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Bot Questions - Is there a REAL shooting AI bot?

corvey - Mon Apr 02, 2007 2:00 am
Post subject: Is there a REAL shooting AI bot?
Is there a realtime shooting bot available? I've tried AIBOT and it doesn't seem to fire at anything..
Witchie NL - Mon Apr 02, 2007 3:39 am
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You should configure the ini properly then.
Bjorn's ai-bot is working fine in Desert Storm...
Maverick - Mon Apr 02, 2007 3:41 am
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Then you haven't configured it correctly or used an age-old version.

Bjorn's aibot is the only REAL shooting AI bot around.

Links: Download here | Original topic
corvey - Mon Apr 02, 2007 3:41 am
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OK, AIBOT needed to set the aispawn from -1 to a a number.

Next question though, why are the bots SO LAGGY?
Maverick - Mon Apr 02, 2007 3:46 am
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Bots in general or are you talking only about the aibot(s) ?
How much bots do you have running in your zone before they go "laggy"?

If you have more then 3 spawned then you should make use of the "botip" in your server.ini (set it to the IP of the computer running the bots). This prevent the server from cutting down on the connection to the bots because of the server's single client bandwith limitation.
corvey - Mon Apr 02, 2007 4:24 am
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ALL of the AIbots are laggy, even the first one, when they are !STARTED and then !FOLLOWED username.


Any other shooting bots like this?
Maverick - Mon Apr 02, 2007 7:50 am
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Have you even read my posts ?

You only need to PM !start to the AIBot to start it, not !follow. Read the readme.txt inside the package.
corvey - Mon Apr 02, 2007 12:53 pm
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I'm using Continuum .39 and ASSS 1.43, there are no ini files.


If I only do !start the bot enters and blinks away like it lagged out get stuck at A11. the !follow command seems to initiate the game play of the bot, but it just lags around at a distance retardedly trying to look for me. the !follow command afterwards does NOT make the bot stay on top of me, like I'm sure your thinking, but does seem to make it work. The bot even lags right through walls. It's terrible.

I want bots smooth like Bjorn's Project Subspace game.
Cancer+ - Mon Apr 02, 2007 1:53 pm
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Are the bots in your VIP.txt and sysop.txt ?
corvey - Mon Apr 02, 2007 2:15 pm
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Cancer+ wrote:
Are the bots in your VIP.txt and sysop.txt ?



Those files do not exist with ASSS
Cancer+ - Mon Apr 02, 2007 5:21 pm
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Maybe there is a conflict then?

I know in subgame, the bot has to be on those txt's just to work. Maybe because it isn't on the txt's, it's all laggy.
Animate Dreams - Mon Apr 02, 2007 5:22 pm
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You can just add the bot as sysop in your staff.conf. Or, you COULD create your own custom bot group, but there's probably not any real point.
K' - Wed Apr 04, 2007 6:12 am
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Cancer+ wrote:
Maybe there is a conflict then?

I know in subgame, the bot has to be on those txt's just to work. Maybe because it isn't on the txt's, it's all laggy.


That's to prevent SubGame for kicking them for security violation.
SubGame was made very hostile to none-continuum clients, VIE ones included, and is hyperactive on security.
aussie243 - Tue Apr 24, 2007 4:55 am
Post subject:
corvey wrote:
I'm using Continuum .39 and ASSS 1.43, there are no ini files.


If I only do !start the bot enters and blinks away like it lagged out get stuck at A11. the !follow command seems to initiate the game play of the bot, but it just lags around at a distance retardedly trying to look for me. the !follow command afterwards does NOT make the bot stay on top of me, like I'm sure your thinking, but does seem to make it work. The bot even lags right through walls. It's terrible.

I want bots smooth like Bjorn's Project Subspace game.


try being in spec, use !start, the bot will just sit there doing nothing fly to it on a diffent freq and kill it, thats what i do than it works fine, if i start them when in a ship i wave to warp them to a point to kill them.

i find the bots have trouble with 1 tile thick walls, i use
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