Slow? Only if you're one of the worst 3 programmers in the world or for some unholy reason want 50 modules attached to every arena while the server has 100 operational arenas.
Crash? Yes. But only if you program in C. From what I understand Python doesn't kill the server as easily. Honestly though, how many times does MERVBot die after you're done development? In my experience, never.
If you're a decent programmer, it's not dangerous. If you aren't up to snuff, why are you writing stuff for non-dev zones anyway?
Cerium - Tue Sep 20, 2005 2:33 pm
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Bah. Sorry bout the anon post. Class was extremely boring today.
Anyway, it doesnt matter how good any of us are, were bound to fuck up once in a while -- and since I refuse to use python, Ill probably crash any server I work on a few times.
Ill have to give it a shot once I get some free time. If it runs as well as everyone says it does, umm... I dont know where I was going with that. Whatever.
Muskrat - Tue Sep 20, 2005 2:44 pm
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Stoner.
Cyan~Fire - Tue Sep 20, 2005 4:28 pm
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I'll admit the whitespace is kinda annoying, but it's just so much easier to throw together a quick module in Python than to make a C "project" (because that's what it turns out to be).
Bak - Tue Sep 20, 2005 5:03 pm
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if you don't trust your coding abilities, write the module in c++ and use exception handling. Infinate loops will still be a problem, but if you're running the bot on the same machine as the server, an infinate loop in a bot will also be a large problem, as it will take up lots of processing power.