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[Suggestion] ?antiwarp

 
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Siaon
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PostPosted: Tue Mar 30, 2004 7:32 am    Post subject: [Suggestion] ?antiwarp Reply to topic Reply with quote

Let me quote myself:

Quote:
I rather see this solved in the game itself, especially since antiwarp isn't a visible effect from spec(Perhaps this is a good suggestion for ASSS, a /?antiwarp command that privately send will display who's antiwarping that player, or publicely who's antiwarping you, I'll post this in the ASSS suggestions, maybe it's something)

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PostPosted: Tue Mar 30, 2004 4:19 pm    Post subject: Re: [Suggestion] ?antiwarp Reply to topic Reply with quote

Siaon wrote:
antiwarp isn't a visible effect from spec

Actually, it was. Antiwarp at some point in time actually effected spec's ability to change freq. That bug was fixed during the alpha stages of Continuum though.

Shouldn't be a hard function to create, as all it needs to do is check the distance between all players and your location, and anyone inside the antiwarp radius and has anti on is effecting you.
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pixelsoft
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PostPosted: Fri Apr 30, 2004 9:06 am    Post subject: Reply to topic Reply with quote

I remember a zone called Ultimate Farscape in which you could see in the radar if you're in a place where anti is on or not.
I think you could see it too when you were in spec.
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D1st0rt
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PostPosted: Fri Apr 30, 2004 6:38 pm    Post subject: Reply to topic Reply with quote

like a little lvz indicator? I think that takes away some of the beauty of antiwarp, because you don't know its there until you try to warp.

edit: fixed, antiwarp is what I meant...
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Last edited by D1st0rt on Sat May 01, 2004 10:39 am, edited 1 time in total
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Cyan~Fire
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PostPosted: Sat May 01, 2004 10:07 am    Post subject: Reply to topic Reply with quote

Anti = antiwarp, not antideath, lol.

But that would be cool to have an indicator...
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