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Qndre's Metaspace Guest
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Posted: Wed Apr 07, 2004 7:45 am Post subject: Bombs and walls |
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| You know if the speed of a secondary weapon (bomb) is too high in subspace, they can pass walls. Is there a way to create a CFG with very-very-very fast bombs and make the pass-wall-trick (it's actually a bug, isn't it?) impossible? |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Wed Apr 07, 2004 10:39 am Post subject: |
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Really thick walls, or put the velocity under 15,000. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3616 Location: Las Vegas Offline
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Posted: Wed Apr 07, 2004 10:45 am Post subject: |
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No, because its the way the client is designed. It does not check for wall consistency between its update frames. It only checks to see, if during this update, the item in question is sitting on a wall.
Continuum could have easily added a little check to see if you passed an object between the update frames if the velocity is insanely high, but that is a waste of resources. In 99% of the zones out there, it won't happen, ever, so why build in extra checks for it? |
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Qndre's Metaspace Guest
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Posted: Wed Apr 07, 2004 1:31 pm Post subject: |
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| So this means settings like that are simply impossible. |
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