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neo1070 Newbie

Gender: Joined: Feb 22 2004 Posts: 6 Location: de_dust Offline
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Posted: Sun Feb 22, 2004 1:48 am Post maybe stupid Post subject: Ive got a Counter-Strike themed zone! |
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My squad, the #Team Z, is newly formed. As leader, I have spent a couple weeks trying to perfect a server.
At school, we decided that the game Counterstrike would be an excellent theme. We have copied the terrain used in Desert Storm, but we have unique sounds, maps, tilesets, ship settings, and in the future we will have custom graphics.
Warbird=Colt m4a1
Javelin=Steyr scout
Spider=Steyr aug
Leviathan=XM pump shotgun
Terrier=Steyr scout
Weasel=Steyr sig
Lancaster=AK47
Shark=XM pump shotgun
as you can see, my zone has symmetry
each half gets their own guns
Please enjoy our zone!
If it does not show on the zones list (i do not know why it shouldnt) then keep this in mind:
Server: #Team Z Platinum Server
IP: 68.5.205.48
Port: 1070
IM me on AIM to tell me to put the zone up
I have a habit of keeping it down often
hahaha
Thank you guys! _________________ Please visit my squad's zone! |
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SideBurn Novice

Age:42 Gender: Joined: Aug 31 2003 Posts: 63 Location: uk Offline
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Posted: Sun Feb 22, 2004 12:19 pm Post maybe stupid Post subject: |
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a. its done b4 and its gonna be done agaoin on asss by death+ and its also in ds as a arena
b. how about u get rid of teh stolen background |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Sun Feb 22, 2004 12:24 pm Post maybe stupid Post subject: |
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Please remove the '#' from the front of the server name, it confuses cont when it reads zone.dat |
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neo1070 Newbie

Gender: Joined: Feb 22 2004 Posts: 6 Location: de_dust Offline
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Posted: Sun Feb 22, 2004 3:50 pm Post maybe stupid Post subject: |
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well, sideburns, sorry about that
today, i deleted yours and made my own, although its much worse than your godlike bg
also, um...
# wont work?
it worked for me, my squad and many others...
what will be different without the "#" ? |
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Guest
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Posted: Mon Feb 23, 2004 6:29 pm Post maybe stupid Post subject: |
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I've got another question:
How do we make the player sprites (i.e. the different shooters in DS)?
Also, how do we make the ranks take to effect? |
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D1st0rt Miss Directed Wannabe

Age:37 Gender: Joined: Aug 31 2003 Posts: 2247 Location: Blacksburg, VA Offline
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Posted: Mon Feb 23, 2004 7:47 pm Post maybe stupid Post subject: |
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you need a bot for ranks, the easiest thing to do is grab a merv and use the rank plugin _________________
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SuSE Me measures good

Joined: Dec 02 2002 Posts: 2307 Offline
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Posted: Mon Feb 23, 2004 9:30 pm Post maybe stupid Post subject: |
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sprites? y'mean ships?
open up the file Continuum\graphics\ships.bm2 (rename to .bmp if you must)
that should give you a basic idea of how to make the images |
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-Smong- Guest
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Posted: Tue Feb 24, 2004 2:18 pm Post maybe stupid Post subject: |
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neo1070 wrote: | # wont work?
it worked for me, my squad and many others...
what will be different without the "#" ? |
Quit cont and re-open it, your zone is no longer on the list, it must be added from the directory list again. Open zone.dat with notepad, see how the zone descriptions begin with # (if you want it to appear at the top of everyone's list, put something like ! at the front). |
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neo1070 Newbie

Gender: Joined: Feb 22 2004 Posts: 6 Location: de_dust Offline
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Posted: Tue Feb 24, 2004 7:37 pm Post maybe stupid Post subject: |
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I see...
Thats why...
Thank you!
Anyways, the guest is my friend and second ranked in the squad
jus so ya know...
i got shipbuilder.exe, but it seems extremely old
it uses a very old pallette
now about mervbot, i got it, so i suppose i should get the rank plugin?
you guys are such a great help! |
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Phyran I privately speak in public
Gender: Joined: Dec 25 2003 Posts: 280 Offline
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Posted: Wed Feb 25, 2004 10:47 am Post maybe stupid Post subject: |
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get a paint program for making ships
standard ship size is 36 x 36 pixels
make the ship straight up then use SOS's ship rotator program to complete the ship |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Wed Feb 25, 2004 11:04 am Post maybe stupid Post subject: |
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Phyran wrote: | standard ship size is 36 x 36 pixels
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I think you mean 32 x 32.
</nitpick> _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Wed Feb 25, 2004 2:24 pm Post maybe stupid Post subject: |
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..but each frame in the graphics that come with SS134 and cont are 36x36. |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Thu Feb 26, 2004 3:47 pm Post maybe stupid Post subject: |
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Ah. I guess I haven't looked at ship graphics for a while.
Size of two tiles is 32 pixels. That's where I got the number from. |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Thu Feb 26, 2004 5:52 pm Post maybe stupid Post subject: |
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Yeah I know Dr Brain, I had thought so myself until I had been messing around w/ the ship graphics, sure to be 36x36, even though the standard 'radius' is 14 o.O.. leaving some room for the actual ship to touch a wall, etc. etc.  _________________ Performance is often the art of cheating carefully. - James Gosling |
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Phyran I privately speak in public
Gender: Joined: Dec 25 2003 Posts: 280 Offline
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Posted: Thu Feb 26, 2004 7:43 pm Post maybe stupid Post subject: |
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i guess its for rotating reasons, parts of the ship might get cut off if its 32 x 32 |
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lp_street_soldier Thing 1

Age:33 Gender: Joined: Apr 24 2004 Posts: 352 Location: Britain Offline
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Posted: Fri May 28, 2004 11:48 am Post maybe stupid Post subject: |
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I hate oversized ships... |
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