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LVZ/LVL Questions - Image random changing

laww - Sat Mar 24, 2007 6:12 am
Post subject: Image random changing
Hi, I was wondering how set the lvz to random pick image if i had about 20 image listed?

laww
Cyan~Fire - Sat Mar 24, 2007 10:37 am
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You'd probably have to use a bot/ASSS to randomly select an image ID.
laww - Sat Mar 24, 2007 5:34 pm
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which bot you prefer i should use?

thx
laww
k0zy - Sat Mar 24, 2007 8:37 pm
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If you have ASSS, there's no need for a bot, you could write a module.

MervBot is written in C++.
Otherwise, if you know Java, best choice is probably TWCore.

You decide.
Personally, I'd use MervBot, but that's only because I haven't tried AS3 and dislike Java.
+ there are already plenty of plugins for merv.
Cyan~Fire - Sun Mar 25, 2007 1:54 pm
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I highly recommend using the ASSS server.
Maverick - Sun Mar 25, 2007 4:01 pm
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Pretty much depends in which langauge you can code or which language you prefer to learn how to code. As Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole.... said, Mervbot for C++, TWCore for Java and ASSS for C++/Python (not sure about the latter).


EDIT: WTF, I said "as k0z y said,"
laww - Sun Mar 25, 2007 4:25 pm
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to be honesty i dont know how to code.. so can i ask someone to code me one?

all i need is a bot random pick *objon # when a player die or kill.

thanks
BDwinsAlt - Sun Mar 25, 2007 5:56 pm
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All you need is for someone to make a bot that pms a person with *objon (random number of your choosing) when they die. I don't have the tools to do this and I don't know how, but when I think of it then it seems fairly easy.

Can someone please make him a customizable by ini objon. So he can choose a range of images. Like this:

objonbot.ini
[Images]
ImageRangeMin=200
ImageRangeMax=300

where a random number is decided between 200 and 300 or something.

Best wishes.
Chambahs - Sun Mar 25, 2007 8:40 pm
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"Mervbot for C++, TWCore for Java and ASSS for C++/Python (not sure about the latter). "

C/python not C++ tongue.gif
BDwinsAlt - Sun Mar 25, 2007 11:54 pm
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I thought there was a small amount of C++ in there somewhere. I know it's mostly C with a little python splashed with it.
Animate Dreams - Mon Mar 26, 2007 12:35 am
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Well, I think people have had success in running both C++ and C# modules in AS3, but only minimal.
Maverick - Mon Mar 26, 2007 3:52 am
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hm ok. Thanks for clearing that up icon_smile.gif
Cyan~Fire - Mon Mar 26, 2007 1:20 pm
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Yeah, you should be able to write a module in C++ for ASSS; seems to me that C# wouldn't work.
Animate Dreams - Mon Mar 26, 2007 2:55 pm
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I was referring to this: http://forums.minegoboom.com/viewtopic.php?t=6611 , but since you posted in the topic, I guess it doesn't really mean what I thought it did. But when I said "minimal" success, I didn't mean a whole interface, just that someone got some C# code to run.
Cyan~Fire - Tue Mar 27, 2007 3:57 pm
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Ahh, I remember that now.

That's not loading a C# module into ASSS, it's loading a C module into ASSS that in turn uses Mono to run some C#. It's a hack. icon_razz.gif
Smong - Wed Mar 28, 2007 6:12 am
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Here it is in python for asss:
http://forums.minegoboom.com/viewtopic.php?t=7361
Only took 10min to make and test.
laww - Wed Mar 28, 2007 8:58 am
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im using subgame2 not asss.. thanks for help tho
Chambahs - Wed Mar 28, 2007 2:46 pm
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Ok, so what kind of bots are you using? TwCore?
laww - Wed Mar 28, 2007 3:50 pm
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im using mervbot sorry for the confuse
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