Author |
Message |
CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Sat Aug 21, 2004 2:34 am Post subject: Flaggame reset/win |
 |
|
|
|
Maybe my client is wrong in some manner; but it appears that the team victory/jackpot won isn't broadcasted; if this is the case (I'm assuming the SS protocol calls for a packet w/ time victor (freq), jp size, etc etc, and the client comes up w/ the way to handle it)... but if that is the case we should have
FLAGGAMEWIN:freq:jp
Possibly the following...
FLAGGAMERESET
as well I guess :/
Like I want to make sure it still stays to "chatting" and not mini-game clients; but user's like knowing game wins...
Thanks. _________________ Performance is often the art of cheating carefully. - James Gosling |
|
Back to top |
|
 |
Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
|
Posted: Sat Aug 21, 2004 3:10 am Post subject: |
 |
|
|
|
I'd say editing the source for those handlers and adding in a SendMessageToChatClients would be a better option than to keep expanding the chatnet protocol. Its for chatting, the server should handle the reward/victory announcements, since for most flag games under ASSS, there should be its own little Rewards listings like a bot would do. |
|
Back to top |
|
 |
CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Sat Aug 21, 2004 3:19 am Post subject: |
 |
|
|
|
I'm not sure what you mean :-/ sorry. |
|
Back to top |
|
 |
Grelminar Creator of Asss
Joined: Feb 26 2003 Posts: 378 Offline
|
Posted: Sat Aug 21, 2004 3:53 am Post subject: |
 |
|
|
|
He's saying that these things should be turned into arena messages for chat clients, to keep the protocol simple. And I agree totally. |
|
Back to top |
|
 |
CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Sat Aug 21, 2004 4:53 am Post subject: |
 |
|
|
|
I don't necessarily see why; i think the clients should be able to handle it how it pleases :/ instead of a pre-defined broadcasted message; but in the case of these 3 simple messages, I guess it wouldn't be too bad. |
|
Back to top |
|
 |
Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
|
Posted: Sat Aug 21, 2004 5:18 am Post subject: |
 |
|
|
|
The idea of ASSS is so each zone can have their own format for how they want to broadcast end-of-flagging events, which will be all arena messages already sent to the chat client. Why let the chat clients have to handle a single flagging/reward line, if the chat protocol is to be simple.
Since chat clients don't even view points, them seeing rewards is pointless. End of flagging games is useful though. If you want, since Grel adding in version info, you can add your own little hack so if the version matches your client, it can add in a new chat protocol line for you. |
|
Back to top |
|
 |
D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
|
Posted: Sat Aug 21, 2004 6:25 am Post subject: |
 |
|
|
|
I was just gonna make a separate module for stuff _________________
 |
|
Back to top |
|
 |
CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Sat Aug 21, 2004 2:00 pm Post subject: |
 |
|
|
|
Yeah, that makes sense. When I woke up, I was reading over wtf I had written before going to sleep; lol... oy.
Sounds good, as long as the flag game win/reset's are announced somehow; somewhere... |
|
Back to top |
|
 |
|