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		SideBurn Novice
  
  Age:42  Gender:  Joined: Aug 31 2003 Posts: 63 Location: uk Offline
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					 Posted: Mon Sep 29, 2003 6:52 pm     Post subject: spawn shiznat | 
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				| anyway of making freq 0 start at 1 point, freq 1 start at another.. (i know thats poss but what about thius..) and make all other freqs, inc priv freqs start at a third location?? | 
			 
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		Dr Brain Flip-flopping like a wind surfer
  
  Age:39  Gender:  Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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					 Posted: Mon Sep 29, 2003 8:27 pm     Post subject:  | 
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				Two words: Use a bot. _________________ Hyperspace Owner
 
 
Smong> so long as 99% deaths feel lame it will always be hyperspace to me | 
			 
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		ExplodyThingy Server Help Squatter
 
  Age:38  Gender:  Joined: Dec 15 2002 Posts: 528 Location: Washington DC Offline
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					 Posted: Mon Sep 29, 2003 9:37 pm     Post subject:  | 
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				Doesnt the latest subgame support something along those lines? _________________ There are no stupid question, but there are many inquisitive idiots.
 
Loot
 
 
Dr Brain> I hate clean air and clean water. I'm a member of Evil Conservitive Industries | 
			 
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		Mine GO BOOM Hunch Hunch What What
  
 
  Age:42  Gender:  Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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					 Posted: Mon Sep 29, 2003 9:58 pm     Post subject:  | 
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				| It can only do even/odd, or every 4 teams repeated. You cannot have it setup so freq 0 and 1 start some places, but everyone else is somewhere else. | 
			 
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		lp Guest
 
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					 Posted: Tue Sep 30, 2003 2:46 pm     Post subject:  | 
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				| ive been using event_playerdeath as a trigger for spawning, but when a player dies (before his ship reappears) their screen warps to the bots warp location, then the ship spawns where it is specified to do so in the .cfg   >>  whats the most efficient way to get around this?so that the player is not warped twice, or at least in the correct order_ | 
			 
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		Mine GO BOOM Hunch Hunch What What
  
 
  Age:42  Gender:  Joined: Aug 01 2002 Posts: 3615 Location: Las Vegas Offline
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					 Posted: Tue Sep 30, 2003 3:53 pm     Post subject:  | 
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				| Whats your death timeout (in [Kill] section)? Make the bot have a delay before it sends a warpto. | 
			 
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		Guest
 
 
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					 Posted: Tue Sep 30, 2003 4:55 pm     Post subject:  | 
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				| ahhh.. deathtime  . silly me. thx again | 
			 
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		Dustpuppy Server Help Squatter
  
  Age:40  Gender:  Joined: Jan 23 2003 Posts: 215 Location: England Offline
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					 Posted: Thu Oct 02, 2003 7:22 am     Post subject:  | 
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				| Might be easier to tag the player when they die, and then check for the tag when you get a movement packet. However, this is probably less efficient as you are processing position packets which are very common. | 
			 
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		Knight Hawk Novice
 
   Gender:  Joined: Sep 29 2003 Posts: 25 Offline
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					 Posted: Thu Oct 02, 2003 1:05 pm     Post subject:  | 
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				| thats 3 words brain | 
			 
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		Dr Brain Flip-flopping like a wind surfer
  
  Age:39  Gender:  Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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					 Posted: Thu Oct 02, 2003 1:40 pm     Post subject:  | 
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				 	  | Knight Hawk wrote: | 	 		  | thats 3 words brain | 	  
 
I'm a heavy tipper. | 
			 
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