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Trash Talk - [Split] ASSS vs Subgame2 Ease-of-Use discussion

Confess - Sun Jul 24, 2005 3:53 am
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well it requires knowledge Bak, knowledge i just dont have! tongue.gif

Im saying- Create a new subgame that can be more customizable, such as the first post. ASSS is very different from subgame, which is why i wont use it. If there was a better subgame, one more customizable without knowledge of any kind of language. Then, you can release the source code to users who wish to use it.

In order to create modules, you need knowledge of C or w/e it is. I've never used ASSS so...i cant tell you. ASSS doesnt appeal to me as much as subgame does. Infact, i couldnt even get ASSS to work =/

Im sure lots of people would use the subgame 2 icon_smile.gif
50% Packetloss - Sun Jul 24, 2005 6:04 am
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ASSS can do everything subgame can do. I bet I can find plenty of things in subgame that you don't understand, but that doesn't mean that you lack the ability to use the program. Give ASSS a shot, you'll be able to figure it out.
Dr Brain - Sun Jul 24, 2005 11:14 am
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Subgame is not open source, and thus cannot be changed by us. Beg all you want, but no one can do anything about it.
Confess - Sun Jul 24, 2005 4:39 pm
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I said create, not edit tongue.gif

Anyways...like i said..i couldnt even get asss to startup, and thats a big reason people dont use it.

Btw, is there an ASSS website?
50% Packetloss - Sun Jul 24, 2005 5:32 pm
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ROFL. He can't get ASSS to start and he doesn't even know where to download it.

www.sscx.net/asss/

You should probably have python installed too
D1st0rt - Sun Jul 24, 2005 6:45 pm
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Creating a new subgame is just ridiculous when we already have asss. You don't need to write modules in order to run a server. ASSS is even easier to use than subgame, all the setup requires is extracting it and a single double-click on asss.bat
CypherJF - Sun Jul 24, 2005 9:02 pm
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Well I'll say this. I'm thankful Dr. Brain was around helping me figure out ASSS. The documentation for it isn't the greatest, as much as I hate to say it. For example, at the time I was working w/ it, it was a pain to get a player to have powers. Specifically, letting me to have sysop powers. If I had a heck of a time, I'm sure many many others would have to.
Confess - Sun Jul 24, 2005 10:25 pm
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I downloaded it from ssdl =/

Anyways, im gonna give it a second try. Bots run on ASSS right? icon_smile.gif

Subgame is just a better platform in my opinion, and many others im sure. All im saying is a second subgame thats a little more customizable would be sweet. And im urging someone to make one tongue.gif
Bak - Sun Jul 24, 2005 10:50 pm
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Quote:
Subgame is just a better platform in my opinion


Why is that your opinion?
Confess - Sun Jul 24, 2005 11:04 pm
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Easier to use and setup...reliable on windows (although i hate the fact that it uses a lot of cpu). Perhaps an altered ASSS version would be nice for non-expirenced people. Then, if they wish..they can go up to ASSS.

Make ASSS a little more noob friendly, make it simular to subgame, yet better...
i88gerbils - Sun Jul 24, 2005 11:04 pm
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ASSS is the next subgame.
Confess - Mon Jul 25, 2005 12:31 am
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Sure, if SS wants to die... ASSS needs to be simplified...its hard to work with, even for me (although thats not saying much =/ lol)
Purge - Mon Jul 25, 2005 12:33 am
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Just read the userguide. It gave me a clear idea of ASSS.
LearJett+ - Mon Jul 25, 2005 12:34 am
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I just read it and I couldn't even understand that :-\
Confess - Mon Jul 25, 2005 12:59 am
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The userguide is not only confusing, but long =/
Bak - Mon Jul 25, 2005 2:09 am
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subgame is easier to set up? ASSS requires no setup, just double click the .bat file and your zone is running.
Confess - Mon Jul 25, 2005 2:29 am
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sure, if you want default settings and map =/

Edit- same with subgame...
Bak - Mon Jul 25, 2005 3:00 am
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but with subgame you also have to do additional things, like a run a billing server and modify ini files.
Confess - Mon Jul 25, 2005 3:16 am
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same with asss
50% Packetloss - Mon Jul 25, 2005 3:56 am
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Hopefully ASSS gets rid of newb zones, that way when I download the directory server list, I'm not spammed with CTF in the title of every zone.
Bots run on ASSS but there are quirks which haven't been addressed, so its better to use modules, they are more reliable anyway.
ASSS works fine on windows, I haven't had a problem.
Confess - Mon Jul 25, 2005 5:22 am
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IF asss was around when subspace was first introduced, many of the currect zones would not exist =/, ever think of that? Im not just talkin about Halo, im talkin DSB...EG...eh, i guess they could have...but i donno, so im going to stop blabling.
i88gerbils - Mon Jul 25, 2005 8:37 am
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"Oh, no you didn't girlfriend."

There was a different kind of breed of developer back then. If ASSS had been the original server software we would probably have saved a lot of the population before Twister hit. But who cares. You're just a newb who doesn't know anything.
Dr Brain - Mon Jul 25, 2005 9:03 am
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Confess wrote:
IF asss was around when subspace was first introduced, many of the currect zones would not exist =/, ever think of that? Im not just talkin about Halo, im talkin DSB...EG...eh, i guess they could have...but i donno, so im going to stop blabling.


Yes. There would be several more much much better zones.
D1st0rt - Mon Jul 25, 2005 10:04 am
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bak wrote:
but with subgame you also have to do additional things, like a run a billing server and modify ini files.

confess wrote:
same with asss

WRONG! ASSS runs right out of the box without any modifications or other programs
i88gerbils - Mon Jul 25, 2005 1:22 pm
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You basically have to ask yourself the following questions:

What is Python?

If you don't know, then remove the python modules from modules.conf

What is MySQL?

If you don't know or don't have it, then remove the mysql module from modules.conf.

Hey, newbie faq! :d


Edit: Topic Split moved to Trash Talk for General Discussion.
SyrusMX - Mon Jul 25, 2005 2:36 pm
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I was always leary of ASSS because last I knew it got laggy with lots of people, but if I'm reading the ping times below right, there isn't much difference between subgame and As3.

SSCC Omega Fire:
PING Current:60 ms Average:60 ms Low:30 ms High:190 ms S2C: 0.1% C2S: 0.0%

HZ ASSS Test Zone - 41 Players
PING Current:70 ms Average:65 ms Low:60 ms High:90 ms

ping: s2c: 0 (0-0) c2s: 45 (0-160) ploss: s2c: 1.86 c2s: 0.47

SSCX-A Hyper Space - 3 Players
PING Current:110 ms Average:100 ms Low:90 ms High:120 ms

ping: s2c: 9 (9-12) c2s: 55 (0-200) ploss: s2c: 0.25 c2s: 0.36

Anyway, back to the topic at hand, I think that there would definatly be much better zones if people had to use As3, or some other forum of *nix based server, mainly because it takes a bit more to get things going well, but it's not hard by any means. 99% of Internet Relay Chat is run off linux/BSD boxes, and pretty much similar to As3. I say switch everyone over to As3, it will get rid of the 15 yr olds who can't figure anything out unless its a GUI win32 program.
Muskrat - Mon Jul 25, 2005 3:03 pm
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SyrusMX wrote:
it will get rid of the 15 yr olds who can't figure anything out unless its a GUI win32 program.


and confess biggrin.gif
Solo Ace - Mon Jul 25, 2005 3:14 pm
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As if ping results only display the difference between the responding application, you can't test and judge them based on just ping results while other factors differ.

Subgame doesn't use a GUI either, just like ASSS, who cares if newbies and idiots are running game servers? It's a game, not something serious.
Smong - Mon Jul 25, 2005 5:25 pm
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50% Packetloss wrote:
Hopefully ASSS gets rid of newb zones, that way when I download the directory server list, I'm not spammed with CTF in the title of every zone.
Well when people start flooding the dirserv lists with virtual servers it will be worse.

Confess, would it be better if asss had some graphical configuration utility? Setting up ports, description, biller, staff, arenas? If I write one it'll be in java icon_twisted.gif
Confess - Mon Jul 25, 2005 7:00 pm
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Same with subgame, go try. Just because you open it from the start, doesnt mean its to perfection.
50% Packetloss - Mon Jul 25, 2005 9:53 pm
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Confess wrote:
IF asss was around when subspace was first introduced, many of the currect zones would not exist =/, ever think of that? Im not just talkin about Halo, im talkin DSB...EG...eh, i guess they could have...but i donno, so im going to stop blabling.

You don't know what you are talking about. EG probably has one of the best dev teams in all of SSC. The entire powerbot team are a collection of the best programmers in Subspace, so setting up EG on ASSS would be unbelievebly easy. DSB also has staff that could manage the task.
ASSS is better that subgame, just deal with it and stop replying to this topic. You lose, have a nice day.
CypherJF - Mon Jul 25, 2005 10:20 pm
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I don't know, I have yet to really care about ASSS. The first time I tried it out, all I can say, is thank God Dr. Brain was online to help me out. Until ASSS is simplified with a direct tutorial on how to accomplish tasks, 1.) how to setup staff accounts (didn't i have to ?passwd as well as setting my name in the config?) 2.) full description of what all default modules are / what they do (like billing vs billing_ssc)

Well I can't think of anymore off the top of my head. ASSS is "better" in some cases, and not in others.
Muskrat - Mon Jul 25, 2005 10:28 pm
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In what other ways? So far the only big excuse I have seen is the problem of getting it set up. This game has seemed to be about doing what can be done with what we've got, first with bots and a closed-source server, and now I'm seeing a lot more that can be done and expanded upon with ASSS than with any other options atm. Just take a few minutes to learn it, read some of the wiki, and don't fear change.
Confess - Tue Jul 26, 2005 12:29 am
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Asss is a good idea, yes, and it has a lot of potential, and can really increase where we go, BUT, its hard and needs to be simplified. Once that is done, boom, it'll be a good program. (hopefully)
Bak - Tue Jul 26, 2005 1:05 am
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HZ had a sucessful ASSS test today. Stable and no lag comas with ~65 people at peak times and over 35 for most of the day
Gravitron - Tue Jul 26, 2005 1:20 am
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*looks at topic*

ASSS:
Modular - more control.
Modifyable - can add plugins.
*nix support?


SubGame:
Seemingly easy setup.
Win16+ required.


'Nuff said.
Confess - Tue Jul 26, 2005 2:08 am
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Bak-, not true, I couldnt even enter because of some random lag bug or something =/
50% Packetloss - Tue Jul 26, 2005 3:33 am
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Maybe you lag?
ASSS isn't going to be dumbed down for you, so just deal with it. Grav summed it up, pick whichever you want, but keep in mind that subgame will slowly disappear over time. No one cares if you use ASSS or not, whatever you create probably won't get off the ground.
Bak - Tue Jul 26, 2005 3:46 am
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Confess wrote:
Bak-, not true


What part of my post wasn't true? Were you tring to get into the old subgame server, which was taken offline for the day?
Gravitron - Tue Jul 26, 2005 11:14 am
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50% ploss was harsh but pragmatic.
Confess - Tue Jul 26, 2005 4:00 pm
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No no bak, sorry, i put that wrong. I couldnt even enter, as in enter a ship, and there were others too...
Muskrat - Tue Jul 26, 2005 4:03 pm
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That was most likely because either 1. your ploss was very high because you had just downloaded the level. or 2. There were already too many people playing.
Bak - Tue Jul 26, 2005 4:21 pm
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BlueGoku lowered the lag settings so you needed less than 4% ploss to play in the game.
Grelminar - Wed Jul 27, 2005 3:49 am
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Bak wrote:
HZ had a sucessful ASSS test today. Stable and no lag comas with ~65 people at peak times and over 35 for most of the day


That's great to hear. Anything else you can tell me? Bug reports? Feature requests?

I'd try the HZ forum, but I need to be "approved" before I can even read it. Not very welcoming for newcomers...
Dr Brain - Wed Jul 27, 2005 8:12 am
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Grelminar wrote:
[..]



That's great to hear. Anything else you can tell me? Bug reports? Feature requests?

I'd try the HZ forum, but I need to be "approved" before I can even read it. Not very welcoming for newcomers...


Only problem they had (as far as I've heard) was the ball stuff you replied to in the other thread.
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