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LVZ/LVL Questions - Pixels

Anonymous - Sun Apr 20, 2003 3:11 pm
Post subject: Pixels
This really annoys me (view image).

Is there any way to get around this?
IE: so that the ship can move all the way up to the wall?

If not, maybe in the future someone could make it so that any part of a tile that's black (#000000) would be translucent, and could be flown through.

Just an idea.[/img]
Anonymous - Sun Apr 20, 2003 3:11 pm
Post subject:
The image.
SuSE - Sun Apr 20, 2003 3:50 pm
Post subject:
I think Priit said something about at least making angled tiles work in the future, but for now you can't get around it.

I usually like to do something like this:



Where the black tiles are solid, and the white are fly-under tiles with only half (at an angle) colored.
Anonymous - Sun Apr 20, 2003 4:14 pm
Post subject:
That's what I've been doing too.
I made a tileset with walls at an angle halfway between the exact straights & diagonals (if that description works).

Guess I'll have to wait for Priit to do something about it.
Thanks for the info though.
SuSE - Sun Apr 20, 2003 4:17 pm
Post subject:
hrmmm, dunno if you understood

the way I proposed uses three tiles in a row, your image...



looks like it only uses two tiles in a row (two angled-looking ones)
Helicon - Sun Apr 20, 2003 5:02 pm
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i use two, and just make them solid. You can really confuse people with those fly under/over
Anonymous - Sun Apr 20, 2003 5:22 pm
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Check out NGUK Dark Matter if you've got 5 mins.

I'm working on it right now, so you can see for yourself.
SuSE - Sun Apr 20, 2003 6:36 pm
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don't see it
Anonymous - Mon Apr 21, 2003 5:08 am
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Yea I know, I stayed on for about half an hour then went to bed. I'm on GMT, was 1am tongue.gif
All times are -5 GMT
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