Server Help

Trash Talk - My Sig!

BDwinsAlt - Sun Sep 18, 2005 2:47 am
Post subject: My Sig!
Like my sig? sa_tongue.gif
newb - Sun Sep 18, 2005 4:25 am
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Oh... HaHaHa.
Spyed - Sun Sep 18, 2005 4:25 am
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9/10. I would have given you 10/10 if you weren't showing it off!
Mine GO BOOM - Sun Sep 18, 2005 12:27 pm
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Lets see here. BMP? Yeah, thats a great format.


PNG: 40,213 bytes (30% of the original size)


JPG: 9,105 bytes (7% of the original size)
Anonymous - Sun Sep 18, 2005 1:29 pm
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ya...
Bak - Sun Sep 18, 2005 2:03 pm
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don't worry mgb, he'd still be over the height limitation even if he got under the file size restriction.
BDwinsAlt - Sun Sep 18, 2005 2:08 pm
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I have it in gif,jpg,and bmp. I still think its cool.
CypherJF - Sun Sep 18, 2005 2:12 pm
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MervBot can do more than twcore, specifically, it's able to download files, provide proper checksum values to the server not requring to be staff to enter a zone - if proper zone settings allow it (allowing VIE clients).
D1st0rt - Sun Sep 18, 2005 3:36 pm
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Wouldn't you only want staff to be able to log in as a bot?
CypherJF - Sun Sep 18, 2005 4:11 pm
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Sure, but from the point of functionability, I'd rather have the ability to download/upload files, etc.
Cyan~Fire - Sun Sep 18, 2005 4:46 pm
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And it's C++! icon_biggrin.gif
Dr Brain - Sun Sep 18, 2005 5:05 pm
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CypherJF wrote:
Sure, but from the point of functionability, I'd rather have the ability to download/upload files, etc.


TWCore does download files. That's how it gets the staff lists. I assume it can upload as well, though I've never looked into it.

That by the way, is one of the reasons it needs staff in a zone. Normal players aren't allowed to *getfile sysop.txt.
D1st0rt - Sun Sep 18, 2005 5:36 pm
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It can download files, it just doesn't save them to disk icon_wink.gif
CypherJF - Sun Sep 18, 2005 6:08 pm
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Afaik, it didn't download files; because it was missing checksum algorithms that I was looking for. :shrug:
D1st0rt - Sun Sep 18, 2005 8:21 pm
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I wondered what you guys were talking about before I remembered that I put a *.bmp filter in adblock
Cerium - Sun Sep 18, 2005 10:25 pm
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I dont really think a tortoise/hare comparison is very accurate. Perhaps the TWCore is easier to use, but its by no means 'faster' nor does it have more features =P

It is cross-platform compatible though...
BDwinsAlt - Mon Sep 19, 2005 8:17 am
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Mervbot is behinde on the cross-platform devolpment i guess.

I just thought maybe it would cause a few laughs.
Solo Ace - Mon Sep 19, 2005 11:48 am
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Who cares about bots? ASSS is the future of servers for this game anyway.

I'm not sure about TWCore's features compared to MERVBot's, but you people whine too much about the differences.

Wow! TWCore could run on Linux because it's Java!
MERVBot can run on Linux too, but why would you care, BD. You're too stupid to run Linux anyway.
Cerium - Mon Sep 19, 2005 1:00 pm
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Yeah... you keep telling yourself ASSS is the end-all replacement for bots. Up until all of you fuckers crash/recycle your zones time and time again because your elim-plugin fucks up.

Bah.
Dr Brain - Mon Sep 19, 2005 2:14 pm
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TWCore is better than MERV. I've used both, and I know.

As for ASSS, it's a replacement in the same way that transatlantic airplanes replaced ocean liners. There's really no comparison.
CypherJF - Mon Sep 19, 2005 4:46 pm
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I think an ocean cruise would be more fun than an airplane ride.. :X icon_wink.gif
Anonymous - Mon Sep 19, 2005 5:20 pm
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Cerium, stop dissing everything non-java because it's the only language you know.
Dr Brain - Mon Sep 19, 2005 6:48 pm
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Ori Kleinn wrote:
Cerium, stop dissing everything non-java because it's the only language you know.


Quit leaving and then not going away.

I would also like to reinterate my request to have gravitron auto login so I can ignore him.
Dr Brain - Mon Sep 19, 2005 6:50 pm
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CypherJF wrote:
I think an ocean cruise would be more fun than an airplane ride.. :X icon_wink.gif


Only if you get to ride first class.
Cerium - Mon Sep 19, 2005 6:58 pm
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Ori Kleinn wrote:
Cerium, stop dissing everything non-java because it's the only language you know.


I didnt diss anything you retarded sand monkey. If anything, I complemented Merv.

Jesus tapdancing christ Nancy, fucking read what I write before you type your halfassed attempts at hurting my iFeelings. Now please, light the fuse on your shoe bombs and end your pitiful life.
Cyan~Fire - Mon Sep 19, 2005 11:03 pm
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Cerium wrote:
Yeah... you keep telling yourself ASSS is the end-all replacement for bots. Up until all of you fuckers crash/recycle your zones time and time again because your elim-plugin fucks up.

First, write it in python. Second, have some compassion, it hasn't had nearly as much dev time as MERV or TWCore.
Cerium - Mon Sep 19, 2005 11:23 pm
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Nah, Im not very fond of languages that use whitespace as part of the syntax.

Seriously thought, I do think ASSS modules are useful and can be very powerful. But I also know that abuse and stupid errors are going to be the downfall of many a zone. Things like alias tracking/ban bots and other administrative type things belong on the server end. However, game-bots like elim/ctf/etc do not. There is no reason to put the server at risk for a non-critical bot or plugin which can be done client side.
I look at it this way: If a bot crashes, the game goes offline but the population is around to fend for itself. If a module crashes or restarts the server, your entire population is forced to regroup in other zones and try to figure out what happened.
We all know that none of us intend to write slow/shitty modules or bugs, but its going to happen. The question is what impact its going to have on the server.

Btw, if someone (grel) wants to outline exactly how ASSS handles various problems with modules, that may would help clear up any worries I have with them. Off the top of my head: exceptions in general, deadlock, and overhead caused by modules.
Muskrat - Tue Sep 20, 2005 12:01 am
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Ah, don't like whitespace.... so you have come up with an excuse for that...
Anonymous - Tue Sep 20, 2005 1:11 am
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First of all, I didn't say I quit, I said I terminate Gravitron.
Second, given both you and cerium's immaturity, I assure you, the feelings are mutual.
Third, Cerium, I actually was refering to your comments in general, but since you bring it up, your way of complement include hashed insults, so I find your claims to be dubious.

Also, drop the name calling, it's ridiculous.
CypherJF - Tue Sep 20, 2005 8:17 am
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yawn; ignore_topic++;
Dr Brain - Tue Sep 20, 2005 9:08 am
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Cerium wrote:
Nah, Im not very fond of languages that use whitespace as part of the syntax.

Seriously thought, I do think ASSS modules are useful and can be very powerful. But I also know that abuse and stupid errors are going to be the downfall of many a zone. Things like alias tracking/ban bots and other administrative type things belong on the server end. However, game-bots like elim/ctf/etc do not. There is no reason to put the server at risk for a non-critical bot or plugin which can be done client side.
I look at it this way: If a bot crashes, the game goes offline but the population is around to fend for itself. If a module crashes or restarts the server, your entire population is forced to regroup in other zones and try to figure out what happened.
We all know that none of us intend to write slow/shitty modules or bugs, but its going to happen. The question is what impact its going to have on the server.

Btw, if someone (grel) wants to outline exactly how ASSS handles various problems with modules, that may would help clear up any worries I have with them. Off the top of my head: exceptions in general, deadlock, and overhead caused by modules.


There are a number of things that are totally, 100% impossible with bots. I realize that you've never seriously programmed for ASSS. It takes a while to lose the bot mentality. Trust me, I know. But once you do lose it, you can do very powerful things.

I'd never in a million years go back to bots.
Anonymous - Tue Sep 20, 2005 10:37 am
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Im not worried about the capibilities, Im worried more about effecting the server.

Would lots of modules in a single arena slow down the server or atleast that arena? Does the entire server die if your module has a null pointer error? What about an endless loop? Things like that would make me steer clear of server side modules for simple bots that can work client-side. No need to put the server at risk for a duel or elimbot.

Though, like you said: I have very little experience with ASSS. For all I know all of my concerns could have already been addressed.
Dr Brain - Tue Sep 20, 2005 10:42 am
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Anonymous wrote:
Im not worried about the capibilities, Im worried more about effecting the server.

Would lots of modules in a single arena slow down the server or atleast that arena? Does the entire server die if your module has a null pointer error? What about an endless loop? Things like that would make me steer clear of server side modules for simple bots that can work client-side. No need to put the server at risk for a duel or elimbot.

Though, like you said: I have very little experience with ASSS. For all I know all of my concerns could have already been addressed.


Slow? Only if you're one of the worst 3 programmers in the world or for some unholy reason want 50 modules attached to every arena while the server has 100 operational arenas.

Crash? Yes. But only if you program in C. From what I understand Python doesn't kill the server as easily. Honestly though, how many times does MERVBot die after you're done development? In my experience, never.

If you're a decent programmer, it's not dangerous. If you aren't up to snuff, why are you writing stuff for non-dev zones anyway?
Cerium - Tue Sep 20, 2005 2:33 pm
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Bah. Sorry bout the anon post. Class was extremely boring today.

Anyway, it doesnt matter how good any of us are, were bound to fuck up once in a while -- and since I refuse to use python, Ill probably crash any server I work on a few times.
Ill have to give it a shot once I get some free time. If it runs as well as everyone says it does, umm... I dont know where I was going with that. Whatever.
Muskrat - Tue Sep 20, 2005 2:44 pm
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Stoner.
Cyan~Fire - Tue Sep 20, 2005 4:28 pm
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I'll admit the whitespace is kinda annoying, but it's just so much easier to throw together a quick module in Python than to make a C "project" (because that's what it turns out to be).
Bak - Tue Sep 20, 2005 5:03 pm
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if you don't trust your coding abilities, write the module in c++ and use exception handling. Infinate loops will still be a problem, but if you're running the bot on the same machine as the server, an infinate loop in a bot will also be a large problem, as it will take up lots of processing power.
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