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Trench Wars Development Zone Hiring
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SuperDAVE(postal)
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PostPosted: Fri Jan 07, 2005 5:16 pm   Post maybe stupid    Post subject: Trench Wars Development Zone Hiring Reply to topic Reply with quote

Trench Wars Development Team is looking for experienced lvz makers or bot coders. To work on team or solo projects that interest you. We develope new arenas for special events that are hosted at Trench Wars. We have our own zone to develope these arenas before they are submitted to Trench Wars. This zone is called SSI TWdev Testing (thank you 1stStrike). If interested joining our Dev Team email me at superdavepostal@gmail.com
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Blindmonkey21
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PostPosted: Fri Jan 07, 2005 5:30 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Does this have to do with all of the staff members leaving because the higher staff members have been unproductive and doing jack shit?
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Jacen Solo
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PostPosted: Fri Jan 07, 2005 9:56 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Even though I doubt any bot coders here are interested, I'm the TWDev Leader in charge of bot creation, so, if you're interested in that email me some of your work to olosnecaj@gmail.com
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PostPosted: Fri Jan 07, 2005 10:00 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

do you guys develop in tw core only? or merv core too now?
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Jacen Solo
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PostPosted: Fri Jan 07, 2005 10:59 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

It's TWCore only, having a hubbot is nice... from what I understand MERVBot is only a single bot correct?
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Cyan~Fire
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PostPosted: Fri Jan 07, 2005 11:17 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

If you're referring to having multiple spawns per core, MERV can do that.
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PostPosted: Sat Jan 08, 2005 2:04 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

yeah up to 768 if you're running the bots off the server... or 3 if you're running them remotely.
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Cyan~Fire
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PostPosted: Sat Jan 08, 2005 10:24 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

The 3 is just a bandwidth limit. If the bots are on a LAN from the server (like in SSI), then you could probably increase it a bit higher. (But not as high as 768, I'd say. icon_razz.gif)
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D1st0rt
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PostPosted: Sat Jan 08, 2005 12:28 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

It's pretty much the central place for TWCore development (obviously)

I like how its set up, making different types of bots to use. One MERV spawn is equivalent to a TWBot for anyone that isn't familiar
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SuSE
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PostPosted: Sat Jan 08, 2005 8:06 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

From what the bot dudes tell me, MERV owns TWCore - but, then, most do not favor Java.
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D1st0rt
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PostPosted: Sat Jan 08, 2005 11:39 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Merv has more functionality than TWCore, but TWCore uses less resources, has integrated MySQL, and can run on any computer with a JVM without having to rebuild. I think it has the potential to be better than MERV, but not any time soon.
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Blindmonkey21
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PostPosted: Sat Jan 08, 2005 11:47 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

TWCore is in Java so it is infinitely better.
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Solo Ace
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PostPosted: Sat Jan 08, 2005 11:51 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

And for what reason do you think you prefer Java?
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2dragons
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PostPosted: Sun Jan 09, 2005 1:25 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

I don't know what functionality TWCore lacks that merv has. And what it lacks is minimal and can be added if you want it.
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Cyan~Fire
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PostPosted: Sun Jan 09, 2005 12:31 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

I've never used TWCore, but MERV could be a lot better.
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Blindmonkey21
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PostPosted: Mon Jan 10, 2005 5:45 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

You know what would be sweet? I don't know if any of you have ever made any maps for games like Starcraft but they make it noob friendly, in which you say.

Players it Affects

All Players

Requirements

Player 1 moves to location Blindissexy

Action

Give Player 1 2000 Ore

*Note* Things that are underlined can be customized simply by clicking on them then either choosing what you want or in the case of numbers typing it in

Well of course it would be modified for Continuum but this would be a way so that the average player can make bots that can be customized to fit their zone.

While AI bots and things like that would still have to be programmed with C++ it would make easy bots available to the masses. And just think of how little people there would be asking C++ coders to make them Merv plugins.[/u]
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Solo Ace
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PostPosted: Mon Jan 10, 2005 5:53 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

I only read the last part ("While AI bots" ... "them Merv plugins.") of your post and wanted to say it doesn't make sense, but your whole post doesn't at all.
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Cyan~Fire
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PostPosted: Mon Jan 10, 2005 6:24 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Well of course a completely customizeable plugin system would be great, but who's gonna do it?!
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Solo Ace
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PostPosted: Tue Jan 11, 2005 8:44 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Nobody is, that'd be way too much work for a bot.
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D1st0rt
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PostPosted: Tue Jan 11, 2005 2:50 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

If you're serious about bot programming, you don't need to have a language like that, munky
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Solo Ace
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PostPosted: Tue Jan 11, 2005 3:47 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Eh? lol icon_smile.gif
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Blindmonkey21
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PostPosted: Tue Jan 11, 2005 9:36 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Yeah I knew that noone was going to do it, but I figured that it might not hurt to just through it out. Besides it only took me like 2 minutes to type that up. But that would infinitely make Merv better than TWCore hands down tongue.gif
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PostPosted: Tue Jan 11, 2005 11:23 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

what's the point, as you would still need a compiler and that's beyond anyone who can't code.
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Muskrat
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PostPosted: Tue Jan 11, 2005 11:36 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

and stop saying infinitely
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Cyan~Fire
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PostPosted: Wed Jan 12, 2005 6:23 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Good plugins don't make a core better!

That's like the stupid people that get angry at me when I say XBox is the best gaming system out there. "But PS2 has better games! You're wrong!"
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