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Green spawning

 
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Shem
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PostPosted: Wed Mar 23, 2005 12:47 pm    Post subject: Green spawning Reply to topic Reply with quote

Isn't it possible to spawn the greens ("prizes") in another place then in the center of the map (500,500)?
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Hunch Hunch
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PostPosted: Wed Mar 23, 2005 1:09 pm    Post subject: Reply to topic Reply with quote

Currently, no, as greens are client controlled. All the server can do is 'seed' them, but cannot force them to appear at a certain location nor change their starting points.

Center is 511, 511 (tiles are 0,0 upper left -> 1023,1023 bottom right)
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Dr Brain
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PostPosted: Wed Mar 23, 2005 1:19 pm    Post subject: Reply to topic Reply with quote

It's possible to do it, but it's not pretty. It involves killing fake players to generate death prizes.

Unfortunately, this generates tons of death messages.
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PostPosted: Wed Mar 23, 2005 1:36 pm    Post subject: Reply to topic Reply with quote

theres only 1 way i can think of which i did back in DS, but it depends on the situation, in DS we made the map so the prizes spawn in center, but we filled the center up with tiles and left out the spaces in which we wanted the greens to appear....but i dont think you are in the right position to do that icon_smile.gif
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PostPosted: Wed Mar 23, 2005 1:56 pm    Post subject: Reply to topic Reply with quote

if your map doesn't take up the whole 1024x1024 gridspace you could shift the entire map over
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Mr Ekted
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PostPosted: Wed Mar 23, 2005 4:00 pm    Post subject: Reply to topic Reply with quote

Only 1 way i can think of. Put a bot in a ship where you want a green, and have it "commit suicide" by sending a death packet to the server. The server will drop a green on that location, but only to clients that "see" the death packet. The prize type will not be controllable by the bot.
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Dr Brain
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PostPosted: Wed Mar 23, 2005 6:27 pm    Post subject: Reply to topic Reply with quote

Seeing as this is in the ASSS forum, ekted, my solution would be more efficient for the same result.

You could control the prize type, too.
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Mr Ekted
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PostPosted: Wed Mar 23, 2005 6:30 pm    Post subject: Reply to topic Reply with quote

Ya sorry. I was just thinking bot-specific, not server-side.
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Shem
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PostPosted: Fri Mar 25, 2005 5:07 am    Post subject: Reply to topic Reply with quote

okay thank you all very much icon_smile.gif
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Muskrat
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PostPosted: Fri Mar 25, 2005 2:47 pm    Post subject: Reply to topic Reply with quote

It would probably be easier to crate an lvz to look like a green, then make a module to prize the person(randomly like a green or not) when they "pick it up"
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Quan Chi2
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PostPosted: Wed Mar 30, 2005 3:58 pm    Post subject: Reply to topic Reply with quote

Booger?
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PostPosted: Tue Apr 05, 2005 4:16 am    Post subject: Reply to topic Reply with quote

you could fake this by using an image that looks like a green and placing it where you want the green, and prizing the first person to go to that position.
this solution could be implemented by asss or a bot
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Maverick
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PostPosted: Tue Apr 05, 2005 4:41 am    Post subject: Reply to topic Reply with quote

Anonymous wrote:
you could fake this by using an image that looks like a green and placing it where you want the green, and prizing the first person to go to that position.
this solution could be implemented by asss or a bot


read before you post...

Muskrat wrote:
It would probably be easier to crate an lvz to look like a green, then make a module to prize the person(randomly like a green or not) when they "pick it up"

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PostPosted: Tue Apr 05, 2005 7:54 am    Post subject: Reply to topic Reply with quote

ownage by cranky bitch
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