Author |
Message |
Tsabo Tavoc5 Novice
Gender: Joined: Mar 30 2003 Posts: 27 Offline
|
Posted: Thu Jul 29, 2004 4:55 pm Post subject: Custom Bong |
 |
|
|
|
I want to put in a custom bong that will be mandatory to be downloaded, like it is downloaded with the arena, so everyone will be able to hear it. How do I do that? |
|
Back to top |
|
 |
Tommyhawk Newbie
Joined: Jul 14 2004 Posts: 14 Offline
|
Posted: Thu Jul 29, 2004 5:02 pm Post subject: |
 |
|
|
|
Put the bong in an .lvz then include the .lvz in the arena.cfg file under
LvlFiles=file.lvz |
|
Back to top |
|
 |
lp_street_soldier Thing 1

Age:33 Gender: Joined: Apr 24 2004 Posts: 352 Location: Britain Offline
|
Posted: Thu Jul 29, 2004 5:29 pm Post subject: |
 |
|
|
|
sigh, here's how to do it.
1) Download the lvztoolkit from http://www.shanky.com/server
2) Have your custom bong at the ready and copy it it, then paste it into the lvztoolkit folder.
3) Open a new text document in that folder and type -
outfile=filename.lvz
File=custombong.wav |
NOTE: On the outfile, the filename can be whatever you want it to be. But keep the .lvz
NOTE: On the File bit, please input the exact filename of the wav file, otherwise, the lvz will be totally useless.
4) Save this document as an .ini file.
5) Then, run buildlevel.exe and choose the .ini file you saved it as.
6) A file named whateveryounamedit.lvz should appear. Now, copy and paste that into your Continuum folder, and then...
7)...open your server.cfg file, and scroll down to [Misc] and go to
[Misc]
Levelfiles=yourlvzhere.lvz |
Then, go into your zone, upload the server.cfg, then upload the sounds, and that should do it!
-/\/\- |
|
Back to top |
|
 |
Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
|
Posted: Thu Jul 29, 2004 8:05 pm Post subject: |
 |
|
|
|
actually lp, since it's a bong sound won't he have to name it
bong#.wa2
like bong140.wa2 so he can do %140 in game to make it play? |
|
Back to top |
|
 |
Tsabo Tavoc5 Novice
Gender: Joined: Mar 30 2003 Posts: 27 Offline
|
Posted: Thu Jul 29, 2004 10:18 pm Post subject: |
 |
|
|
|
I'm confused. I got the .ini with
Code:
outfile=start.lvz
File=gunshot1.wav
now how will I know which bong it has been assigned to? |
|
Back to top |
|
 |
Bak ?ls -s 0 in

Age:26 Gender: Joined: Jun 11 2004 Posts: 1826 Location: USA Offline
|
Posted: Thu Jul 29, 2004 10:20 pm Post subject: |
 |
|
|
|
start by reading my post.
then rename gunshot1.wav to bong150.wa2
and redo the lvz and it's bon 150 |
|
Back to top |
|
 |
lp_street_soldier Thing 1

Age:33 Gender: Joined: Apr 24 2004 Posts: 352 Location: Britain Offline
|
Posted: Fri Jul 30, 2004 4:22 am Post subject: |
 |
|
|
|
Hmmm, I put in new victory music, and I named it anything and it still came up right and worked :/
BTW, I didn't say he had to name it bong#.wav lol.
Anyways, thanks for correcting me :/
-/\/\- |
|
Back to top |
|
 |
SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
|
Posted: Fri Jul 30, 2004 6:44 am Post subject: |
 |
|
|
|
The filename extension .wav is the only one worth using as:
- wav is the only audio format Continuum supports and
- the filename extension .wa2 is so virtually unnecessary that it is COMPLETELY unnecessary to people like you guys that don't even realize it's virtually unnecessary
Just in case that isn't completely clear: use .wav. |
|
Back to top |
|
 |
lp_street_soldier Thing 1

Age:33 Gender: Joined: Apr 24 2004 Posts: 352 Location: Britain Offline
|
Posted: Fri Jul 30, 2004 8:50 am Post subject: |
 |
|
|
|
lol! |
|
Back to top |
|
 |
|