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Erf Novice

Joined: Aug 09 2003 Posts: 49 Offline
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Posted: Wed Apr 21, 2004 9:33 pm Post subject: tiles |
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is it possible for asss to read tiles as different types?
example:I want more fly under tiles, so I reassign standard tiles to fly under |
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Wed Apr 21, 2004 9:40 pm Post subject: |
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The server has no control over that, I'm sorry. The client renders that locally, and it is very unlikely that Priit would add this feature in. Though about a year and a half ago, he did hint at wanting to make a new level format completely, but that never happened, and won't. |
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NightHawk Newbie
Joined: Dec 09 2003 Posts: 20 Location: Sabotage'd Offline
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Posted: Wed Apr 21, 2004 10:05 pm Post subject: |
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you could use lvzs ontop of flyover tiles to create the illusion of more different flyover tiles |
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Thu Apr 22, 2004 12:40 pm Post subject: |
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NightHawk wrote: | you could use lvzs ontop of flyover tiles to create the illusion of more different flyover tiles |
a flyover tile and a lvz image of 16 x 16 pixels on the layer 'aftertiles' (I think) is the same thing - there's no point in using both |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Thu Apr 22, 2004 12:49 pm Post subject: |
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The real tile appears on radar. So you might want a completely transparent fly over to place the lvz ontop of. |
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