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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Sat Apr 05, 2003 10:51 pm Post subject: Sticky ships |
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I can't for the life of me remember how you get ships to stop dead as soon as you let off the "gas". I want ship X's speed to be about 3000, but as soon as I let off the "gas", I want it to be 0. How do I do this again?
TIA
Katie
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Sun Apr 06, 2003 1:46 am Post subject: |
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Set your max speed to something you normally would use. Then set your initial and upgrade speed values to 0. Set afterburner's energy to 0, or close to it, and tell everyone to use SHIFT to move. |
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Helicon Server Help Squatter
Joined: Dec 03 2002 Posts: 771 Location: GNU Doldrums Offline
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Posted: Sun Apr 06, 2003 12:37 pm Post subject: |
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that works, but sucks. we really need afriction settings, as in the powerball settings for friction _________________ Signatures just seem so quaint. |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Sun Apr 06, 2003 1:20 pm Post subject: |
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Yeah that's what I WANT to use, the ball doesn't even move when you let go of it.
Ok, another question. Is there somewhere I could find a bm2 of mines that look like landmines with flags in em? Considering it IS a tank event I'm creating...
That's a little unclear, but it's something like what MERC Ground Warfare has.
Also, I need a bot to warp freq 1 to coords 455 517, and freq 2 to 575 517, what/where/how can I get this accomplished?
TIA
Katie
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Sun Apr 06, 2003 1:42 pm Post subject: |
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I wrote: | Also, I need a bot to warp freq 1 to coords 455 517, and freq 2 to 575 517, what/where/how can I get this accomplished? |
Bots that start people in certain coords have their problems. I know because i almost made a perfect one, just it wasn't able to detect insert warps all to well. Anyways, best to wait on continuum .38 for that one, since it will support starting coords perfectly.
Just remember: When a team starts EXACTLY somewhere, the enemy WILL heavily mine it. Or atleast i would... |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Sun Apr 06, 2003 2:24 pm Post subject: |
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Yeah, it's just a one on one dueling battle. Each player starts in a 1/2 ass run down building, and it's a safe zone inside the building.
Any ideas for the mine bm2?
TIA
Katie
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sun Apr 06, 2003 3:17 pm Post subject: |
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Best to go and hire someone to make one for you, or get some decent sysops to do your GFX work when you need it. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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VampZ Guest
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Posted: Mon Apr 07, 2003 11:07 pm Post subject: |
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"I", AIM me at FMVFMVFMV |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Tue Apr 08, 2003 3:52 pm Post subject: |
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I wrote: | Ok, another question. Is there somewhere I could find a bm2 of mines that look like landmines with flags in em? |
How about load up UT, fire your translocator, take a screen shot and edit it? Then just change teams to change the colour of the "flag".
___
I'm too lazy |
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Helicon Server Help Squatter
Joined: Dec 03 2002 Posts: 771 Location: GNU Doldrums Offline
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Posted: Tue Apr 08, 2003 4:08 pm Post subject: |
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or steal MERC's (arrrrr pirates! but they probably stole it from someone, ARRR!) |
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