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Trash Talk - Its alive!

Mine GO BOOM - Mon Jun 27, 2005 10:54 pm
Post subject: Its alive!
Quote:
Yep, still here and everything is well. Currently busy times in Skype, but I'll try to find few days to deal with .38 release

PriitK

D1st0rt - Mon Jun 27, 2005 10:56 pm
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I was gonna say it was a great april fools joke until I remembered it was june


WAIT! IT SAYS 38!!!
CypherJF - Mon Jun 27, 2005 11:19 pm
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Why deal w/ .38 when .39 is out.... meh?
newb - Tue Jun 28, 2005 9:01 am
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Heh, was that an E-Mail from him, or posted on a different forum? icon_confused.gif
Mine GO BOOM - Wed Jun 29, 2005 12:51 am
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If you were able to get Priit to fix anything with Continuum, say proxy bug, map hacking, etc., what would it be? What current fixes need to be fixed to make Continuum work without problems?

If possible, email me detailed information about current bugs and/or hacks for Continuum that you know of. Include (inside zip files) any external programs (example: Cheat Engine [which you don't need to send]) that may be required for abuse some such loop holes. Don't be afraid if someone else may have already sent it before, I will filter and combind what is needed, and get it sent to the correct person.

Speed is important. Try to work up what is wrong and what is majorly wrong with Continuum. Nothing like "oh we need more LVZ stuff", more like "people have been map hacking a lot, and this is exactly how it works."

If it is directly related to hacking/cheating, email me. If its a major bug, such as exactly what do you feel is wrong with proximity, email me or post here.
Cerium - Wed Jun 29, 2005 1:10 am
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-Prox bombs tend to change or ignore players who trigger them:

Example:
Someone shoots a thor at me, and I begin backpeddling to evade, but the thor is traveling slightly faster, preventing it from triggering the 'player starts to move away'.
Another player on my team then enters and exits the thors prox radius without detonating it.

Ive seen it happen quite a few times under the perfect conditions... made me giggle.. until the thor/bomb kills me.

-Close bomb detection seems a bit off. I dont have any details on that though, just feels wrong at times.

-Need checks to determine if a lagged (slow, not dropped) weapon would have hit a player

Example:
Myself and another player have 200+ ms ping and go to gun duel. At close range, our bullets appear on the other side of our ships, without us taking damage.
The bullet should have hit us, but our obscene pings save us.
CypherJF - Wed Jun 29, 2005 2:06 am
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Eh, take a small scout ship into A1 tile 0,0 (say 1/2 radius of the normal ship), have a teammate attach then detach with a larger ship, the larger ship goes into the A1 null spot, then players are able to attach to it and avoid deaths this way.

I think this was designed intentionally, when you die, your ship is invisible and is set to this location until respawn. And its part of the wall-detection thing to move ships to the next available allowed-space.
Dr Brain - Wed Jun 29, 2005 7:37 am
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In ASSS, the server can send a position packet to a client with that client's playerID so as to change their rotation/velocity/position. It also allows the server to turn off a player's antiwarp. This is a very handy thing to be able to do, as one can imagine. It allows warps without the speed loss of /*warpto. The bug is that once one of these packets has been sent to a client, the client's ship no longer shoots bullets from the proper location on the screen while moving. The effect doesn't seem to be noticable when stopped. The bullets appear a short distance in front of the ship. The faster the player moves, the more pronounced this effect becomes. Lag also seems to play a part, though I'm not sure exactly how as I have not done sufficient testing with different ping times.

My *guess* is that the packet gets run through the position interpolator and that somehow messes up the drawing from then on.

The effect stays with the player until they change arenas.

D1st0rt - Wed Jun 29, 2005 10:07 am
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Does anyone have info on that team hack thingy?
CypherJF - Wed Jun 29, 2005 10:31 am
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Dr Brain wrote:
Quote:
In ASSS, the server can send a position packet to a client with that client's playerID so as to change their rotation/velocity/position. [...].
.

+1 Mod Point. - if only we had such a system.

This is something I agree needs to be fixed. icon_wink.gif
Dr Brain - Wed Jun 29, 2005 10:35 am
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Um, we've been changing position, rotation and velocity in HS for quite some time. It's so seemless to the end user that most people don't even notice. They DO notice that bug I posted though.
Smong - Wed Jun 29, 2005 12:46 pm
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How about being able to change energy as well as position.

Currently you can grab the ball and ship change quickly to warp with the ball.

If you start off with no guns there isn't a icon stub. However all the other icons have stubs if your ship doesn't have that item yet.

It would be nice if cont accepted any prize number in the death prize, sending the c2s 'green picked up' packet with the arbitrary prize type in it. It can just ignore the green, fx: when flown into it disappears with no sound or prize being granted (like it currently does if the kill green is of type 0).
CypherJF - Wed Jun 29, 2005 2:11 pm
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<disgress>*wishes a linux port would be done so I can get off of Windows* icon_wink.gif </digress>
Bak - Wed Jun 29, 2005 4:40 pm
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from: http://www.ssforum.net/c/index.php?showtopic=7458

When I play the game often goes into the entering arena screen when I'm in the middle of something. It doesn't matter if i'm in game or in spec, or even alt tabbed. As you can imagine this is very frustrating. I've heard of someone else having this bug too, but I forget who. It just enters the entering arena screen and then never leaves... I need to quit and re-enter. Anyone else get this? or just me?

My prediction is that I'm getting sent random packets on the same port as continuum is using, and some of them get decrypted to the enter area packet... but I may be completely off.
CypherJF - Wed Jun 29, 2005 5:28 pm
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There are also times that the entire screen is white, something that happens with the LVZ; though I don't know any specifics.
Cerium - Wed Jun 29, 2005 5:34 pm
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Oh, you guys just reminded me of one:

When changing arenas from chat mode, then switching to full screen mode right as the client is joining the arena, it tends to go into deadlock.
D1st0rt - Wed Jun 29, 2005 10:59 pm
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Probably something to do with loading the graphics and then timing out, I had that problem some times on high color depth. Also, what about that glitch where the chat background changes to like one of the "x" buttons at upper right
Pests - Thu Jun 30, 2005 12:58 am
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I found most of the current problems are caused by CE. Would you like information on how to do specific things with CE?
CypherJF - Thu Jun 30, 2005 1:03 am
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CE? What is this... CE...
Pests - Thu Jun 30, 2005 1:09 am
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MGB wrote:

If possible, email me detailed information about current bugs and/or hacks for Continuum that you know of. Include (inside zip files) any external programs (example: Cheat Engine [which you don't need to send]) that may be required for abuse some such loop holes. Don't be afraid if someone else may have already sent it before, I will filter and combind what is needed, and get it sent to the correct person.


Not sure if its still there, but while I was checking their forums I found Cos asking help on how to hack continuum/subspace. icon_smile.gif
Cerium - Thu Jun 30, 2005 2:14 am
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Oh, Also, theres the crazy bug that periodicly causes continuum to execute itself repeatedly instead of starting.
Keeps doing this until you restart the machine.
Smong - Thu Jun 30, 2005 6:02 am
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CypherJF wrote:
There are also times that the entire screen is white, something that happens with the LVZ; though I don't know any specifics.
Thats when colors.bm2 has changed between arenas, or changed from the default colors.bm2 if first entering the zone. There is also a similar problem with gradient.bm2, all the trails go white. And a seperate problem with gradient.bm2 is the burst trail appears to use L3 bullets trail instead of the burst trail row in the image.
https://forums.minegoboom.com/viewtopic.php?t=997
Anonymous - Thu Jun 30, 2005 11:05 am
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I don't know if there is a real use of this program ->

http://www.hot-shareware.com/games/speed-gear/

but it allows energy recharge/bullets/ships/anything go superfast in your screen.
Anonymous - Thu Jun 30, 2005 2:54 pm
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Here's an interesting bug I recently discovered.
I haven't been able to find the settings that trigger this bug, all the settings I've been running in my arena seem to be similar to every other powerball zone's settings, yet my arena is the only place it happens.
To test it out for yourself, enter chaos zone and type ?go premevents. Then get in a ship and wait for the ball to spawn and you can try it out.

That said, the bug is simple: When holding the powerball, you can fire with either tab, control, or insert in most zones where you can't fire while holding the powerball. However in my arena, if you fire the ball with the control key, you will be completely unable to fire any bombs or bullets, even after ship changing and/or spectating, until you warp by pressing insert key.
Alot of newbs coming into my arena get frustrated and I have to explain to them what happened:P

Also, if there's going to be .40 or something, maybe you could fix the settings so they don't crash the server if they are set to something crazy=)

-Reaem
Maverick - Thu Jun 30, 2005 2:58 pm
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Reaem, thats more server-side then client-side which I think priitk is not going to mess with (yet) (?)
Gravitron - Sun Jul 03, 2005 12:00 am
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Some of Infantry's functions, like in-game management commands for the ignore list.
CypherJF - Sun Jul 03, 2005 2:09 am
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A solution that PriitK might want to look at for memory hacking is using a on-the-fly polynomial generator based on that in Infantry. I don't know the details on it but this is what I understand the "VIE" guys did to curtail the memhacks of SS.
Gravitron - Sun Jul 03, 2005 4:38 pm
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The "VIE" guys who coded SS = Jeff.
Jeff made INF.

GG stupid kid.

This is trash talk forum, I can flame.
Fuck you.
CypherJF - Sun Jul 03, 2005 7:19 pm
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I know that Jeff Peterson and the gang made the Sniper then became Subspace - which is the same group that made Infantry. I played the game since SS 1.31, played infantry before and during its ownership with Sony - so stfu.

This topic isn't about flaming, it's about reporting cheats and hacks of the Continuum client. So take care now bye bye then.
Gravitron - Sun Jul 03, 2005 11:46 pm
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It's Petersen.
You're still a newbie.

And I can still flame regardless.
Fuck you.
Cerium - Mon Jul 04, 2005 3:19 am
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Youre such a douche, grav. seriously. douche.


Cypher, has the source for inf been released or something? Or do you just mean to duplicate how it works?
Gravitron - Mon Jul 04, 2005 4:38 am
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Takes one to know one, cerium.

INF source wasn't released.
Though Aerox probably knows it backwards up from the assembly level.
CypherJF - Mon Jul 04, 2005 11:30 am
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Infantry server software can be found floating around here and there on the Internet. Though I'm sure its highly outdated now.
Gravitron - Mon Jul 04, 2005 5:13 pm
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Aerox revamped it, server side.
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