Code: Show/Hide else if (ad->rewardtype == 1)//points
{ pd->Lock(); Link *link; Player *p; FOR_EACH_PLAYER(p) { if (p->status == S_PLAYING && p->arena == arena && p->p_ship != SHIP_SPEC) { stats->IncrementStat(p, STAT_BALL_GOALS, 1); stats->SendUpdates(); } } pd->Unlock(); chat->SendArenaSoundMessage(arena, SOUND_OOO, "Freq %d wins the Hill game! %d points given.", freq, ad->reward); lm->LogA(L_INFO, "halo_hill", arena, "freq %d won hill game. %d POINTS given.", freq, ad->reward); } |
Code: Show/Hide E <deadlock> deadlock detected, aborting
This application has requested the Runtime Please contact the application's support t asss out of memory. restarting. asss 1.4.3 built at Jun 8 2006 23:41:46 Loading modules... |
Code: Show/Hide stats->IncrementStat(p, STAT_BALL_GOALS, 1);
stats->SendUpdates(); |