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Helicon Server Help Squatter
Joined: Dec 03 2002 Posts: 771 Location: GNU Doldrums Offline
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Posted: Tue Jan 21, 2003 4:47 pm Post subject: Team Play? |
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Any ideas:
How would settings be modified to maximize team play while still keeping the pace up?
Team Play - where a tema must cooperate with its members not only on a "im at fr" level but to the point of needing to attack and remain in groups to achieve any reasonable objective.
Some ideas:
Doom-style energy (no recharge, causes problems, yes) where energy must be "picked up"
"carrier" style games
im just wondering. i have been obsessing about this for a while now. _________________ Signatures just seem so quaint. |
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Katie Required materials: Hulk
Gender: Joined: Dec 02 2002 Posts: 586 Location: Wherever the fuck I choose. Offline
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Posted: Tue Jan 21, 2003 5:52 pm Post subject: |
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With Doom style, DEFINATELY make sure there a lot of full charge prizes around. Also make sure they are spread out accross the WHOLE map, and not just in center, so that they are appearing inside bases as well. |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Tue Jan 21, 2003 5:59 pm Post subject: |
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Make sure that a single ship can't take out three enemies (two is ok, cuz everyone gets lucky), so that if he gets separated he will probably die. This probably means no 1 hit kills where someone could get lucky.
This will also prevent one single person from taking out an entire base. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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