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Paine Newbie
Age:36 Gender: Joined: May 17 2004 Posts: 20 Location: England Offline
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Posted: Mon May 17, 2004 3:50 pm Post subject: More than one spawn point per team? |
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This'd be cool... just... cuz... It'd make things interesting. |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Tue May 18, 2004 8:47 am Post subject: |
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I think this would only be useful in custom game types, such as turf. You could spawn near the last captured flags or whatever (would require a specific map). Otherwise you can just increase the radius of the current team spawns.
Or do you mean like in UT (and other FPS) where you (re)spawn at one of the player starts defined on the map?
Either way I think a respawn callback would be needed, it would execute when the Kill:EnterDelay has expired, then your custom function can read some config and warpto the player. |
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Paine Newbie
Age:36 Gender: Joined: May 17 2004 Posts: 20 Location: England Offline
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Posted: Tue May 18, 2004 11:12 am Post subject: |
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the UT thingy, yeah, thats the one. |
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