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50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
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Posted: Fri Jul 23, 2004 1:00 am Post subject: Undocumented Subgame2 commands |
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I figured that the title would get people to look, its a little exadurated. I was reading the hex dump of fix.dll so that i could get the array of strings that *watchgreen uses, when i ran across some commands i havent seen before.
*sendto
*rstat
Both commands seem to do something, sendto i havent figured out how to use. Ive place a variety of things after it and have sent it private to a player and it crashes subgame. rstat prints out information, it is send privately to a player. Anyone have any ideas what these commands do? |
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Slowking Man Novice

Age:37 Gender: Joined: Jul 10 2004 Posts: 68 Location: California, U.S.A. Offline
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Posted: Fri Jul 23, 2004 2:54 am Post subject: |
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Slowking Man> *rstat
Timer: 10485
Counts: 0 0 0 0
Trigger: 0 0 0 0
That's what *rstat prints out, if anyone's curious. _________________ NTC Shard Owner
Quote of the Week:
"It is better to light a single candle than to curse the darkness."
-Jewish saying
-Woody Allen |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Fri Jul 23, 2004 5:43 am Post subject: |
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Interesting; At the beginning, from time-to-time I used to do *sendto # # instead of warpto; and it never crashed; but it also didn't do anything. :/ It'll be interesting to know what these thing's do.  _________________ Performance is often the art of cheating carefully. - James Gosling |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Fri Jul 23, 2004 8:20 am Post subject: |
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Sendto is obvious. It's like asss's /?send.
Sends a player to the specified arena. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:38 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Fri Jul 23, 2004 8:30 am Post subject: |
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What?!
Subgame supported sending players to other arenas!?
Damn, I'd love to see a player getting banned into an arena.  |
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50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
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Posted: Fri Jul 23, 2004 10:07 am Post subject: |
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CypherJF wrote: | Interesting; At the beginning, from time-to-time I used to do *sendto # # instead of warpto; and it never crashed; but it also didn't do anything. :/ It'll be interesting to know what these thing's do.  |
Yah, my comp is fragile. I had a corrupt ntdll but used some microsoft update to replace it. Now explorer will just restart every so often, XP can be a POS if it wants to. I tested out *sendto again,
Unhandled exception at 0x00d4ee1a in subgame2.exe: 0xC0000005: Access violation reading location 0x00000000.
00D4EE1A mov al,byte ptr [edi]
00D4EE1C add esp,8
00D4EE1F test al,al
00D4EE21 je 00D4EEC4
Sounds like it was trying to read a NULL pointer or something |
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k0zy Server Help Squatter

Gender: Joined: Jan 11 2003 Posts: 571 Location: Germany Offline
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Posted: Fri Jul 23, 2004 1:14 pm Post subject: |
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*sendto crashes subgame2.exe on my pc, too.
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole.... _________________ It's a shark! Oh my god! Unbelievable! |
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Mr Ekted Movie Geek

Gender: Joined: Feb 09 2004 Posts: 1379 Offline
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Posted: Fri Jul 23, 2004 2:31 pm Post subject: |
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That's a null pointer error. _________________ 4,691 irradiated haggis! |
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-Smong- Guest
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Posted: Sat Jul 24, 2004 9:32 am Post subject: |
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Shouldn't *sendto be disabled? Otherwise malicious users can crash subgames everywhere. |
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:38 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Sat Jul 24, 2004 11:43 am Post subject: |
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Isn't it sysop only? |
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50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
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Posted: Sat Jul 24, 2004 3:24 pm Post subject: |
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yep, sysop only. |
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50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
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Posted: Sat Jul 24, 2004 4:02 pm Post subject: |
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still what does the *rstat command print out?
Timer: 10485 ------What is this a timer for?
Counts: 0 0 0 0 -----Counts?
Trigger: 0 0 0 0 -----Trigger? |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Sat Jul 24, 2004 4:05 pm Post subject: |
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I had been wondering myself... |
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Slowking Man Novice

Age:37 Gender: Joined: Jul 10 2004 Posts: 68 Location: California, U.S.A. Offline
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Posted: Sat Jul 24, 2004 5:27 pm Post subject: |
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50% Packetloss wrote: | still what does the *rstat command print out?
Timer: 10485 ------What is this a timer for?
Counts: 0 0 0 0 -----Counts?
Trigger: 0 0 0 0 -----Trigger? |
No idea. The "timer" number varies wildly, though.
Slowking Man> *rstat
Timer: 42625
Then about thirty seconds later:
Slowking Man> *rstat
Timer: 5765
I was in spec, by the way.
"Counts" and "Trigger" show all zeroes for everyone that I've tried it on. |
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Solo Ace Yeah, I'm in touch with reality...we correspond from time to time.

Age:38 Gender: Joined: Feb 06 2004 Posts: 2583 Location: The Netherlands Offline
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Posted: Sat Jul 24, 2004 7:11 pm Post subject: |
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-Smong- wrote: | Shouldn't *sendto be disabled? Otherwise malicious users can crash subgames everywhere. | Well, if it's sysop only, no big deal.  |
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Guest
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Posted: Tue Mar 08, 2005 10:22 pm Post subject: |
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sendto crashes subgame here too ... |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Tue Mar 08, 2005 10:30 pm Post subject: |
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oh dear god |
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ZoomZoom Guest
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Posted: Tue Mar 08, 2005 11:06 pm Post subject: |
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Bumperoni |
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Testtube Newbie
Joined: Mar 04 2005 Posts: 2 Offline
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Posted: Wed Mar 09, 2005 12:05 am Post subject: |
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This may have somthing to do with trench wars version of subgame. I think this command works over there |
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CypherJF I gargle nitroglycerin

Gender: Joined: Aug 14 2003 Posts: 2582 Location: USA Offline
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Posted: Wed Mar 09, 2005 12:49 am Post subject: |
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TW has a different subgame?! >: ( If so, then pft. share the wealth. lol.  |
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Night_Fox dark_mistress is too sexy for me
Age:54 Gender: Joined: Jan 24 2004 Posts: 252 Offline
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Posted: Wed Mar 09, 2005 6:37 am Post subject: |
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If they did we werent aware, I think thats how you spell it  |
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Cerium Server Help Squatter

Age:43 Gender: Joined: Mar 05 2005 Posts: 807 Location: I will stab you. Offline
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Posted: Wed Mar 09, 2005 9:12 am Post subject: |
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Quote: |
Timer: 17515
Counts: 0 0 0 0
Trigger: 0 0 0 999
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I have triggers. I win. |
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Maverick

Age:41 Gender: Joined: Feb 26 2005 Posts: 1521 Location: The Netherlands Offline
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Posted: Wed Mar 09, 2005 9:13 am Post subject: |
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Quote: | Timer: 16875
Counts: 169 49 84 0
Trigger: 152 43 22 0 |
I have more  _________________
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Muskrat Server Help Squatter

Age:38 Joined: Aug 24 2004 Posts: 829 Location: Swamp Offline
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Posted: Wed Mar 09, 2005 2:42 pm Post subject: |
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*rstat
Timer: 12828
Counts: 0 0 0 0
Trigger: 0 0 0 119 |
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Testtube Newbie
Joined: Mar 04 2005 Posts: 2 Offline
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Posted: Thu Mar 10, 2005 12:11 am Post subject: |
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Yes trenches subgames allows the zone to run on more than one server i believe. when you enter different arenas you are actually entering on a different server atleast thats what the server.ini suggests from thier subgame |
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