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Sticky ships

 
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Katie
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PostPosted: Sat Apr 05, 2003 10:51 pm    Post subject: Sticky ships Reply to topic Reply with quote

I can't for the life of me remember how you get ships to stop dead as soon as you let off the "gas". I want ship X's speed to be about 3000, but as soon as I let off the "gas", I want it to be 0. How do I do this again?

TIA

Katie
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Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


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PostPosted: Sun Apr 06, 2003 1:46 am    Post subject: Reply to topic Reply with quote

Set your max speed to something you normally would use. Then set your initial and upgrade speed values to 0. Set afterburner's energy to 0, or close to it, and tell everyone to use SHIFT to move.
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Helicon
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PostPosted: Sun Apr 06, 2003 12:37 pm    Post subject: Reply to topic Reply with quote

that works, but sucks. we really need afriction settings, as in the powerball settings for friction
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Katie
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PostPosted: Sun Apr 06, 2003 1:20 pm    Post subject: Reply to topic Reply with quote

Yeah that's what I WANT to use, the ball doesn't even move when you let go of it.

Ok, another question. Is there somewhere I could find a bm2 of mines that look like landmines with flags in em? Considering it IS a tank event I'm creating...
That's a little unclear, but it's something like what MERC Ground Warfare has.

Also, I need a bot to warp freq 1 to coords 455 517, and freq 2 to 575 517, what/where/how can I get this accomplished?

TIA

Katie
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Mine GO BOOM
Hunch Hunch
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Hunch Hunch<br>What What


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PostPosted: Sun Apr 06, 2003 1:42 pm    Post subject: Reply to topic Reply with quote

I wrote:
Also, I need a bot to warp freq 1 to coords 455 517, and freq 2 to 575 517, what/where/how can I get this accomplished?


Bots that start people in certain coords have their problems. I know because i almost made a perfect one, just it wasn't able to detect insert warps all to well. Anyways, best to wait on continuum .38 for that one, since it will support starting coords perfectly.

Just remember: When a team starts EXACTLY somewhere, the enemy WILL heavily mine it. Or atleast i would...
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Katie
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PostPosted: Sun Apr 06, 2003 2:24 pm    Post subject: Reply to topic Reply with quote

Yeah, it's just a one on one dueling battle. Each player starts in a 1/2 ass run down building, and it's a safe zone inside the building.

Any ideas for the mine bm2?


TIA

Katie
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Dr Brain
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PostPosted: Sun Apr 06, 2003 3:17 pm    Post subject: Reply to topic Reply with quote

Best to go and hire someone to make one for you, or get some decent sysops to do your GFX work when you need it.
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VampZ
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PostPosted: Mon Apr 07, 2003 11:07 pm    Post subject: Reply to topic Reply with quote

"I", AIM me at FMVFMVFMV
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Smong
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PostPosted: Tue Apr 08, 2003 3:52 pm    Post subject: Reply to topic Reply with quote

I wrote:
Ok, another question. Is there somewhere I could find a bm2 of mines that look like landmines with flags in em?

How about load up UT, fire your translocator, take a screen shot and edit it? Then just change teams to change the colour of the "flag".
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PostPosted: Tue Apr 08, 2003 4:08 pm    Post subject: Reply to topic Reply with quote

or steal MERC's (arrrrr pirates! but they probably stole it from someone, ARRR!)
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