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Server Help | ASSS Wiki (0) | Shanky.com
Subgame idea

 
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Confess
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PostPosted: Sun Jul 24, 2005 1:42 am    Post subject: Subgame idea Reply to topic Reply with quote

I think it would be a good idea if in the .txt's of mods/sysops/smods you could supply a password for each user. Plus, you can add restrictions or add on commands.

IE-
Sysop.txt
Username=Confess+
Password=sysoppw
Restrictions=*putfile, *getfile,*putfile+?go arena1

This would state that The username is Confess+, his login password is sysoppw and he cannot *putfile, *getfile, but may *putfile in ?go arena1

Smod.txt
Username=Confess+
Password=
Restrictions=
Plus=*putfile, *getfile

This would state that the username is Confess+, he has no password, has no restrictions, and may *putfile and *getfile.
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CypherJF
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PostPosted: Sun Jul 24, 2005 2:10 am    Post subject: Reply to topic Reply with quote

Yes but not going to happen.
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Confess
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PostPosted: Sun Jul 24, 2005 2:31 am    Post subject: Reply to topic Reply with quote

Well then, can someone create a more customizable subgame?

ASSS requires knowledge of c++, which is something i dont like.

Then, you can release the subgame 2 source code $$.
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Muskrat
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PostPosted: Sun Jul 24, 2005 2:36 am    Post subject: Reply to topic Reply with quote

What good would the source do you if you dont even like C++(or I guess you meant C) for customizing ASSS?
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Bak
?ls -s
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PostPosted: Sun Jul 24, 2005 2:50 am    Post subject: Reply to topic Reply with quote

using ASSS doesn't require knowledge of C or C++
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Confess
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PostPosted: Mon Jul 25, 2005 4:07 pm    Post subject: Reply to topic Reply with quote

Muskrat, i said you can add the source for those who want it tongue.gif

ASSS does not require c++ IF you do not want bots/modules, but considering the majority of the people do....

btw...werent there more post!?!?!?!?!?
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Muskrat
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PostPosted: Mon Jul 25, 2005 4:12 pm    Post subject: Reply to topic Reply with quote

It was split fool, and editing your hypothetical subgame source for your suggestion would probably be harder than writing a module to do the same thing in asss anyways.
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Bak
?ls -s
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PostPosted: Mon Jul 25, 2005 6:39 pm    Post subject: Reply to topic Reply with quote

Confess wrote:
ASSS does not require c++ IF you do not want bots/modules, but considering the majority of the people do....


Okay! So not knowing C++ is not a reason to pick subgame over ASSS, what other reasons do you have?
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Mine GO BOOM
Hunch Hunch
What What
Hunch Hunch<br>What What


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PostPosted: Mon Jul 25, 2005 8:06 pm    Post subject: Reply to topic Reply with quote

Bak wrote:
Okay! So not knowing C++ is not a reason to pick subgame over ASSS, what other reasons do you have?

Topic was split for a reason, try posting this there instead.
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