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Phyran I privately speak in public
Gender: Joined: Dec 25 2003 Posts: 280 Offline
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Posted: Wed Feb 18, 2004 10:37 am Post subject: Flags |
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| I like to know if it is possible to have both ctf flags and turf flags in the same arena |
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Wed Feb 18, 2004 11:05 am Post subject: |
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| No, but with a very intricate bot, you could have the bot manage fake turf flags. It would decide when they are "touched". and draw them on/off using LVZ. |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Wed Feb 18, 2004 12:47 pm Post subject: |
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Possible with ASSS, but I'm not sure how the client will handle turf and CTF flags in the same arena.
It will do it, but the turf flags might dissapear for a few seconds when an enemy flies over it. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Smong Server Help Squatter

Joined: 1043048991 Posts: 0x91E Offline
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Posted: Thu Feb 19, 2004 2:23 pm Post subject: |
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| Dr Brain wrote: | | the turf flags might dissapear for a few seconds when an enemy flies over it. | With lvz you can set an animating image (blue flag) at the same place as where you want the turf flag with the under tiles layer. But now when you fly over the flag it will look like nothing happened for a few seconds (to the enemy freq it will look like you tagged it though). |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Thu Feb 19, 2004 4:45 pm Post subject: |
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| Yes, that is one solution, but Im not even sure the client would have a delay problem. I haven't looked into the matter. |
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