tcsoccerman wrote: |
Would it be possible for anyone to enter your zone and possibly edit the config for you? Much easier if we take out the middle man. |
Code: Show/Hide [ Modules ]
;This is a list of all modules that are attached to the arena. AttachModules = something something2 something3 |
Code: Show/Hide [ Modules ]
;This is a list of all modules that are attached to the arena. AttachModules = points_goal points_flag |
Code: Show/Hide ; scoring:points_flag
; scoring:points_goal |
Code: Show/Hide scoring:points_flag
scoring:points_goal |
Code: Show/Hide ;; this file contains the names of modules to load at startup. modules
;; are specified as 'modname' for internal modules, or ;; 'file:modulename'. file is the name of the .so file (without the ;; .so). ;; ;; the load order of some of these is very sensitive. don't move stuff ;; around without verifying that it's a valid load order. ; not on windows: unixsignal deadlock prng logman log_console mainloop config log_file playerdata lagdata bw_default net chatnet arenaman mapdata capman mapnewsdl core clientset scoring:persist idle cmdman ; obscene chat scoring:stats scoring:basicstats log_sysop log_staff ;; enable this for password security without a billing server: auth_file security:security directory ; billing ;; if you're using a billing server, you'll probably want to use this: ; billing_ssc ; funky:auth_prefix ;; enable this for ?kick: auth_ban banners game_timer flagcore balls bricks koth fm_normal game lagaction cfghelp filetrans quickfix ; scoring:jackpot ; scoring:periodic ;scoring:points_kill scoring:points_flag scoring:points_goal ;turf:turf_reward ;turf:turf_stats ;turf:points_turf_reward playercmd admincmd help notify sendfile funky:autowarp funky:brickwriter buy fake funky:autoturret funky:record ;; adds compatibility for a bunch of subgame commands: ; funky:sgcompat ;; uncomment this for multiple pub arena support: ; ap_multipub ;; important: enc_null cannot coexist with either of the other ;; encryption modules! comment it out to use them. ; enc_null security:enc_cont enc_vie ;; alias database stuff: ; database:mysql ; database:aliasdb ;; python modules: ;; pymod must be loaded before any "<py>" modules. pymod:pymod ; <py> fm_password ; <py> exec ; <py> fg_wz <py> fg_turf |
Code: Show/Hide ; drop in all of svs settings here #include conf/svs/svs.conf ; but override these particular ones #include tvp.cfg [ General ] Map = tvpmap.lvl LevelFiles = tvpships.lvz,tvpmap_0.lvz,tvpmap_1.lvz,tvpmap_2.lvz,tvpmap_3.lvz,tvpsnd.lvz,objects.lvz,shared.lvz [ Misc ] SeeEnergy = $SEE_TEAM SpecSeeEnergy = $SEE_ALL [ Modules ] ; this key holds the names of the modules that will take effect in this ; arena. typical things to put here are modules for scoring, special ; game types, flag guards, etc. AttachModules = \ fm_normal \ points_flag \ points_goal \ buy \ pymod \ fg_turf ; separate out settings for flags and balls into separate files #include flags.conf #include balls.conf |
Code: Show/Hide [Flag]
FlaggerOnRadar=1 FlaggerKillMultiplier=2 FlaggerGunUpgrade=0 FlaggerBombUpgrade=0 FlaggerFireCostPercent=1000 FlaggerDamagePercent=1000 FlaggerBombFireDelay=0 FlaggerSpeedAdjustment=0 FlaggerThrustAdjustment=0 CarryFlags=1 FlagDropDelay=0 FlagDropResetReward=0 EnterGameFlaggingDelay=12000 FlagBlankDelay=200 NoDataFlagDropDelay=500 FlagMode=2 FlagResetDelay=1440000 MaxFlags=16 RandomFlags=0 FlagReward=1000 FlagRewardMode=0 FlagTerritoryRadius=8 FlagTerritoryRadiusCentroid=0 FriendlyTransfer=1 |
Code: Show/Hide [Flag] ; client-side stuff FlaggerOnRadar=1 FlaggerKillMultiplier=2 FlaggerGunUpgrade=0 FlaggerBombUpgrade=0 FlaggerFireCostPercent=1000 FlaggerDamagePercent=1000 FlaggerBombFireDelay=0 FlaggerSpeedAdjustment=0 FlaggerThrustAdjustment=0 CarryFlags=0 FlagDropDelay=3000 FlagDropResetReward=0 EnterGameFlaggingDelay=1000 FlagBlankDelay=200 NoDataFlagDropDelay=500 ; new server settings GameType = $FLAGGAME_BASIC FlagCount = 5 - 7 FlagReward=15000 SplitPoints=0 ResetDelay=1440000 FriendlyTransfer=0 SpawnX = 512 SpawnY = 512 SpawnRadius = 10 DropRadius = 2 NeutRadius = 10 DropOwned = 1 NeutOwned = 0 |
Code: Show/Hide Icebird> ?lsmod
Loaded modules: deadlock, prng, logman, log_console, mainloop, config, log_file, playerdata, lagdata, bw_default, net, chatnet, arenaman, mapdata, capman, mapnewsdl, core, clientset, persist, idle, cmdman, chat, stats, basicstats, log_sysop, log_staff, auth_file, security, directory, auth_ban, banners, game_timer, flagcore, balls, bricks, koth, fm_normal, game, lagaction, cfghelp, filetrans, quickfix, points_kill, points_flag, points_goal, playercmd, admincmd, help, notify, sendfile, autowarp, brickwriter, buy, fake, autoturret, record, enc_cont, enc_vie Icebird> ?lsmod -a Modules attached to arena 0: buy, points_goal, points_flag, fm_normal |
Code: Show/Hide starting asss... asss 1.4.4 built at Sep 6 2007 22:36:26 Loading modules... I <cmod> loading C module 'deadlock' from 'internal' I <cmod> loading C module 'prng' from 'internal' I <cmod> loading C module 'logman' from 'internal' I <cmod> loading C module 'mainloop' from 'internal' I <cmod> loading C module 'config' from 'internal' I <cmod> loading C module 'log_file' from 'internal' I <cmod> loading C module 'playerdata' from 'internal' I <cmod> loading C module 'lagdata' from 'internal' I <cmod> loading C module 'bw_default' from 'internal' I <cmod> loading C module 'net' from 'internal' I <cmod> loading C module 'chatnet' from 'internal' I <cmod> loading C module 'arenaman' from 'internal' I <cmod> loading C module 'mapdata' from 'internal' I <cmod> loading C module 'capman' from 'internal' I <cmod> loading C module 'mapnewsdl' from 'internal' I <cmod> loading C module 'core' from 'internal' I <cmod> loading C module 'clientset' from 'internal' I <cmod> loading C module 'persist' from 'scoring' I <cmod> loading C module 'idle' from 'internal' I <cmod> loading C module 'cmdman' from 'internal' I <cmod> loading C module 'chat' from 'internal' I <cmod> loading C module 'stats' from 'scoring' I <cmod> loading C module 'basicstats' from 'scoring' I <cmod> loading C module 'log_sysop' from 'internal' I <cmod> loading C module 'log_staff' from 'internal' I <cmod> loading C module 'auth_file' from 'internal' I <cmod> loading C module 'security' from 'security' I <cmod> loading C module 'directory' from 'internal' I <cmod> loading C module 'auth_ban' from 'internal' I <cmod> loading C module 'banners' from 'internal' I <cmod> loading C module 'game_timer' from 'internal' I <cmod> loading C module 'flagcore' from 'internal' I <cmod> loading C module 'balls' from 'internal' I <cmod> loading C module 'bricks' from 'internal' I <cmod> loading C module 'koth' from 'internal' I <cmod> loading C module 'fm_normal' from 'internal' I <cmod> loading C module 'game' from 'internal' I <cmod> loading C module 'lagaction' from 'internal' I <cmod> loading C module 'cfghelp' from 'internal' I <cmod> loading C module 'filetrans' from 'internal' I <cmod> loading C module 'quickfix' from 'internal' I <cmod> loading C module 'points_kill' from 'scoring' I <cmod> loading C module 'points_flag' from 'scoring' I <cmod> loading C module 'points_goal' from 'scoring' I <cmod> loading C module 'playercmd' from 'internal' I <cmod> loading C module 'admincmd' from 'internal' I <cmod> loading C module 'help' from 'internal' I <cmod> loading C module 'notify' from 'internal' I <cmod> loading C module 'sendfile' from 'internal' I <cmod> loading C module 'autowarp' from 'funky' I <cmod> loading C module 'brickwriter' from 'funky' I <cmod> loading C module 'buy' from 'internal' I <cmod> loading C module 'fake' from 'internal' I <cmod> loading C module 'autoturret' from 'funky' I <cmod> loading C module 'record' from 'funky' I <cmod> loading C module 'enc_cont' from 'security' I <cmod> loading C module 'enc_vie' from 'internal' D <net> listening on 0.0.0.0:5000 (0) I <directory> server on port 5000 using name 'Icebird Test zone' I <directory> using 'sscentral.sscuservers.net' at 195.250.184.251 as a director y server I <directory> using 'sscentral.subspacehq.com' at 82.98.86.163 as a directory se rver D <main> entering main loop D <mapnewsdl> news file 'news.txt' reread D <directory> sending information to directory servers D <directory> sending information to directory servers D <net> [pid=0] new connection from 127.0.0.1:52479 D <core> [pid=0] login request: 'Icebird' D <core> authenticating with 'auth-ban' D <capman> [Icebird] assigned to group 'sysop' (global) I <core> [Icebird] [pid=0] player logged in I <arenaman> {0} created arena I <mapdata> {0} successfully processed map file 'maps/tvpmap.lvl' D <balls> {0} ball 0 is at (8205, 7699) I <balls> {0} arena has 1 balls W <mapnewsdl> compressed map/lvz is bigger than 256k: maps/tvpships.lvz W <mapnewsdl> compressed map/lvz is bigger than 256k: maps/tvpmap_0.lvz W <mapnewsdl> compressed map/lvz is bigger than 256k: maps/tvpmap_1.lvz W <mapnewsdl> compressed map/lvz is bigger than 256k: maps/tvpmap_2.lvz W <mapnewsdl> compressed map/lvz is bigger than 256k: maps/tvpmap_3.lvz D <capman> {0} [Icebird] assigned to group 'sysop' (global) I <arenaman> {0} [Icebird] entering arena D <balls> {0} [Icebird] player picked up ball 0 W <balls> {0} [Icebird] state sync problem: tried to pick up a carried ball W <balls> {0} [Icebird] state sync problem: tried to pick up a carried ball I <arenaman> {0} [Icebird] leaving arena I <net> [Icebird] [pid=0] disconnected D <arenaman> {0} arena being destroyed D <persist> collecting all persistent data and syncing to disk D <directory> sending information to directory servers |