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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Tue Jun 21, 2005 8:44 pm Post subject: SS... Campaign Mode? |
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*yawn* I simply have to get away from this place. Anyhow...
I've found renewed enthusiasm towards programming/software design, so I got back into this sort of thing. I know I've asked before, but I had trouble finding it, so, part of this post is a repeat. The explanation, however, is not.
Explanation:
Like the topic implies, I'm taking SS and turning it into a Single Player Compaign mode game, which I already know will prove to be quite challenging (so don't sit here and tell what a dumb idea it is.) Chatting with some friends last week, we stumbled across a seemingly logical way to do it. Running on a closed LAN connection, we'll implement a server for *stats*, but more or less just for 3 things: Item Retrieval %, Damage Sustained, and Completion Time. From these things, a point value will be set.
To add to the complexity, I'll be using a tileset from a quite fitting game: Super Metroid (SNES). It just so happened that after ripping the sprites, they were already 16x16 pixels. I'll also include LVZ and whatever else is needed, but I guess I should be outright with why I'm posting.
Problem:
Obviously, there is the small matter of gravity. I tried before using the basic gravity worm holes and the settings, but it didn't act right at all, no matter who tried what setting. Is there some way to implement a planet-like gravity bot, or some way to create one? |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Tue Jun 21, 2005 10:02 pm Post subject: |
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I've seen the gravity work quite well before, actually. The problem is that it lessens as you go up, but if you think about it, that's quite scientific.
What was wrong with it? _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Tue Jun 21, 2005 11:29 pm Post subject: |
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I never gave it much thought before, but I suppose it could be my placement. I'm placing the gravity line on the exact bottom of the map. Someone did the math before and determined that, from there, the gravity would pull only 3/4 of the way up. Which is fine; Samus only stands 32 pixels tall, making for PLENTY of available terrain.
It just seems that as I near the left and right edge of the map, the gravity begins to act differently. I think it may have something to do with the overlapping gravity fields in the center, because it acts unlike regular gravity there too. |
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Cerium Server Help Squatter

Age:43 Gender: Joined: Mar 05 2005 Posts: 807 Location: I will stab you. Offline
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Posted: Wed Jun 22, 2005 6:23 am Post subject: |
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I wonder...
Would it be more or less work to take a premade game engine (Torque 2D or similar), and do this correctly from the ground up, or fight with the ss settings/client to do this with very limited results?
Either way, super metroid was fun, and caught my attention. Ill be interested to see this when its done. |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Wed Jun 22, 2005 5:03 pm Post subject: |
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Bah, if you could redo it using a different engine, you'd be able to throw all the 100+ glitches we've found in the game in to the SSSMCM (Subspace Super Metroid Campaign Mode ). Head over to Gamefaqs and take a peak at all the interesting stuff you can do. For instance, quite possibly the coolest glitch; resetting all the items in the game to achieve a 100+ percent completion game. Or, you could use the speed guide and try to beat the current world record completion time of 0:36 minutes.
Either way, nothing'll stop me once the gravity issue is taken care off. Currently I'm just making the tile pallette. I've been screwing around with a bit of LVZ, but I'm rusty so it's going to take quite a while to do it right. |
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GENERAL_SLAYER Newbie

Gender: Joined: Apr 24 2005 Posts: 18 Offline
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Posted: Wed Jun 22, 2005 6:23 pm Post subject: |
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| lol a freaking campain mode would be pointless i think....maybe if it was like everquest or something like a online rpg game or something is the most i could see out of this...but i like the idea... |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Wed Jun 22, 2005 11:17 pm Post subject: |
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You illiterate bastard.
| Quote: | | (so don't sit here and tell what a dumb idea it is.) |
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MasterTriforce Newbie
Gender: Joined: Feb 21 2005 Posts: 18 Offline
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Posted: Thu Jun 23, 2005 8:04 pm Post subject: |
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Lol, you stole my idea.
I plan on remaking alot of the old platformer games into subarenas in my zone. I already got a platform testing arena and the settings down if you want to use them. _________________
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Fri Jun 24, 2005 12:04 am Post subject: |
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| With gravity? |
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MasterTriforce Newbie
Gender: Joined: Feb 21 2005 Posts: 18 Offline
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Posted: Fri Jun 24, 2005 6:28 pm Post subject: |
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Yes. I still want to tweek it because its like moon jumbs right now (yet that might be good for samus) but if you take a string of wormhole along the top or bottom (negitive if you use along the top, duh ), it makes a nice little arena. You can even simulate "water/swimming" by placing areas further way from the wormholes.  |
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Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Sat Jun 25, 2005 1:50 am Post subject: |
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| It's been done before several times, probably before you even thought of it. |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Sat Jun 25, 2005 12:20 pm Post subject: |
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| Cool Muskrat. You went out of your way to be an asshole. |
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MasterTriforce Newbie
Gender: Joined: Feb 21 2005 Posts: 18 Offline
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Posted: Sat Jun 25, 2005 1:01 pm Post subject: |
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I know its been done, I'm not denying that. I'm just saying, if she wants to use my settings, she can.
You see, its all about the perfect balance of Distance from the wormholes, Gravity of the wormholes, and Ship speed and thrust. It hard to obtain, I've yet to get the settings I want, but I've seen it been done so I know its possible. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sat Jun 25, 2005 2:28 pm Post subject: |
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| Maybe you two should work together... |
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Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Sat Jun 25, 2005 9:19 pm Post subject: |
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Oh yeah well.... I get to see Bob Dylan on the 4th.  |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Sat Jun 25, 2005 11:28 pm Post subject: |
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I don't know so much about working together, but if you don't mind, could I have a look at your settings? You could blank out any critical information, but a starting point would save me SO MUCH time.
Highsociety62@excite.com
Thanks. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sun Jun 26, 2005 9:25 am Post subject: |
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| Your email in your profile is outdated then. |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Sun Jun 26, 2005 11:01 am Post subject: |
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| No, it isn't. This is my personal one. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun Jun 26, 2005 3:49 pm Post subject: |
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I always found with gravity that the friction against the 'ground' tiles made the game too frustrating to play (especially if you want to make that ball thing metroid has). If I try to make a side scroller I would probably use weak gravity so you can fly along, but still have some effect if idle or firing bombs.
Be sure to keep in mind it's the warbird gravity settings which control weapon gravity too. |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Sun Jun 26, 2005 11:02 pm Post subject: |
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| Yeah I'm beginning to question my idea. Making the jump (spinning jump animation) and the rolling animation will likely kill the whole idea. |
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Cerium Server Help Squatter

Age:43 Gender: Joined: Mar 05 2005 Posts: 807 Location: I will stab you. Offline
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Posted: Mon Jun 27, 2005 12:33 am Post subject: |
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| Quote: | | Be sure to keep in mind it's the warbird gravity settings which control weapon gravity too. |
Interesting. So if the gravity for a warbird is set to 0, bombs wont be effected by wormholes? _________________ There are 7 user(s) ignoring me right now. |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Mon Jun 27, 2005 6:12 am Post subject: |
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| Actually isn't there a seperate option that depicts whether gravity effects bombs & mines? |
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Cerium Server Help Squatter

Age:43 Gender: Joined: Mar 05 2005 Posts: 807 Location: I will stab you. Offline
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Posted: Mon Jun 27, 2005 1:48 pm Post subject: |
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Pretty sure there is, but I didnt know you could adjust how effected they are.
Give it up for vie being lazy and not giving it its own option like they should have done; or at the very least, had it use the setting for the ship that fired it. |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Tue Jun 28, 2005 1:11 pm Post subject: |
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You can't use the CFG:Wormhole options for that. It's basically a 1/0 yes/no effect of whether or not the wormhole pulls mines & bombs. I was asking it because of what the poster above my previous post had stated.
EDIT: Oh wait. That was you... lol  |
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