Thats when colors.bm2 has changed between arenas, or changed from the default colors.bm2 if first entering the zone. There is also a similar problem with gradient.bm2, all the trails go white. And a seperate problem with gradient.bm2 is the burst trail appears to use L3 bullets trail instead of the burst trail row in the image.
https://forums.minegoboom.com/viewtopic.php?t=997
Anonymous - Thu Jun 30, 2005 11:05 am
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I don't know if there is a real use of this program ->
http://www.hot-shareware.com/games/speed-gear/
but it allows energy recharge/bullets/ships/anything go superfast in your screen.
Anonymous - Thu Jun 30, 2005 2:54 pm
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Here's an interesting bug I recently discovered.
I haven't been able to find the settings that trigger this bug, all the settings I've been running in my arena seem to be similar to every other powerball zone's settings, yet my arena is the only place it happens.
To test it out for yourself, enter chaos zone and type ?go premevents. Then get in a ship and wait for the ball to spawn and you can try it out.
That said, the bug is simple: When holding the powerball, you can fire with either tab, control, or insert in most zones where you can't fire while holding the powerball. However in my arena, if you fire the ball with the control key, you will be completely unable to fire any bombs or bullets, even after ship changing and/or spectating, until you warp by pressing insert key.
Alot of newbs coming into my arena get frustrated and I have to explain to them what happened:P
Also, if there's going to be .40 or something, maybe you could fix the settings so they don't crash the server if they are set to something crazy=)
-Reaem
Maverick - Thu Jun 30, 2005 2:58 pm
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Reaem, thats more server-side then client-side which I think priitk is not going to mess with (yet) (?)
Gravitron - Sun Jul 03, 2005 12:00 am
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Some of Infantry's functions, like in-game management commands for the ignore list.
CypherJF - Sun Jul 03, 2005 2:09 am
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A solution that PriitK might want to look at for memory hacking is using a on-the-fly polynomial generator based on that in Infantry. I don't know the details on it but this is what I understand the "VIE" guys did to curtail the memhacks of SS.
Gravitron - Sun Jul 03, 2005 4:38 pm
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The "VIE" guys who coded SS = Jeff.
Jeff made INF.
GG stupid kid.
This is trash talk forum, I can flame.
Fuck you.
CypherJF - Sun Jul 03, 2005 7:19 pm
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I know that Jeff Peterson and the gang made the Sniper then became Subspace - which is the same group that made Infantry. I played the game since SS 1.31, played infantry before and during its ownership with Sony - so stfu.
This topic isn't about flaming, it's about reporting cheats and hacks of the Continuum client. So take care now bye bye then.
Gravitron - Sun Jul 03, 2005 11:46 pm
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It's Petersen.
You're still a newbie.
And I can still flame regardless.
Fuck you.
Cerium - Mon Jul 04, 2005 3:19 am
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Youre such a douche, grav. seriously. douche.
Cypher, has the source for inf been released or something? Or do you just mean to duplicate how it works?
Gravitron - Mon Jul 04, 2005 4:38 am
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Takes one to know one, cerium.
INF source wasn't released.
Though Aerox probably knows it backwards up from the assembly level.
CypherJF - Mon Jul 04, 2005 11:30 am
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Infantry server software can be found floating around here and there on the Internet. Though I'm sure its highly outdated now.
Gravitron - Mon Jul 04, 2005 5:13 pm
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Aerox revamped it, server side.