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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Tue Dec 28, 2004 1:43 am Post subject: Illegal <ship> Weapon |
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Illegal Spider weapon: Prox L3 bomb with 0 bouncing L3 shrap (name)(1349739505)(ip)(sec=1327)
Can someone please explain to me how to fix my config that it won't do this anymore. It occurs whenever non SMOD/SYSOP (obviously) is prized prox.
I would greatly appreciate it, thanks. _________________ Performance is often the art of cheating carefully. - James Gosling |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Tue Dec 28, 2004 9:13 am Post subject: |
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| Add prox to the prizeweight. |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Tue Dec 28, 2004 12:27 pm Post subject: |
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Okay, I have it set = 1 now. I really don't want them able to green it. However, even after doing that someone got kicked off:
Illegal Warbird weapon: Prox L2 bomb with 0 bouncing L1 shrap
After I had changed the config... I don't know if they picked up a prox green or not. |
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Assassin2684 Server Help Squatter

Age:34 Gender: Joined: Jul 27 2004 Posts: 990 Location: Florida Offline
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Posted: Tue Dec 28, 2004 8:05 pm Post subject: |
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Hmm this is very odd because that usally happens when you give someone super and theyarent sysop. But this is just normal ships.. I dont get it  |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Tue Dec 28, 2004 8:15 pm Post subject: |
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| MGB or Ekted any suggestions? |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Wed Dec 29, 2004 11:14 pm Post subject: |
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| bouncing bullets? |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Thu Dec 30, 2004 12:13 am Post subject: |
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| BouncingBullets = 100 |
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Contempt+ Server Help Squatter
Age:36 Gender: Joined: May 15 2005 Posts: 682 Location: Home Offline
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Posted: Sun Jun 05, 2005 10:40 pm Post subject: |
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Now, I don't want to get yelled at for bumping a topic, but I have a problem.
I am having the same problem that Cypher had:
Illegal Weasel weapon: L3 bomb with 4 bouncing L3 shrap (name)(1356127853)(ip)(sec=412)
I didn't prize anyone anything, and I had it in my other zone without any problems.
So what can I do to fix this? _________________ SSE Network Administrator |
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Purge Episode I > Eposide III Jar-Jar is kool

Age:36 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
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Posted: Sun Jun 05, 2005 10:43 pm Post subject: |
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| Try lowering the PrizeWeight of the "illegal" weapons. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Tue Jun 07, 2005 10:03 am Post subject: |
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| Assuming it's a shrap level problem, I think this can be one of two things. A glitch in subgame when it checks for illegal weapons, or a cheater. If it's the former then you can fix it by setting Weasel's max shrap to 0. |
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Solo X Novice

Age:38 Gender: Joined: May 04 2005 Posts: 52 Location: Indiana Offline
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Posted: Tue Jun 07, 2005 4:17 pm Post subject: |
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im haveing the same problem... when someone pics a flag it say
Illegal Spider weapon: Bouncing L4 bullet (edit: SuSE)
how can i fix that? |
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Solo X Novice

Age:38 Gender: Joined: May 04 2005 Posts: 52 Location: Indiana Offline
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Posted: Tue Jun 07, 2005 4:34 pm Post subject: |
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| nm i fixed it... i changed my settings without *recycle so i think it was getting confused... cause when i recycled it it worked... |
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Explody Guest
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Posted: Fri Jun 10, 2005 8:49 am Post subject: |
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The alerts are triggered when a player uses an item that exceeds the ship's max limit (which you all know already) If the problem were common, check you initial ship settings. If a ship is set to start with L4 bullets but is assigned a max of L3, the clearly somethign is in conflict. Check all your initial and max values, make sure they are proper. Prizeweight of 0 should not be problem (as long as every prize is not set to 0) if a ship is set to start with an item, though be careful of item loss due to damage or players will get mad if they cant regreen it. If possible, avoid 0s, subgame hates them.
Illegal kicks due to super are easy to fix. When a player is given *super, they are maxed out on everything, meaning they of course get things they shouldnt. Change the player's ship and the player will simply have the speed, firerate, etc advantages of super without the higher weapons levels or invalid items.
Also would someone edit ye4r.'s ip out of that post please? |
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Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Fri Jun 10, 2005 3:32 pm Post subject: |
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| Checking for illegal weapons and other bad settings would be a good addition to xor eax's SubSet, eh? |
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