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Server Help | ASSS Wiki (-1) | Shanky.com
How do I go about creating Oddball type games?

 
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Architect[NTA]
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PostPosted: Thu Apr 21, 2005 9:37 pm    Post subject: How do I go about creating Oddball type games? Reply to topic Reply with quote

Oddball type games seen in Halo2, is essentially you pick up an object and get time added per holding. (The best method for this I can think of that's botless is to just use reward points and have it hosted like an event. You get 1 reward point per 1 second. When you hit say, 1 minute holding the ball you win.)

I just don't know how to set it up to reward players for holding onto a flag/ball per second. (I want the player to move with the flag/ball so it's like turf, but with moving players with flags.)
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Greenkirby21
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PostPosted: Thu Apr 21, 2005 10:30 pm    Post subject: Reply to topic Reply with quote

I wish they upgraded the times a user could hold the ballz
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PostPosted: Thu Apr 21, 2005 10:41 pm    Post subject: Reply to topic Reply with quote

Greenkirby21 wrote:
I wish they upgraded the times a user could hold the ballz


It's in the server settings.
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Smong
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PostPosted: Fri Apr 22, 2005 8:56 am    Post subject: Reply to topic Reply with quote

If you set someship:SoccerThrowTime to 32768 it will be unlimited carry time.

You can set Flag:FlagDropDelay to 0 and the carrier will never drop the flag. Then setup the [Periodic] section so points are awarded to the team that controls the flag. Something like:
[Flag]
FlagDropDelay=0
CarryFlags=2
FlagMode=1

[Periodic]
RewardDelay=6000
RewardMinimumPlayers=2
RewardPoints=100
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PostPosted: Fri Apr 22, 2005 5:47 pm    Post subject: Reply to topic Reply with quote

or set it to 0 instead of 32768
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Architect[NTA]
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PostPosted: Fri Apr 22, 2005 7:32 pm    Post subject: Reply to topic Reply with quote

No dude, cause it doesn't give me reward points periodically in flagmode 1, that's what the problem is
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PostPosted: Mon Apr 25, 2005 6:16 pm    Post subject: Reply to topic Reply with quote

Unresolved still, any ideas/suggestions?
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