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		Ag Guest
 
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					 Posted: Sat Jan 01, 2005 12:15 pm     Post subject: Possible of delaying the victory of a flag game without AS3? | 
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				Possible of delaying the victory of a flag game without AS3?
 
 
I was wondering, if  a plugin could be created that would delay the victory of a flaggame after all flags were captured, and dropped, and there was a interval of 120 seconds before the game was actually won. | 
			 
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		Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.
  
  Age:38  Gender:  Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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					 Posted: Sat Jan 01, 2005 12:20 pm     Post subject:  | 
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				| I don't think so. | 
			 
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		Ag Guest
 
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					 Posted: Sat Jan 01, 2005 12:23 pm     Post subject:  | 
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				| Thats wat SOS said, not even the possiblity of bots some how? | 
			 
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		Ag Guest
 
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					 Posted: Sat Jan 01, 2005 12:24 pm     Post subject:  | 
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				| Thats wat SOS said, not even the possiblity of bots some how? | 
			 
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		Purge Episode I > Eposide III Jar-Jar is kool
  
  Age:36  Gender:  Joined: Sep 08 2004 Posts: 2019 Offline
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					 Posted: Sat Jan 01, 2005 12:53 pm     Post subject:  | 
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				Why did you post twice?    | 
			 
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		Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.
  
  Age:38  Gender:  Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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					 Posted: Sat Jan 01, 2005 12:54 pm     Post subject:  | 
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				A bot would do that how?
 
I think you'd need ASSS for it if you really want to do it, but I guess bots can't save you now. | 
			 
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		CypherJF I gargle nitroglycerin
  
   Gender:  Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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					 Posted: Sat Jan 01, 2005 2:37 pm     Post subject:  | 
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				I don't know if it's due to lag, but.. I could have sworn I've seen zones that there is a few second delay when all flags are owned & dropped that they win... Like there was enough time for us, if we were right there. to grab them and stop the flag win... after they dropped it... _________________ Performance is often the art of cheating carefully. - James Gosling | 
			 
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		Bak ?ls -s 0 in
  
  Age:26  Gender:  Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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					 Posted: Sat Jan 01, 2005 3:54 pm     Post subject:  | 
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				keep one neuted flag outside of the arena at all times and "emulate" the flag behavior using the bot... ie: play the victory music when a team has all the flags that are in play.
 
 
Then you can control just about any aspect you want of the flag game. | 
			 
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		Ag Guest
 
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					 Posted: Sat Jan 01, 2005 4:30 pm     Post subject:  | 
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				| so after all flags are dropped get bot to pick up last flag after the delaying time is up? | 
			 
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		Bak ?ls -s 0 in
  
  Age:26  Gender:  Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
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					 Posted: Sat Jan 01, 2005 5:03 pm     Post subject:  | 
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				| or just do rewards manually and you can control the rewards however you want. That would work too... if the bot drops a team owned flag. | 
			 
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		D1st0rt Miss Directed Wannabe
  
  Age:37  Gender:  Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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					 Posted: Sun Jan 02, 2005 1:24 am     Post subject:  | 
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				we had a setting like that in Hyperspace, but unfortunately that was as3 _________________
  
 
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