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Server Help | ASSS Wiki (-1) | Shanky.com
Dear Bak, or anyone else.

 
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Grunge
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PostPosted: Tue Dec 28, 2004 5:19 pm    Post subject: Dear Bak, or anyone else. Reply to topic Reply with quote

How can I get rid of this black shit. I finally figured I could do a shipset, and I don't know what to do. I use Cinema4D and Photoshop.

Last edited by Grunge on Wed Dec 29, 2004 11:29 pm, edited 1 time in total
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Grunge
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PostPosted: Tue Dec 28, 2004 5:28 pm    Post subject: Reply to topic Reply with quote

Ok, Yikes. It's your program I'm guessing - not giving me true black, thus not transparent. So..... can this be fixed on your end? For now obviously I'm going to fix it manually, but it would be nice if you could fix it.
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Muskrat
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PostPosted: Tue Dec 28, 2004 5:38 pm    Post subject: Reply to topic Reply with quote

hey its me!! ^
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Purge
Episode I > Eposide III
Jar-Jar is kool


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PostPosted: Tue Dec 28, 2004 5:40 pm    Post subject: Reply to topic Reply with quote

The blackness has to do with your rotation of the ships.
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Grunge
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PostPosted: Tue Dec 28, 2004 6:07 pm    Post subject: Reply to topic Reply with quote

I knew that.

I inverted the colors and saw that the *black* part wasn't *all black*, and I fixed what I was able to, but there's still a little around the edges.
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Episode I > Eposide III
Jar-Jar is kool


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PostPosted: Tue Dec 28, 2004 6:12 pm    Post subject: Reply to topic Reply with quote

Also, are you rotating the ships under 1 ships.bm2 file, or are you making them into 8 files, combining them into a .lvz? Making your own ships in the ships.bm2 is kind of faulty under my opinion. icon_confused.gif
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shardz
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PostPosted: Tue Dec 28, 2004 7:13 pm    Post subject: Reply to topic Reply with quote

It may help to rotate a totally square image to begin with..sa_tongue.gif. what are you using to rotate with?
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Bak
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PostPosted: Wed Dec 29, 2004 12:12 am    Post subject: Reply to topic Reply with quote

Your black around the edges isn't truely black. Can you show me the base image you used for rotating the ships?





shipZoomed.PNG - 15.31 KB
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Grunge
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PostPosted: Wed Dec 29, 2004 5:15 pm    Post subject: Reply to topic Reply with quote

I tried ficxing it, but it's still there.

The files are attached.






Cinema 4D/PSD/JPG

ss_ship1.zip - 16.89 KB
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Purge
Episode I > Eposide III
Jar-Jar is kool


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PostPosted: Wed Dec 29, 2004 6:27 pm    Post subject: Reply to topic Reply with quote

Here, this is a fixed version of your ship. Works fine for me. icon_smile.gif



ships.zip - 31.77 KB
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Bak
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PostPosted: Wed Dec 29, 2004 6:32 pm    Post subject: Reply to topic Reply with quote

purge: upgrade you're rotator program to EZ Image Rotator 1.4 now with antialiasing!

you're using a JPEG to rotate. JPEG is a LOSSY format, meaning that information is lost whenever you save it to compress it and save space. This might yield to an off black color where you intended for a black color to be. If one of these off black spots were to end up in the upper left corner, the rotater would use that as the background color and what you saw would occur. The solution is to save it as a LOSSLESS format, such as a PNG. Then fill in the picture with a nonblack color such as red and then make everything you want to be black red. Finally fill the red with pure black and load that PNG file into the rotator program.

Step 1:


Step 2:


Step 3:




final.PNG - 26.7 KB
File downloaded or viewed 17 time(s)

zoomedIn3.PNG - 5.5 KB
File downloaded or viewed 17 time(s)

zoomedIn2.PNG - 6.5 KB
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Grunge
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PostPosted: Wed Dec 29, 2004 6:47 pm    Post subject: Reply to topic Reply with quote

Sonofabitch.

This is my first shipset, so I'm not putting 110% into it, but thanks icon_smile.gif.

Edit: SOS's image rotator works well too.


Warbird

Javelin

Spider

Leviathan

Terrier

Weasel

Lancaster

Shark
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Grunge
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PostPosted: Sun Jan 02, 2005 1:15 pm    Post subject: Reply to topic Reply with quote

I finished it.

DL: www.cywh.com/gd/grunge/
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PostPosted: Sun Jan 02, 2005 1:17 pm    Post subject: Reply to topic Reply with quote

Nice ships there. icon_wink.gif
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Bak
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PostPosted: Sun Jan 02, 2005 1:29 pm    Post subject: Reply to topic Reply with quote

you can save yourself some bandwidth and everyone space by distributing them as .PNG files instead of .bm2. Continuum will interpret them just fine.
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Grunge
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PostPosted: Sun Jan 02, 2005 7:49 pm    Post subject: Reply to topic Reply with quote

I plan to redo the weasel. It's just too big. Once the server goes back up, I'll have realistically unlimited bandwidth.

So no worries.
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Muskrat
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PostPosted: Sun Jan 02, 2005 8:09 pm    Post subject: Reply to topic Reply with quote

lol, dont think thats what bak meant.... and did you really reply with a pm to the message shardz had sent you hours earlier in that screen^
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