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Creatix Newbie
Joined: Feb 27 2004 Posts: 15 Offline
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Posted: Thu Apr 01, 2004 3:54 am Post subject: TRaffic? |
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HEy,
i got a general question. How much traffic does Cont do with an average of 20 ppl online? --> HOw much traffic/month? |
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Creatixy Guest
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Posted: Mon Apr 05, 2004 1:14 pm Post subject: |
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| no one? where are the zonw owners |
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liito-orava Novice

Gender: Joined: Sep 24 2003 Posts: 41 Offline
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Posted: Mon Apr 05, 2004 1:24 pm Post subject: |
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It depends on settings pretty much. I've heard that in TW its about 1kB/s per user. _________________ "Do you hear that? That is the sound of nobody giving a fuck!"
Wolfix> Lesbian transvestites trapped in man's bodies spanking their monkeys to freq 395 |
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Mon Apr 05, 2004 2:57 pm Post subject: |
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Go with the estimate that it is about 1k per user. This assumes you are not using settings with a million bombs constantly flying around.
1000 bytes / second * 3600 seconds / hour * 24 hours / day * 30 days / month = 2,592,000,000 byte, which is around 2.5 gig a month per user. But, for a normal zone, you only average maybe 200 bytes a second, since most of the time its just position packets going around.
Bandwidth a month shouldn't be of too great of consern, as the max speed will take effect a lot faster. If your zone can only pump out 100k/s, then you can reach your max player population pretty fast during peak hours, as bandwidth per player increases as you get more people. |
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Mon Apr 05, 2004 3:45 pm Post subject: |
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200 bytes/sec?? A zone with 1 player in a ship does more than that. _________________ 4,691 irradiated haggis! |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Mon Apr 05, 2004 6:51 pm Post subject: |
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someone should post a chart of like bandwidth statistics cause i've seen several of these topics floating around :/ like on ssforums i think they had a question of how much bandwidth does SSCX use, and on trench's forums i think someone figured out how much TW uses in a month etc etc on ave. _________________ Performance is often the art of cheating carefully. - James Gosling |
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CReatixy Guest
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Posted: Tue Apr 06, 2004 3:28 am Post subject: |
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| So an average of 20 ppl playing for a month cost you 2.5 GB traffic? IM asking because it decides about wether you can use a companies server and run a server on it without making it too slow.. |
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Gravitron VIE Vet

Age:43 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Tue Apr 06, 2004 9:03 am Post subject: |
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| Let us put it this way, with T1 and 20 people it gets laggy. |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Tue Apr 06, 2004 10:32 am Post subject: |
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everyone just needs to go back to dialup like 28.8 when SS first came out; a t1 could handle a ton of people rotfllll good ol times there haha.. |
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Mine GO BOOM Hunch Hunch What What

Age:42 Gender: Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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Posted: Tue Apr 06, 2004 4:27 pm Post subject: |
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| CReatixy wrote: | | wether you can use a companies server and run a server on it without making it too slow.. |
Throughput is much more important than how much bandwidth you get a month. Over night, you'll have around 0 people. But during peak hours, if you get 20+ players, thats going to effect your zone's lag. Because if at some point in time, you need to send out 200k of data in a second, and your bandwidth is limited to only 150k, your zone as a whole will lag a great deal, which is shown as a global hickup to everyone. This is seen in some popular zones when 50% or more of the people in the zone all of a sudden just drop within a few seconds. |
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Gravitron VIE Vet

Age:43 Gender: Joined: Aug 02 2002 Posts: 993 Location: Israel Offline
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Posted: Tue Apr 06, 2004 10:40 pm Post subject: |
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| CypherJF wrote: | everyone just needs to go back to dialup like 28.8 when SS first came out; a t1 could handle a ton of people rotfllll good ol times there haha.. |
The reason back then we didn't lagged as much even using slow modems was because the internet wasn't as big just yet (at least not for gaming wise) and there weren't all these ISPs routing our packets with their overloaded pipelines and overburdened machines.
To make the road metaphore which is so popular for this, we all had vagabond cars, however, we were the only ones on the road so we were free to roam around.
Now we got mazdas, however, the roads are so plugged and overly packed like NewYork in the middle of the summer, so we can hardly go anywhere anymore without crawling at turtle/snail speed. |
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