| CypherJF wrote: |
| Interesting; At the beginning, from time-to-time I used to do *sendto # # instead of warpto; and it never crashed; but it also didn't do anything. :/ It'll be interesting to know what these thing's do. |
| 50% Packetloss wrote: |
| still what does the *rstat command print out?
Timer: 10485 ------What is this a timer for? Counts: 0 0 0 0 -----Counts? Trigger: 0 0 0 0 -----Trigger? |
| -Smong- wrote: |
| Shouldn't *sendto be disabled? Otherwise malicious users can crash subgames everywhere. |
| Quote: |
|
Timer: 17515 Counts: 0 0 0 0 Trigger: 0 0 0 999 |
| Quote: |
| Timer: 16875
Counts: 169 49 84 0 Trigger: 152 43 22 0 |
).
| Cerium wrote: |
| You mean 0x05 =) |
| D1st0rt wrote: |
| Apparently they support high populations with mysterious things called "Threads" |
| Mr Ekted wrote: |
| that is a serious misconception. |
| D1st0rt wrote: |
| Donkano, you are guilty of what you accused me for because you didn't contribute anything so please refrain from talking. |
| D1st0rt wrote: |
| I would think one per arena would probably be reasonable though. |
| D1st0rt wrote: |
| as the sarcastic Cyan suggests. |