that will work, though
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
Anonymous - Sat May 17, 2003 3:33 pm
Post subject: black background
Actually, that should work as long as the exact color of
the "black" is not RGB percentages of 0/0/0. What it
really needs to be is just a VERY VERY dark gray
(in other words it would be like 98% black) - which
will appear black to the average player with a working
monitor.
However, I would recommend making the image
have a width of at least 1600 to 1900 pixels for
those high-res players (unless your zone is
restricting those resolutions). Even an image that
size will compress to something ridiculously small
like 10k if it's only 1-color.
I'm assuming that if you then set this image as
a SCREENOBJECT set to AFTERBACKGROUND that
it won't appear *above* any MapObject images
that are also set to AfterBackground.
I did something similar when users in a hockey
arena I was making could not see what they
were typing because the ice was white and
didn't contrast well with the light yellow and blue
type of public chat - and they had chat toggled
to transparent, of course. So I just placed an
"almost-black" rectangle along bottom of the
screen behind where all chat text appears.
Worked fine.