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General Questions - stars????

SuperDAVE(postal) - Mon May 12, 2003 8:50 pm
Post subject: stars????
I blacked out stars 1-7 , but I am still seeing the little pinstars. Is there any way of getting rid of them???
Anonymous - Mon May 12, 2003 9:31 pm
Post subject:
view -> options -> graphics -> show stars(checkbox)
SuperDAVE(postal) - Mon May 12, 2003 9:49 pm
Post subject:
no i mean not to show them from inside the lvz or cfq?
Dzy Labram - Tue May 13, 2003 11:11 am
Post subject:
You can just make a like 1024x768 image (uf thats your zone's max) black image, and set it 1 lvl above the bg... not very nice solution, but it works
k0zy - Tue May 13, 2003 12:27 pm
Post subject:
Dzy Labram wrote:
You can just make a like 1024x768 image (uf thats your zone's max) black image, and set it 1 lvl above the bg... not very nice solution, but it works


No, that wont work... tongue.gif

Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
Smong - Tue May 13, 2003 1:49 pm
Post subject:
This is the sort of thing that is supposed to be in colors.bm2 but isn't.
Dr Brain - Tue May 13, 2003 11:23 pm
Post subject:
tile the background with an almost black image.
Doggeti - Fri May 16, 2003 5:53 am
Post subject:
kozy, why wont it work?
k0zy - Fri May 16, 2003 6:28 am
Post subject:
Doggeti wrote:
kozy, why wont it work?

Cuz black is considered transparent

Dr Brain wrote:
tile the background with an almost black image.

that will work, though

Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
Anonymous - Sat May 17, 2003 3:33 pm
Post subject: black background
Actually, that should work as long as the exact color of
the "black" is not RGB percentages of 0/0/0. What it
really needs to be is just a VERY VERY dark gray
(in other words it would be like 98% black) - which
will appear black to the average player with a working
monitor.

However, I would recommend making the image
have a width of at least 1600 to 1900 pixels for
those high-res players (unless your zone is
restricting those resolutions). Even an image that
size will compress to something ridiculously small
like 10k if it's only 1-color.

I'm assuming that if you then set this image as
a SCREENOBJECT set to AFTERBACKGROUND that
it won't appear *above* any MapObject images
that are also set to AfterBackground.

I did something similar when users in a hockey
arena I was making could not see what they
were typing because the ice was white and
didn't contrast well with the light yellow and blue
type of public chat - and they had chat toggled
to transparent, of course. So I just placed an
"almost-black" rectangle along bottom of the
screen behind where all chat text appears.
Worked fine.
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