Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sun Mar 02, 2003 8:35 pm Post maybe stupid Post subject: new Subgame 2 |
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Ripped from SSDL:
PriitK has just announced the release of Subgame 1.34.13. It offers some bugfixes, better bandwidth control, config settings for specifying team spawn locations (yay!), and other nifty features. Read the changelog for the full details.
Removed incoming bandwidth limit from localhost connections
New cfg variable: Misc:AntiWarpSettleDelay - time in 1/100th seconds after
warping/portaling/attaching during which artificial antiwarp is activated
[Continuum 0.38+]
New cfg variables: Spawn:Team0-X, Spawn:Team0-Y, Spawn:Team0-Radius - allows
specify spawn location and radius per team. If only Team0 variables are set,
all teams use them, if Team0 and Team1 variables are set, even teams use
Team0
ones and odd team Team1 ones. It is possible to set spawn positions upto 4
teams (Team0-Team3) [Continuum 0.38+]
New cfg variable: Misc:DisableScreenshot - disables Continuum's screenshot
functionality for non-spectators if set to 1 [Continuum 0.37+]
New server.ini variable: Comms:FlushTime - time in millseconds how long
server
will collect position packets before sending them to clients. Recommended
setting: 10 - 20
Fixed unauthenticated users (name starting with ^) getting moderator powers
when using billing server proxy and billing server is down
New server.ini variable: Comms:BandwithIdleTime - time in seconds when
server
stops sending position packets to idle spectators. Useful to save bandwidth.
Idle time is also shown in /*einfo now
Fixed server crash when client requested to go to negative frequency
New server.ini variable: Comms:SelectTime - time in millseconds how long
server
should wait incoming packet using select() function. This is replacement for
CPU:SleepTime, which sleeps constant time, regardless if there are incoming
packets waiting processing or not. Recommended settings:
Comms:SelectTime:10,
CPU:SleepTime:0 and CPU:SleepPerIteration:0
Fixed bug in Continuum's protocol. NB! Continuum 0.38 will require 1.34.13
In addition to these changes I've included faster tracert utility for
/*trace.
For public release..
PriitK
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_________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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