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ASSS Questions - Walls? Walls? So many walls?

Helicon - Sun Apr 06, 2003 12:40 pm
Post subject: Walls? Walls? So many walls?
weve got impassable walls, flyover walls, flyunder tiles, team bricks...could we work walls that are ship-imapassable, but weapons can fly over them?

im trying to think if there is a possible hack with ASSS that seems conventional, but im at my wit's end
Dr Brain - Sun Apr 06, 2003 3:14 pm
Post subject:
It would be POSSIBLE, but the result will probably be unacceptable. It would basicly be a *warpto when ever you fly over it. It would look horrible.

The only real soloution is a client-side implementation. Priitk mentioned something about a map format change a year ago to include other tiles, like diagonals. This request may have already been voiced and added to the list of possibilites, but only PriitK knows whats on that list.
Mine GO BOOM - Sun Apr 06, 2003 3:22 pm
Post subject:
Dr Brain wrote:
...only PriitK knows whats on that list.


Actually, a good bit of people knows whats on 'the list'. Priit setup a BugTraq for council members to use. A bunch of bugs are there, and a huge list of suggestions. I usually forward bugs and good suggestions over there, as a few people have noticed that their bug/suggestions have/will be fixed/added.
Picano2.0 - Sun Apr 06, 2003 3:37 pm
Post subject:
Mmmm reminds me, really want "frcition" tiles ^_^
roof_tiles - Sun Apr 06, 2003 5:58 pm
Post subject:
tiles which make energy go up, and down tiles which ships fly through but bullets dton(useful for safes, stop safe-lamers) vice versa..etc boom boom boom!
Helicon - Sun Apr 06, 2003 8:59 pm
Post subject:
you could fake some of that with ASSS, but like DrB said, my inclination in the beginning was to believe it was too client-dependent to be handled with ASSS modules
SOS - Sun Apr 06, 2003 11:53 pm
Post subject:
And making map changes that affect the client would need a new map editor... or some other LVZ-like thing(eek!).

BTW, Why not let everyone see the bugtraq?
Would at least give the people something to strenghten the hope that a new version will come out this year sa_tongue.gif
Mine GO BOOM - Mon Apr 07, 2003 10:49 pm
Post subject:
See? don't know why not.

Post? Because if he only lets council members post, which are to represent the general public in different forms (zones, websites, etc), he can keep BugTraq pretty clean of useless junk. Mostly. That way others can weed out the useless requests and get the goodies in there.
Smong - Tue Apr 08, 2003 3:05 pm
Post subject:
Helicon wrote:
you could fake some of that with ASSS

Is it possible to increase a players energy by a certain amount? What about changing the recharge rate to high briefly then back down again without players lagging on purpose to get temp super.
Helicon - Tue Apr 08, 2003 4:13 pm
Post subject:
Smong wrote:
Helicon wrote:
you could fake some of that with ASSS

Is it possible to increase a players energy by a certain amount? What about changing the recharge rate to high briefly then back down again without players lagging on purpose to get temp super.
you could check...though some of that means sending new settings packets (check me)


BTW, i find the idea that i am being "represented" kind of ironic. That sounds like a load of crap. It's probably all cronyism, but that's the way anything in this community gets done, right?
FudLe Pucker - Sat Jul 12, 2003 2:38 pm
Post subject:
oh all that is so complex, makes my head hurt >_< I think one way doors or one way tiles are a good idea. Because it'd be cool to pass through one of those tiles and not be able to come back.. Opens a lot of possibilites for compact bases.

I like this smiley new_let_it_all_out.gif
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