LVZ/LVL Questions - Pixels Anonymous - Sun Apr 20, 2003 3:11 pm Post subject: Pixels
This really annoys me (view image).
Is there any way to get around this?
IE: so that the ship can move all the way up to the wall?
If not, maybe in the future someone could make it so that any part of a tile that's black (#000000) would be translucent, and could be flown through.
Just an idea.[/img]
Anonymous - Sun Apr 20, 2003 3:11 pm Post subject:
The image.
SuSE - Sun Apr 20, 2003 3:50 pm Post subject:
I think Priit said something about at least making angled tiles work in the future, but for now you can't get around it.
I usually like to do something like this:
Where the black tiles are solid, and the white are fly-under tiles with only half (at an angle) colored.
Anonymous - Sun Apr 20, 2003 4:14 pm Post subject:
That's what I've been doing too.
I made a tileset with walls at an angle halfway between the exact straights & diagonals (if that description works).
Guess I'll have to wait for Priit to do something about it.
Thanks for the info though.
SuSE - Sun Apr 20, 2003 4:17 pm Post subject:
hrmmm, dunno if you understood
the way I proposed uses three tiles in a row, your image...
looks like it only uses two tiles in a row (two angled-looking ones)
Helicon - Sun Apr 20, 2003 5:02 pm Post subject:
i use two, and just make them solid. You can really confuse people with those fly under/over
Anonymous - Sun Apr 20, 2003 5:22 pm Post subject:
Check out NGUK Dark Matter if you've got 5 mins.
I'm working on it right now, so you can see for yourself.
SuSE - Sun Apr 20, 2003 6:36 pm Post subject:
don't see it
Anonymous - Mon Apr 21, 2003 5:08 am Post subject:
Yea I know, I stayed on for about half an hour then went to bed. I'm on GMT, was 1am