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Trash Talk - N.E.X. WarGames Open today and weekend for testing

Anonymous - Thu Jan 26, 2006 8:11 am
Post subject: N.E.X. WarGames Open today and weekend for testing
Hello World,

N.E.X. WarGames will be open today (Thursday) for testing, it will also be open Saturday and Sunday, release is expected next week, please come along and take a look, all suggestions will be heard, please see below for a description of the zone.

N.E.X. WarGames
The zones main theme is a flag game with 30 flags, these are picked up and carried for 200 seconds, each kill or extra flag obtained resetting the drop timer, there are many bases dotted around the arena, each one with a different characteristic, players are to try and hoarde their flags in a base, or scatter them as they desire, the object is to hold all 30 flags until they drop, territory rewards will be given also fort players who hoard just 5 flags at a base or location and defend it for a time. Proximity bombs are not greenable but can be bought for 100000 from a safe zone, there are negative greens in the arena such as warp and engine shut down.

There are bases in the arena that cannot be simply entered, you must find the warp zone for that base in order to reach the itnernal area of it.

The ball game will also be running with a reward of 1000 points for every goal you score, but beware, the goals are in tricky locations so it won't be a simple task!

In most cases a minimum of two direct bomb hits is require to kill, but as ships differ so much this cannot be guaranteed, the weasel for instance, is extremely fast, but has only 450 energy initially.

The thing that will set this zone apart from the rest is that each ship has a very unique method of play, but they are all even in their advantages and disadvantages, see below for a taste of the varying ship settings.

WarBird
Although it can't see bombs on radar it has a tactical advantage, it is the best at open combat in the field, it has fairly average settings in comparison to the rest and so is the best all-round fighter, energy 1700-2500, the WarBird can hold a maximum of 2 turrets, MaxMines=2, RepelMax=5, BurstMax=2, DecoyMax=2, ThorMax=2, BrickMax=3, RocketMax=2, PortalMax=2. The WarBird spawns with a portal, brick and repel every time. Though it's bombs do not bounce they are EMP, and so are an effective means of neutralising an enemies ability to fight back.
It is capable of L3 single barrel weapons but spawns with L1 and can see mines on radar, it's bombs also launch at a faster speed than other ships.

Weasel
The Weasel is fast, very fast, but it does lack the ability to make quick changes in direction, it has a lower rotation than most ships and so makes an ideal scout, but in open combat it lacks the ability to move out of the way of faster bombs, the weasel's most prominent characteristic is it's size, it is half-size to the rest of the ships and so as a scout again it is able to infiltrate enemy bases without being detected, though it is not attachable, one advantage it has is a good tactical strike, launching a bomb consumes nearly all of the weasel energy, but the bomb is able to bounce 8 times from a wall and it is an EMP and so it can quickly go in, neutralise the enemies recharge, then run out before being attacked, thus allowing a greater onslaught from your teammates to go in and cleanup. The weasel uses L1 bombs and bullets only and so it weak in comparison but it's speed makes it able to make repeated EMP strikes and then finish them off with bullets, though any direct attack from opposition would render the weasel scrap metal.

Lancaster
The lancaster is the turret type of ship, slower than rolling up a hill with an anvil strapped to your back, it wombles along, but beware of this cumbersome beast as its L3 guns can fire at you for a long time, you will be dodging bullets with your fingers aflame if you draw too near, however it can also launch L3 explosive bombs that have 3 bounces, and so makes a useful abse defense ship if placed strategically.

That's about it, there are many more features in the zone i am certin you will enjoy, such as the leviathan being very slow until a turret attaches, then it speeds up and can be a formidable weapon.

The level itself has many interesting features also, i could write here all day but you would never read it, so just come down and spare a few minutes for your future favourite zone, see you there!

Regards,
Noirenex.
SpecShip - Thu Jan 26, 2006 8:54 am
Post subject:
Sounds neat and cool and all, and when I get back from work (15 hours, starting midnight thursday/zero hour friday till closure at friday 3pm, aaah!!!) I'll give it a try.
I have but one, simple, question: are the settings super newb zone mass-non-stop-fire kind?
Agurus - Thu Jan 26, 2006 9:29 am
Post subject:
I like zone name.
Anonymous - Thu Jan 26, 2006 9:37 am
Post subject:
Just sounds like SubSpace with cheesed up settings to me.
newb - Thu Jan 26, 2006 9:43 am
Post subject:
Looks good. Will visit. icon_biggrin.gif
Default - Thu Jan 26, 2006 10:51 am
Post subject:
What IP and Port is it on?
Anonymous - Thu Jan 26, 2006 11:28 am
Post subject: ip port
No there are no extreme bombers, ships very unique, jav can launch 2 spawned in rapid succession but uses all energy, ip is 88.107.72.212 port 7777, it is listed in the zones though if you want to add from there. See you ingame!

Regards,
Noirenex
Default - Thu Jan 26, 2006 12:08 pm
Post subject: Re: ip port
Noirenex wrote:
No there are no extreme bombers, ships very unique, jav can launch 2 spawned in rapid succession but uses all energy, ip is 88.107.72.212 port 7777, it is listed in the zones though if you want to add from there. See you ingame!

Regards,
Noirenex


I can't enter icon_eek.gif
Anonymous - Thu Jan 26, 2006 1:07 pm
Post subject:
Add it from the zones listing, not through IP/Port
Default - Thu Jan 26, 2006 4:59 pm
Post subject:
Noirenex! wrote:
Add it from the zones listing, not through IP/Port


With subchat?
Cancer+ - Thu Jan 26, 2006 5:19 pm
Post subject:
Quan wrote:
Just sounds like SubSpace with cheesed up settings to me.


if you have nothing good to say, shutup.
Quan Chi2 - Thu Jan 26, 2006 10:10 pm
Post subject:
Well think about it? Read it over. It just sounds like a zone that took 2 days to work on. Im not trying to put it completely down. He write a very good persuasive essay.

I need to try it out though before I can completely trash it(joke).
Muskrat - Thu Jan 26, 2006 10:22 pm
Post subject:
I thought the settings were pretty fun, but the map defenitely needs a lot of work and the point of the zone(game type is some sort of flagging?) wasn't clear. Settings were good except blastradius was much too high if you ask me.
SpecShip - Fri Jan 27, 2006 2:23 am
Post subject:
Cancer+ wrote:
if you have nothing good to say, shutup.


Not that I agree with quan, ever, but I disagree with that retarded saying.
And now I tell both of you, stfu newbs.
Anonymous - Fri Jan 27, 2006 6:01 am
Post subject:
Thanks for the feedback, i agree map needs work, i plan on having a pinball event, the walls being very bouncy, but i'm not sure if i whould make it a race, or some kind of CTF. If anyone has any suggestions, please post and i can adjust, below is a list of ToDo's.

ToDo


There are a few people helping me also who's names i mention in the news file icon_smile.gif
SpecShip - Fri Jan 27, 2006 6:51 am
Post subject:
Your zone's inaccessible.
Check that your router is forwarding packets for the port you're using (7777 per recent dirserv d/l).
There's also some heavy ploss coming one hop before your PC.
You do realise, BTW, that DSL is not a suitable zone hosting pipe.
newb - Fri Jan 27, 2006 12:59 pm
Post subject:
Muskrat wrote:
I thought the settings were pretty fun, but the map defenitely needs a lot of work and the point of the zone(game type is some sort of flagging?) wasn't clear. Settings were good except blastradius was much too high if you ask me.


Agreed. The settings are fun (and somewhat crazy), but the map is a bit... wierd. By the way, I managed to get in the base without going through the warp points which you said you had to, if you wanted to get in?

The big base needs alot of work at the moment; it's like a maze.
Anonymous - Sat Jan 28, 2006 9:33 am
Post subject:
I gonna completely scrap that big base i have much better idea's now hehe, it's a bit confusing to play that base, and i am only temporarily hosting on DSL, i have a couple of offers on hosting but won't be submitting for at least a week... The zone was down earlier as i was making some adjustments but the new IP is 88.107.69.215 - it should stay static for the next 2 weeks but i can't promise anything.
Quan Chi2 - Sat Jan 28, 2006 11:08 am
Post subject:
That a lot to do in a week, Noir. Consider pushing up the release date.
Purge - Sat Jan 28, 2006 12:23 pm
Post subject:
Quan Chi2 wrote:
That a lot to do in a week, Noir. Consider pushing up the release date.


You underestimate people that are better than you.
SpecShip - Sat Jan 28, 2006 12:34 pm
Post subject:
Zing'd.
newb - Sat Jan 28, 2006 12:42 pm
Post subject:
Noirenex! wrote:
I gonna completely scrap that big base i have much better idea's now hehe, it's a bit confusing to play that base, and i am only temporarily hosting on DSL, i have a couple of offers on hosting but won't be submitting for at least a week... The zone was down earlier as i was making some adjustments but the new IP is 88.107.69.215 - it should stay static for the next 2 weeks but i can't promise anything.


Glad to hear you are scraping the big base, it's worth it. Good try at the bases though, since you did them yourself instead of asking for help.

I will keep on checking in the zone every now and then though. Good job man. icon_biggrin.gif
Quan Chi2 - Sat Jan 28, 2006 6:00 pm
Post subject:
Purge, what makes him better than me? Do you like to start trouble? We can settle this...
Purge - Sat Jan 28, 2006 6:16 pm
Post subject:
Quan Chi2 wrote:
Purge, what makes him better than me? Do you like to start trouble? We can settle this...


I think just about everyone here is "better" than you.

...And what will we settle?
newb - Sun Jan 29, 2006 3:12 am
Post subject:
Quan Chi2 wrote:
Purge, what makes him better than me?


Oh the arrogance...
aussie243 - Sun Jan 29, 2006 3:28 am
Post subject:
i thing geting a bot plugin for no antiwarp in center would be good so people can attach to fr without worring about people with anti warp in center stoping them, the map is a bit open, needs more stuff on it or have everything moved in with a boundry, other wise good work
SpecShip - Sun Jan 29, 2006 3:47 am
Post subject:
Purge+ wrote:
...And what will we settle?

Maybe he wants to pay you allemonies? icon_lol.gif


Why have no anti in center to begin with?
I never understood such an annoying and harsh method when you could simply set a respawn timer penalty.
Gus. - Sun Jan 29, 2006 5:39 am
Post subject:
actually the anti antiwarp plugin (forgive the pun) is disabled right now. The map is going to change as well as the implimenting of a few lvz. We now have a F1. Hooray.
Quan Chi2 - Sun Jan 29, 2006 12:39 pm
Post subject:
Purge, wtf do you think? The situation, you jack ass. We can do something about it. You can talk a good game over the internet, I know. We can do this in private without all the distractions. I don't mean private chat. We do live in the same borough. Anything you want to say about me can be said in my face. I don't care what anyone says about this, because I don't give a fuck.
Purge - Sun Jan 29, 2006 1:29 pm
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Sure, if your mom lets you go outside, we'll "talk". sa_tongue.gif
newb - Sun Jan 29, 2006 1:33 pm
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Yeah Purge+, go beat the crap out of him. Maybe that'll make him shut up.
Anonymous - Sun Jan 29, 2006 5:29 pm
Post subject: Calm down
Calm down lol this is meant to be discussion about my new zone: here's an update:
Got DNS up and running now so i won't have to worry about setting my static IP anymore (Previously 88.107.69.215:7777) If anyone gets problems connecting to zone let me know, it should be up 90% of the time for the next week but i will recycle occasionaly to update.

Currently working on map, antiwarp is difficult as my 'centre' isn't actually in the centre, i *was* trying to use ASSS which would have been nice but for some reason i cannot get it listed in the directory, i unchecked it on the conf but still no luck, works if i add manually however, if you can help please feel free to advise? Managed to get ASSS docked with SSBilling2 also which was a little time consuming but none-the-less i am satisfied with the result.
So i want to switch to ASSS - I have it, i have python, although i cannot code in it efficiently, and i want to get it on the directory, i will continue to surf the forums to find an answer but if anyone could link me to a post/tell me what is wrong, it would be great.
Will be adding some more .LVZ later this weak, adding to the F1 help file with more ship info, but seriously, if you havn't been in my zone yet and checked out the settings, you need to, they reeally are fun, some things are not so obvious when playing alone such as the fact the leviathan gets faster and more agile when a turret attaches and that the weasel is half size(obvious as shipset changed) and has 8 (Yes icon_cool.gif wall bounces on it's EMP bomb (Yes, EMP Bomb, Meaty, delicious, wholesome goodness, but max L1, you didn't think i would let you have a L3 8 wall bounce EMP bomb, that would be newb now wouldn't it)
Anyone got any suggestions either? mail me or post here!

Note: Updating Tileset + Shipset also, Ships 6 and 8 have been updated, tell me if 8 looks too lame please (Made in MSPaint, way to go PAINT!)
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