Author |
Message |
SOS Server Help Squatter
Joined: Dec 02 2002 Posts: 329 Offline
|
Posted: Tue Feb 18, 2003 4:41 am Post subject: A few questions |
 |
|
|
|
Can the server send the player a new map when the player is already in the arena?
What is the "prefix_whatever" in the group definition files?
Is ASSS cross-platform or is the Windows version any different? _________________ 3y3 4m l33t h4x0r
j0! 3y3 4m t4lking to j00!
fux0red 5cr1pt k1dd13.
-"l33t h41ku" |
|
Back to top |
|
 |
Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
|
Posted: Tue Feb 18, 2003 10:57 am Post subject: |
 |
|
|
|
Grelminar wrote: | added forcing someone into another arena, and a ?send command so mods can do it manually. (if anyone wants to make a set of maps connected by wormholes or something, it would be possible to get it working with a little more code.)
|
_________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
|
Back to top |
|
 |
Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
|
Posted: Tue Feb 18, 2003 1:38 pm Post subject: |
 |
|
|
|
The windows version should have no noticable differences what so ever client wise, or even server operator wise. The only difference is a bit with some of the code, since different compilers do somethings differently.
The reason i havn't published a windows version of the code is because i feel that as soon as the source is published, the continuum encryption will be compromised without 10 minutes by anyone who knows how to code (and was never ok'ed by grel/priit). Plus had a few problems with some of the map checksuming that i didn't look into, but grelminar did/is. |
|
Back to top |
|
 |
SOS Server Help Squatter
Joined: Dec 02 2002 Posts: 329 Offline
|
Posted: Wed Feb 19, 2003 3:17 am Post subject: |
 |
|
|
|
Brain: Map not arena
Scary-avatar-guy: Alrighty. But any idea about my 2nd question? |
|
Back to top |
|
 |
Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
|
Posted: Wed Feb 19, 2003 9:38 am Post subject: |
 |
|
|
|
Yes, I know, but I think it's as close as you will get. |
|
Back to top |
|
 |
Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
|
Posted: Wed Feb 19, 2003 10:15 am Post subject: |
 |
|
|
|
SOS wrote: | Brain: Map not arena :p
Scary-avatar-guy: Alrighty. But any idea about my 2nd question? |
You could technically setup the new server to have each person get their own map, but you wouldn't be able to update it without having them re-enter the arena, unless priitk plans on supporting that in the future.
Scary avatar? Bah, go watch your british comedies. Anyways, those prefixes such as cmd_lag means it is a public command of ?lag. privcmd_lag means its the private command format of ?lag. Things such as prefix_> means they can use that as a prefix in their name. The setgroup_mod means it also includes that group as being in another. So smods can have mod commands, and sysops can have smod commands, which also include mod commands.
Those without prefixes are just a define like system, so modules inside the server knows more about a user. So you can define something like seeprivfreq so they can see private freq numbers or bypass_security to ignore security checks. |
|
Back to top |
|
 |
k0zy Server Help Squatter

Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
|
Posted: Sun Feb 23, 2003 7:24 pm Post subject: |
 |
|
|
|
btw:
did ne1 get a win32 compile to work?
i failed...
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole.... |
|
Back to top |
|
 |
|