the *warpto routine (they lack it) and as such ignore it and respond to the default WarpRadiusLimit.
As for having different settings, you got me.
Maybe he's using LVZs or ASSS to alter ships??? (like ?buy module bots in some zones).
Anyway, he obviously screwed up something or trying to make the VIE client respond in a way it wasn't programmed to (it won't acknowledge commands/functions for which it has no code support, it responds to it as if it received an erroneous packet altogether or a packet containing data out of the class parameters (IE ignore/discard/null it). |
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