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Changing a tileset color pallette.

 
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KrynetiX
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PostPosted: Tue Jan 07, 2003 12:25 am    Post subject: Changing a tileset color pallette. Reply to topic Reply with quote

Ok i wanted to know this for a long time, and everytime i would ask someone who does it (i see in their tiles), they dont want to answer, tho they will answer other questions.. how do i do this?
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Mine GO BOOM
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PostPosted: Tue Jan 07, 2003 1:05 am    Post subject: Reply to topic Reply with quote

SubSpace is a 256 color game, and that's what you'll get. Feel free to make the tileset anything you want (use the FACTs program to split the bmp file out of a lvl, and to put it back in). How to make the pallete larger is different for each program, though most of the time its go likes Increase Color -> 16bit or 32bit.
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KrynetiX
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PostPosted: Tue Jan 07, 2003 4:55 am    Post subject: Reply to topic Reply with quote

i allready knew that :\
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KrynetiX
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PostPosted: Tue Jan 07, 2003 6:44 am    Post subject: Reply to topic Reply with quote

listen, i see in all these different tilesets, they have an exact range of colors, like gw's pallette is all browns
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SOS
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PostPosted: Tue Jan 07, 2003 9:01 am    Post subject: Reply to topic Reply with quote

Photoshop.
Or any other decent image editor.
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KrynetiX
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PostPosted: Tue Jan 07, 2003 10:54 am    Post subject: Reply to topic Reply with quote

oh wait now i get it... i think.. i make the bmp in photoshop.. and open the BMP with tile edit.. ok cool
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KrynetiX
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PostPosted: Tue Jan 07, 2003 11:03 am    Post subject: Reply to topic Reply with quote

ok nevermind that doesnt work....
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SOS
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PostPosted: Tue Jan 07, 2003 3:59 pm    Post subject: Reply to topic Reply with quote

Works perfect for me...(If I remember right. Been some time since I did maps)
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Helicon
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PostPosted: Tue Jan 07, 2003 4:13 pm    Post subject: Reply to topic Reply with quote

Mine GO BOOM wrote:
SubSpace is a 256 color game, and that's what you'll get. Feel free to make the tileset anything you want (use the FACTs program to split the bmp file out of a lvl, and to put it back in). How to make the pallete larger is different for each program, though most of the time its go likes Increase Color -> 16bit or 32bit.


but ads dont display true 256, they have a restriction, dont they?

CLARIFICATION: I CAN make and use a tilset that does not use the subspace pallette?
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Dymolex
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PostPosted: Tue Jan 07, 2003 4:35 pm    Post subject: Reply to topic Reply with quote

Switch to 16 bitmode. Have your graphics editor edit a 256 color image.Then go to continuum's Banner Editor. There you'll see the Continuum's 256 color pallete (the 256 color boxes). Screen copy the screen then in your graphics editor cut out only the color boxes into a new file. Then use 'create pallete from image' function (they are similar). Then you'll have the Continuum pallete in your graphics editor.
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Dymolex
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PostPosted: Tue Jan 07, 2003 4:39 pm    Post subject: Reply to topic Reply with quote

Oh wait a minute. I just read your thing. You can't change the pallete. I mean Continuum uses only 1 pallete as far as I know.
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KrynetiX
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PostPosted: Tue Jan 07, 2003 10:40 pm    Post subject: Reply to topic Reply with quote

thanks for the help but yes you can sa_tongue.gif open tilesets from high qualtiy zones (ground warfare, choas evolution) and they have only the colors they need
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PostPosted: Wed Jan 08, 2003 3:40 am    Post subject: Reply to topic Reply with quote

Helicon: Restriction? Eh? No... 256 everywhere in the game

KrynetiX: Continuum converts their colours into the default palette anyway, so there's no point in using any other palette
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KrynetiX
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PostPosted: Wed Jan 08, 2003 5:05 am    Post subject: Reply to topic Reply with quote

not true sos, if i paste somethign with alot of colors in the origional tileset (default) it comes out nasty, in the game too.. but if i paste it into one that looks much better, it looks much better in the game.. the game doesnt know what colors SHOULD be there, it just knows what colors the tileset had on it, and which of those are within the 256 color pallette .
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PostPosted: Wed Jan 08, 2003 12:11 pm    Post subject: Reply to topic Reply with quote

The only way that would be possible is if the game would get the palette it uses from the map... well... yea, it's possible... but I'm still not quite sure... since everything else would be in map colours too and look like crap depending on the zone...

My guess is that it looks better, because the way Continuum adjusts the colours is better looking than the image editor when converting the palette(I've noticed this myself)
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Helicon
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PostPosted: Wed Jan 08, 2003 2:47 pm    Post subject: Reply to topic Reply with quote

RECAP(again)
continuum is a 256 color game (duh) but doesnt support all 256 colors in maps and banners.... you have to use its built-in template
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KrynetiX
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PostPosted: Thu Jan 09, 2003 7:04 am    Post subject: Reply to topic Reply with quote

GEEZ.. you can chaneg the color pallette on the tileset, and it does make it look better.. so.. blah...

PS: i found out how
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Fuzzjdc
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PostPosted: Fri Jan 10, 2003 1:33 am    Post subject: Reply to topic Reply with quote

Helicon wrote:
RECAP(again)
continuum is a 256 color game (duh) but doesnt support all 256 colors in maps and banners.... you have to use its built-in template


i think you can use any 256 colours, i don't know but i have seen different pallettes on different tilesets and shipsets and they where all kinds of colours.

use Paint Shop Pro to change pallettes
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PostPosted: Fri Jan 10, 2003 4:29 am    Post subject: Reply to topic Reply with quote

Why is this thread still going???!!!?? SSSSSShhhhhhhh sa_tongue.gif
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PostPosted: Fri Jan 10, 2003 5:20 pm    Post subject: Reply to topic Reply with quote

its all my fault... i know, but i at lest think that i understand better now
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