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command ideas

 
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OutlawGene
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PostPosted: Thu Mar 31, 2005 1:13 am    Post subject: command ideas Reply to topic Reply with quote

?sendplayer arenaname

hmm a wonderful little device/command from a staff member that sends a player to a specified arena for any cause.

along with it you could use ?LockPlayer Arenaname or just ?LockPlayer
so he cant move from that arena.

Then you could have Bots in the zone for whenever he comes online
he would be sent right back to the arena then the bots would lock him.
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Maverick
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PostPosted: Thu Mar 31, 2005 3:15 am    Post subject: Reply to topic Reply with quote

Wouldn't that be abusable by corrupt staff members?
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Dr Brain
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PostPosted: Thu Mar 31, 2005 7:55 am    Post subject: Reply to topic Reply with quote

Fyi, there's already /?send.
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Chambahs
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PostPosted: Thu Mar 31, 2005 10:26 am    Post subject: Reply to topic Reply with quote

Yea in ASSS, not in subgame....err...i dont think so anyway
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PostPosted: Thu Mar 31, 2005 12:04 pm    Post subject: Reply to topic Reply with quote

That would help me alot.. biggrin.gif
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D1st0rt
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PostPosted: Thu Mar 31, 2005 6:10 pm    Post subject: Reply to topic Reply with quote

It was a lot cooler before grel fixed it and you could send people to arenas that they couldn't get to otherwise
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PostPosted: Thu Mar 31, 2005 6:11 pm    Post subject: Reply to topic Reply with quote

Then un-fix it icon_wink.gif
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Maverick
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PostPosted: Fri Apr 01, 2005 3:49 am    Post subject: Reply to topic Reply with quote

Chambahs wrote:
Yea in ASSS, not in subgame....err...i dont think so anyway


Dr Brain wrote:
*sendto is obvious. It's like asss's /?send.

Sends a player to the specified arena.

https://forums.minegoboom.com/viewtopic.php?t=3159&highlight=%2Asendto
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PostPosted: Fri Apr 01, 2005 3:40 pm    Post subject: Reply to topic Reply with quote

Of course, you neglect to mention *sendto is broken.
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PostPosted: Sat Apr 02, 2005 12:34 am    Post subject: Reply to topic Reply with quote

Though isnt there a theory out there that sendto might actually be used to slip a user onto another server? Or, is there a pretty much for-sure thought of it being for making a user goto another arena...
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Dr Brain
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PostPosted: Sat Apr 02, 2005 8:52 am    Post subject: Reply to topic Reply with quote

Priit added sendto support to cont but not to subgame. It's pretty much for-sure.
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Cyan~Fire
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PostPosted: Sat Apr 02, 2005 11:01 am    Post subject: Reply to topic Reply with quote

That doesn't make very much sense, Brain. If it wasn't added to subgame, wouldn't it just ignore it and not crash like it does?

In that thread, 50% didn't post enough of the ASM to make any sense out of it, but with the esp stuff, it sounds like it was probably calling a func looking for a handler and failed.
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Smong
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PostPosted: Sat Apr 02, 2005 11:35 am    Post subject: Reply to topic Reply with quote

If the command is used to send a player to another server as cypher suggests, then that implies a bot to pm the command to a player in order to manage server load. Thats sounds a bit stupid to me as you would need a bot to visit each arena regularly checking population. Although the advantage of a bot is it can be made to see the population on both servers. subgame would need some new server to server packets to tell each other about the current load.

As the command was found in the server software and not the client, I don't think priitk added sendto to cont as such. What it looks like to me is cont uses a slightly modified protocol to enter/leave arenas which saves a very tiny amount of bandwidth. At the same time it can be exploited to force people to another arena at any time.
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D1st0rt
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PostPosted: Sat Apr 02, 2005 1:04 pm    Post subject: Reply to topic Reply with quote

While we're theorizing, this could come into play if that trench running multiple modified subgames rumor was true and *sendto is just the command form of the "jumping" system
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50% Packetloss
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PostPosted: Sat Apr 02, 2005 2:50 pm    Post subject: Reply to topic Reply with quote

The *sendto command is found in fix.dll, just hex-edit it (search for 2A73656E64746F). Then open your server and try the command (*sendto 1), it will crash and then youll be able to debug it if you have windows catching any errors.
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Grelminar
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PostPosted: Sat Apr 02, 2005 6:26 pm    Post subject: Reply to topic Reply with quote

FWIW, my theory is this: Priit added support to both subgame and cont for the server to automatically move players between servers (this part isn't controversial; I've demonstrated it). In order to test it and debug it, he added a *sendto command that manually initiated a move. Perhaps somewhere along the line, he broke the *sendto command, but didn't notice it, or didn't bother to fix it, because he didn't need it anymore. Or perhaps it does no argument validation (it's just for debugging after all), and so crashes on incorrect arguments, and we haven't figured out the correct syntax. I'm guessing it's something like "/*sendto 127.0.0.1 5000".

Also uncontroversial is this: cont does support a tweak to the arena-entering protocol that allows the server to move the client among arenas. The asss /?send command implements this, but as far as I know, there's no way to do it with subgame.
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PostPosted: Sun Apr 03, 2005 12:01 am    Post subject: Reply to topic Reply with quote

Yeah grel that's what I was guessing as well, it couldn't find a server at the specified ip of "1" so it crashed sa_tongue.gif
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PostPosted: Fri Apr 08, 2005 3:21 pm    Post subject: Reply to topic Reply with quote

*repeatlast #:<name>

I think this would be cool because it repeats the last specified number of lines that someone said. I'm not sure if ?log works like this but if it does, this would be cool for staff to use. It could keep better track of behavior.
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D1st0rt
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PostPosted: Fri Apr 08, 2005 11:58 pm    Post subject: Reply to topic Reply with quote

pm the player with ?lastlog and you'll view the last 10 things they did
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