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Why Learning Assembly Language is Still a Good Idea?
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Mine GO BOOM
Hunch Hunch
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PostPosted: Sun May 09, 2004 3:40 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Mr Ekted wrote:
... in pixels.

... in binary without needing more than a bit.
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Dr Brain
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PostPosted: Sun May 09, 2004 3:55 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Haha, nice jab, Ekted.

Akai and I had a long argument in game about that a while back.
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PostPosted: Sun May 09, 2004 5:19 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Grav(FU OL) wrote:
Take math for example, sin, cosin, tangent, log, etc., today's kids - they just push buttons, they rarely understand what exactly is going on there.

oh yeah, in the olden days, we had to use charts... that was understanding.
(Actually, it was just slow as hell...)
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PostPosted: Sun May 09, 2004 5:38 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Trig isn't all button pushing, first you have to cope with an irrational number, pi. Then the functions also repeat forever, so you've got things like sin(n+2pi) your calculator won't print out all the possible solutions for you.

I have my doubts about the 96k game, it could be a virus, or a hoax like a certain xbox emulator. You can get a load of 'demos' at www.pouet.net
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PostPosted: Sun May 09, 2004 5:48 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Its probably just like Minuete OS with really bitching code optimization, compression and such.
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PostPosted: Sun May 09, 2004 6:38 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Dr Brain wrote:
Haha, nice jab, Ekted.

Akai and I had a long argument in game about that a while back.


I still laugh at him (and Ancient Power) about it when I can. icon_smile.gif
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PostPosted: Mon May 10, 2004 1:33 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Like I said, buttons or charts, same shit.
There are quite few constant angles to which there's a percise root which gives you the requested number.
You should know it, you should understand it.
But you don't.


You are weak.
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PostPosted: Mon May 10, 2004 4:36 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Understanding sine, cosine, and tangent really isn't that hard. I think most people here get it.
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PostPosted: Mon May 10, 2004 6:09 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Cyan~Fire wrote:
Understanding sine, cosine, and tangent really isn't that hard. I think most people here get it.
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ExplodyThingy
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PostPosted: Wed May 12, 2004 7:33 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

So after all that, does anyone here actually know of a way to learn this language? If so, link me, most things I've found require that I be very intimate with the guts of a system, which im not, hence me learning this, or assume Im a completel idiot and define what a compiler is.
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PostPosted: Wed May 12, 2004 10:45 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

ExplodyThingy wrote:
So after all that, does anyone here actually know of a way to learn this language?

Can't get better for free than Art of Assembly Language. Free, huge online text book. Uses HLA (High Level Assembly) for the language, which allows you to learn x86 very easily in the beginning since you don't need to make your own I/O functions. HLA also allows you to work in pure assembly also, so once you learn a bunch, you can do pure assembly to your heart's content.

I'd recommend that over anything else. But remember, that book is designed to be skipped around, so don't expect it to teach you straight through, chapter by chapter.
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PostPosted: Wed May 12, 2004 11:08 pm   Post maybe stupid    Post subject: Reply to topic Reply with quote

Another thing you can do is program in C but have your compiler output ASM/source listings. In MSVC do Project/Settings/C-C++/Listing-Files/Source-ASM-Machine. After you build there will be .COD files in your output folders. You can see what your code traslates to. Understanding at least some of it helps quite a bit when you are debugging stuff.
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PostPosted: Thu May 13, 2004 3:07 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

I use an old book, ~10 years in age, which teaches 80386.
Ha Ha Ha.
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PostPosted: Thu May 13, 2004 5:58 am   Post maybe stupid    Post subject: Reply to topic Reply with quote

Mr Ekted wrote:
Another thing you can do is program in C but have your compiler output ASM/source listings.


Nice to know how to do that.
I've done little bits in ASM before so using this in the right places could help me improve code efficiency and learn ASM...
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