| Author |
Message |
Cruis.In Novice
Age:43 Gender: Joined: Feb 18 2004 Posts: 42 Offline
|
Posted: Thu Feb 19, 2004 3:27 pm Post subject: |
 |
|
|
|
ok, i loaded the template with facts as cypher suggested last night, and i could get ok descriptions on the values.....template.sss loaded from continuum folder. does it make a difference which template i use? the one which came in the server dir should be the same right?
also csedit? where to get this...ill try it too. |
|
| Back to top |
|
 |
CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Thu Feb 19, 2004 3:56 pm Post subject: |
 |
|
|
|
the only thing I could see different template.sss one possibly being outdated ? is there one packed w/ FACTs? _________________ Performance is often the art of cheating carefully. - James Gosling |
|
| Back to top |
|
 |
Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
|
Posted: Thu Feb 19, 2004 6:29 pm Post subject: |
 |
|
|
|
Almost all values in the settings are unsigned integers, which means you can go up to 4294967295 without causing any bad things. (Although I'm not sure how the game would handle this.) The only values that are not integers are the ones with set ranges and the Initial/Maximum equipment settings (max 255). _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
|
| Back to top |
|
 |
Cruis.In Novice
Age:43 Gender: Joined: Feb 18 2004 Posts: 42 Offline
|
Posted: Thu Feb 19, 2004 6:46 pm Post subject: |
 |
|
|
|
im getting through ok editing them. but it sure is hard testing the ships against each other with only 1 player..me
im putting my settings for best fun and lag. too fast rotation speed...thrust etc...= more possibilty of lag because the faster a players ship can move the faster a server must update to all players. with the advent of high speed these days that may not matter matter much... but for modem players it would matter.
i cant believe no one is interested in a star trek zone. ive seen people try them but they had no THEME. they just put in a ship set a sound set and a map with star trek designs. my zone will have as much a goal or a WIN factor as possible.
plus ive created a kick butt highly detailed ship and sound set.
since im not a server guru...theres so many things about running a server i dont know....
for example, my server isnt connected to the player database so everytime i log i it comes up with create new player.....etc....how do i get my server to be connected to the subspace player database....
i really wish i had a server guru on board with this zone with me. ill build the zone he can take care of the server etc.....
and also if a server has to be restarted for a setting saved to the .cfg file to take effect. |
|
| Back to top |
|
 |
Cruis.In Novice
Age:43 Gender: Joined: Feb 18 2004 Posts: 42 Offline
|
Posted: Thu Feb 19, 2004 11:06 pm Post subject: |
 |
|
|
|
query, ive got bomb 1 on some ships. but it automatically has no prox. i dont see a setting to set prox, what am i doing wrong
also since i have my ships quite bigger than the standard 36,36 adjusting the ship radius to how many pixels it is from centre, to one side, (i.e half the pixel size horizontal of the ship graphic) would make the ships correct in terms of collision detect correct? because of course i know bigger graphic means that bullets fly through the graphics extended over the standard 36,36 core. radius will correct this right? (once i set it to what my ships are)
Last edited by Cruis.In on Fri Feb 20, 2004 12:17 am, edited 1 time in total |
|
| Back to top |
|
 |
CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Thu Feb 19, 2004 11:12 pm Post subject: |
 |
|
|
|
| Try setting the PrizeWeight for Prox like 60/80... my guess |
|
| Back to top |
|
 |
Cruis.In Novice
Age:43 Gender: Joined: Feb 18 2004 Posts: 42 Offline
|
Posted: Fri Feb 20, 2004 12:14 am Post subject: |
 |
|
|
|
what does that do? ive disabled upgrades and stuff. meaning, upgrade rotation , upgrade speed greens i have set to 0. so whatever its at for initial it remains, this beats having to change max and initial, because without upgrade numbers, initial=max
what does the prizeweight do?
ship 1 starts with a lot of prizes and i havent set it like that. secondly it has proxy. the rest start with xradar, like i have set, no prizes, and only proxy...
I was giving myself prizes yesterday in that ship, but since then the test server was down..it saves nothing really. but seems to have saved the prizes i got when i was in that ship. whats going on here heh
also how do i stop ships getting bouncing bullets altogether? |
|
| Back to top |
|
 |
CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Fri Feb 20, 2004 1:34 am Post subject: |
 |
|
|
|
You cant set who gets proxy, either they all can get it, or they all don't... unless you run a bot like zone or ASSS.
Bouncing Bullets, take it away in the prize weight..
The prize weight actually sets what gets put on a ship; and has an effect of how many of each type of prize there is in the zone, aka green. |
|
| Back to top |
|
 |
Cruis.In Novice
Age:43 Gender: Joined: Feb 18 2004 Posts: 42 Offline
|
Posted: Fri Feb 20, 2004 11:34 am Post subject: |
 |
|
|
|
i dont see anything along the lines of prize weight... also why is one ship getting it when this value is set the same for all. also i dont see prizeweight for prox anyhow. and id like all ships to have it.
also this help too.
also since i have my ships quite bigger than the standard 36,36 adjusting the ship radius to how many pixels it is from centre, to one side, (i.e half the pixel size horizontal of the ship graphic) would make the ships correct in terms of collision detect correct? because of course i know bigger graphic means that bullets fly through the graphics extended over the standard 36,36 core. radius will correct this right? (once i set it to what my ships are) |
|
| Back to top |
|
 |
CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Fri Feb 20, 2004 1:01 pm Post subject: |
 |
|
|
|
sorry if this next post sounds rude, ive had a crappy day...
there is a [PrizeWeight] Section in the CFG, just open it up in notepad, and you'll see... Or in FACT's I do believe it's a tab 'General Settings' just poke around in there.... Initial Settings of ships are dependently random lol... i think .. so yeah...
Just set the radius of the ship in the cfg, to the radius of your ship.. You'lla ctually need to make it smaller i've noticed... because like 14*2 = 28, and normal ships are 32x32? ... so yeah.. just play w/ settings and test test test  |
|
| Back to top |
|
 |
Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
|
Posted: Fri Feb 20, 2004 4:43 pm Post subject: |
 |
|
|
|
CSEdit:
http://forums.minegoboom.com/viewtopic.php?t=336&highlight=csedit
To save scores and names, you must close the biller and server by pressing shift + F12. Close the biller before closing subgame.
Prox and bounce solution. With a high intial bounty your will probably get all the prizes with a high prizeweight:
[PrizeWeight]
BouncingBullets=1
Proximity=100
Replace 'Ship' with Warbird, Javelin, etc
[Ship]
InitialBounty=20 |
|
| Back to top |
|
 |
Cruis.In Novice
Age:43 Gender: Joined: Feb 18 2004 Posts: 42 Offline
|
Posted: Sat Feb 21, 2004 7:19 am Post subject: |
 |
|
|
|
you mean all the prizes allowable, like say i dont have cloak allowable for that ship. then cloak prize.
actually cypher default ship sizes in ss were 36 by 36. the radius says something to set it for the centre outward. the centre would be around 18 for a 36 36 graphic, therefore 18 radius should do the trick for that, but its set at 0 default which is weird...
is i have a ship 100 by 100 id change it too 50....ill test
thanks for all the help, sorry to be such a fool.
if your post was rude then you are the nicest guy on the planet cypher.
even though you betrayed Neo.....
oh last thing, i read the thing about shift f12, but it never works for me to close it down so i X it. or right click and click on close.... also ive been closing subgame first, this hasnt corrupted any files yet. (server still loads)
but ill try to find how to close it proper... shift -f12 dont work
oh it works now....geez im so stupid
i know the bigger the pipe a better but whats the minimum i could run a zone on. like 30 players max at one time would 256k upload be enough? 1 megabyte download. but its upload that matters. |
|
| Back to top |
|
 |
CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Sat Feb 21, 2004 11:50 am Post subject: |
 |
|
|
|
about the ship size -- my bad, cause i think on the template.sss it said that it's 14 radius is default, if set = 0; anyways, it works better w/ the 14 radius, cause if you go upto a wall, the ship wont bounce off when the 'rectangle' of the ship hits the wall.. but when the ships tip hits it.. kinda nicer that way or somethign... woooooohoooo...
| Quote: | | if your post was rude then you are the nicest guy on the planet cypher. |
lol... sorry I had a realllly crappy day yesterday...
| Quote: | even though you betrayed Neo..... | I did ? o.O
| Quote: | | oh last thing, i read the thing about shift f12, but it never works for me to close it down so i X it. or right click and click on close.... also ive been closing subgame first, this hasnt corrupted any files yet. (server still loads) | The server will still load, but it wouldn't save the scores (for subbill)..
| Quote: | ...oh it works now....geez im so stupid  |
| Quote: | | i know the bigger the pipe a better but whats the minimum i could run a zone on. like 30 players max at one time would 256k upload be enough? 1 megabyte download. but its upload that matters. |
hM.. I still haven't figured out the bandwidth : player ratio -- and it also depends on how toned your settings are.. i mean look at TW, they've prob have the best 'toned' settings in regards to lag... slower moving ships, slower paced weapons, etc...
Look at it this way, a 56K can host up to 4 people w/o "lagging", or at least that's been my experience, however I did get upto 8 haha, that was fun .. lol... im sure someone else can give ya the better statistics on bandwidth : player ratio... |
|
| Back to top |
|
 |
Cruis.In Novice
Age:43 Gender: Joined: Feb 18 2004 Posts: 42 Offline
|
Posted: Sat Feb 21, 2004 9:35 pm Post subject: |
 |
|
|
|
i dont want anyone to think the settings ar elike dsb, but to compare the maneuverability. (which i think most matters in relation to lag, because the faster more maneuverable the more the server has to update that quick movement.....
anyway i digress ive got the speed of the ships and rotation slightly on par with dsb, meaning its no faster than that, and that zone has no lag problems......i dont have super settings like i said, no 10,000 energy and 1000's of bombs persecond.
though i do have it set a shp can fire 3 bombs rapidly WHICH drains ALL energy, so they have to wait for a recharge again, this is the only concern, i might change this.
once i get a map im good to go, ive got the core settings well enough that i would have to only change 1-4 settings either to A) bring it in to perfect balance B) control lag.
again thanks for all the help...if my zone fails it wont be the first it wont be the last, and i would have tried t ocreate something where everyone could like it and have fun.
in the event of a failure, id give the shipset and soundset i made to a capable person and let him try something... all i want to do is have fun and play this star trek styled dominion wars theme i have...the fight for deep space nine....i wouldnt care who made it a reality.
peace  |
|
| Back to top |
|
 |
CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Sat Feb 21, 2004 11:53 pm Post subject: |
 |
|
|
|
dont give up the ship!! ... it takes a lot of time and patience.. don't give up .. keep the settings come back to it in a couple months and try again ... at least you've begun the process of getting your feet wet; and I congratulate you on asking "specific" and "read-able" questions ... |
|
| Back to top |
|
 |
Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
|
Posted: Sun Feb 22, 2004 10:32 am Post subject: |
 |
|
|
|
| Cruis.In wrote: | | in the event of a failure, id give the shipset and soundset i made to a capable person and let him try something | Instead, submit it to www.subspacedownloads.com . |
|
| Back to top |
|
 |
Cruis.In Novice
Age:43 Gender: Joined: Feb 18 2004 Posts: 42 Offline
|
Posted: Mon Feb 23, 2004 2:35 pm Post subject: |
 |
|
|
|
gee cypher, i might do that too. well im getting fairly excited heh, dont know what for, everything is done except a map.
question: any upload of files I do to the person hosting the server would require a restart correct? silly but to be sure.
how many do you believe a 256k up connection could handle about 20 players or so at once? |
|
| Back to top |
|
 |
CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
|
Posted: Mon Feb 23, 2004 3:46 pm Post subject: |
 |
|
|
|
hm not always, if you use putfile I think it does ? i suggest if you get a host, get one who can provide FTP access.. much faster and efficient
... |
|
| Back to top |
|
 |
Cruis.In Novice
Age:43 Gender: Joined: Feb 18 2004 Posts: 42 Offline
|
Posted: Mon Feb 23, 2004 3:57 pm Post subject: |
 |
|
|
|
yeah ive got ftp access. but then he has to restart or can i issue a command once logged in as sysop on the server to restart it?
second
reading through server.ini and stuff in preparation
course the server works and all
but just wondering about this, this is in the [billing] section of te server.ini
Port=185
ServerId=4483
//Make the same as in [Misc] Port=
GroupId=1
ScoreId=0
//Make the same as in [Misc] Port=
he is saying to make what the same as misc port?
the port=185 up there?
also misc from the same server.ini file where under [misc] section it has port=382 (by default)
is he saying make port there under the billing section same as port under misc? or port under [misc] from subbill.ini because subbil.ini has a [misc] section, which is its only section
i figure even with all the diff port numbers the server sitll works anyhow and people connect. |
|
| Back to top |
|
 |
Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
|
Posted: Mon Feb 23, 2004 4:25 pm Post subject: |
 |
|
|
|
The command to restart the server is *recycle. It's SMod up.
About ports:
Billing:ServerId=Billing:ScoreId=Misc:Port
Billing:Port, however, should be the same as your subbill.ini port, which should be different than your server.ini Misc:Port. |
|
| Back to top |
|
 |
Cruis.In Novice
Age:43 Gender: Joined: Feb 18 2004 Posts: 42 Offline
|
Posted: Mon Feb 23, 2004 7:35 pm Post subject: |
 |
|
|
|
| thanks alot cyan fire. i hope you guys will try my zone when its done.... |
|
| Back to top |
|
 |
Cruis.In Novice
Age:43 Gender: Joined: Feb 18 2004 Posts: 42 Offline
|
Posted: Mon Feb 23, 2004 7:49 pm Post subject: |
 |
|
|
|
server.ini [billing]
Port=185
ServerId=185
//Make the same as in [Misc] Port=
GroupId=1
ScoreId=382
//Make the same as in [Misc] Port=
[misc]
port=382
subbill.ini
[misc]
port=185
correct? serverid matches port in [billing]
scoreid matces the port in server.ini [misc]
and server.ini [misc] port is diff than subbill.ini port |
|
| Back to top |
|
 |
Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
|
Posted: Mon Feb 23, 2004 8:53 pm Post subject: |
 |
|
|
|
| No, you misread my post. ServerId and ScoreId should be equal to Misc:Port, not Billing:Port. |
|
| Back to top |
|
 |
Cruis.In Novice
Age:43 Gender: Joined: Feb 18 2004 Posts: 42 Offline
|
Posted: Tue Feb 24, 2004 5:07 pm Post subject: |
 |
|
|
|
ok i think i got it.
just waiting on stepup123 now to see if he comes through with a map. and woosh! been making last minute preps to sound graphics and stuff.
toyed with the idea of removing the thrust graphic all together...just trying to get more of a different-for-the-better feel into it.
but i digress to my next question, is it best to use the newer subbill2.exe written by SOS?
i now close my zone with shift-f12 now and it remembers names and scores. however each time i do go to login, a msg in red comes up saying
"this zone is not connected to the central player database, you should use a different password for this zone, as your passwords may be exposed to zone staff, do you wish to continue?"
how do i connect to the central player database. does this involve getting my server connected on sscx, or one of those things? since i have my own server i wouldnt have to be hosted would I? to receive this central player database hook up. |
|
| Back to top |
|
 |
Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
|
Posted: Wed Feb 25, 2004 2:33 pm Post subject: |
 |
|
|
|
| I think there is a little checkbox with that password warning message. Since you are zone staff I think it is safe to tick it (that way it won't ask you every time). |
|
| Back to top |
|
 |
|