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Architect[NTA] Newbie
Joined: Apr 17 2005 Posts: 6 Offline
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Posted: Thu Apr 21, 2005 9:37 pm Post subject: How do I go about creating Oddball type games? |
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Oddball type games seen in Halo2, is essentially you pick up an object and get time added per holding. (The best method for this I can think of that's botless is to just use reward points and have it hosted like an event. You get 1 reward point per 1 second. When you hit say, 1 minute holding the ball you win.)
I just don't know how to set it up to reward players for holding onto a flag/ball per second. (I want the player to move with the flag/ball so it's like turf, but with moving players with flags.) |
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Greenkirby21 Guest
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Posted: Thu Apr 21, 2005 10:30 pm Post subject: |
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| I wish they upgraded the times a user could hold the ballz |
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Purge Episode I > Eposide III Jar-Jar is kool

Age:36 Gender: Joined: Sep 08 2004 Posts: 2019 Offline
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Posted: Thu Apr 21, 2005 10:41 pm Post subject: |
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| Greenkirby21 wrote: | | I wish they upgraded the times a user could hold the ballz |
It's in the server settings. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Fri Apr 22, 2005 8:56 am Post subject: |
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If you set someship:SoccerThrowTime to 32768 it will be unlimited carry time.
You can set Flag:FlagDropDelay to 0 and the carrier will never drop the flag. Then setup the [Periodic] section so points are awarded to the team that controls the flag. Something like:
[Flag]
FlagDropDelay=0
CarryFlags=2
FlagMode=1
[Periodic]
RewardDelay=6000
RewardMinimumPlayers=2
RewardPoints=100 |
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Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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Architect[NTA] Newbie
Joined: Apr 17 2005 Posts: 6 Offline
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Posted: Fri Apr 22, 2005 7:32 pm Post subject: |
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| No dude, cause it doesn't give me reward points periodically in flagmode 1, that's what the problem is |
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Architect[NTA] Newbie
Joined: Apr 17 2005 Posts: 6 Offline
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Posted: Mon Apr 25, 2005 6:16 pm Post subject: |
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| Unresolved still, any ideas/suggestions? |
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