Code: Show/Hide fm_normal
game lagaction cfghelp filetrans quickfix ;scoring:jackpot ;scoring:periodic ;scoring:points_kill ;scoring:points_flag ;scoring:points_goal ;turf:turf_reward ; turf:turf_stats ;turf:points_turf_reward playercmd admincmd help sendfile funky:autowarp funky:brickwriter buy fake funky:autoturret funky:record ;; adds compatibility for a bunch of subgame commands: funky:sgcompat ;; uncomment this for multiple pub arena support: ; ap_multipub ;; important: enc_null cannot coexist with either of the other ;; encryption modules! comment it out to use them. ; enc_null security:enc_cont enc_vie ;; alias database stuff: ; database:mysql ; database:aliasdb ;; python modules: ;; pymod must be loaded before any "<py>" modules. pymod:pymod ; <py> fm_password ;<py> exec ; <py> fg_wz <py> fg_turf messages objects |
Code: Show/Hide [TurfReward]
; The reward algorithm to be used. Built in algorithms include: ; TR_STYLE_DISABLED: disable scoring, ; TR_STYLE_PERIODIC: normal periodic scoring but with the all the extra stats, ; TR_STYLE_STANDARD: see souce code documenation (complex formula) + jackpot based on # players ; TR_STYLE_STD_BTY: standard + jackpot based on bounty exchanged ; TR_STYLE_FIXED_PTS: each team gets a fixed # of points based on 1st, 2nd, 3rd,... place ; TR_STYLE_WEIGHTS: number of points to award equals number of weights owned RewardStyle = $TR_STYLE_PERIODIC MinPlayersTeam = 3 MinPlayersArena = 6 MinTeams = 2 MinFlags = 3 ; The minimum percent of flags needed to be owned by a freq for ; that team to be eligable to recieve points. ; (ex. 18532 means 18.532%) MinFlagsPercent = 25000 |
Code: Show/Hide ; The minimum number of weights needed to be owned by a freq for
; that team to be eligable to recieve points. MinWeights = 1 |
Code: Show/Hide ; The minimum percent of weights needed to be owned by a freq for
; that team to be eligable to recieve points. ; (ex. 18532 means 18.532%) MinWeightsPercent = 0 ; The minimum percent of points needed to be owned by a freq for ; that team to be eligable to recieve points. ; (ex. 18532 means 18.532%) MinPercent = 0 ; Modifies the number of points to award. Meaning varies based on reward ; algorithm being used. ; For $REWARD_STD: jackpot = # players * RewardModifer RewardModifier = 200 ; The maximum number of points allowed to be award to a single player per ; ding. If a player's points is calculated to be ablove the max, only this ; amount will be awarded. MaxPoints = 10000 TimerInitial = 6000 TimerInterval = 6000 SpecRecievePoints = 0 SafeRecievePoints = 0 ; Style of recovery cutoff to be used. ; TR_RECOVERY_DINGS - recovery cutoff based on RecoverDings. ; TR_RECOVERY_TIME - recovery cutoff based on RecoverTime. ; TR_RECOVERY_DINGS_AND_TIME - recovery cutoff based on both RecoverDings ; and RecoverTime. RecoveryCutoff = $TR_RECOVERY_DINGS_AND_TIME RecoverDings = 1 RecoverTime = 300 RecoverMax = -1 |
Code: Show/Hide ; The method weights are calculated:
; TR_WEIGHT_TIME means each weight stands for one minute ; (ex: Weight004 is the weight for a flag owned for 4 minutes). ; TR_WEIGHT_DINGS means each weight stands for one ding of ownership ; (ex: Weight004 is the weight for a flag that was owned during 4 dings). WeightCalc = $TR_WEIGHT_DINGS SetWeights = 0 ;Weight0 = ... ;... |
Code: Show/Hide ; changed settings for this section:
RewardStyle = $TR_STYLE_PERIODIC MinPlayersTeam = 1 MinPlayersArena = 1 MinTeams = 1 TimerInitial = 2000 TimerInterval = 2000 MinWeights = 0 [TurfStats] MaxHistory = 0 StatsOnDing = 1 ; changed settings for this section: [Flag] ; client-side stuff FlaggerOnRadar=1 FlaggerKillMultiplier=2 FlaggerGunUpgrade=1 FlaggerBombUpgrade=1 FlaggerFireCostPercent=1000 FlaggerDamagePercent=1000 FlaggerBombFireDelay=0 FlaggerSpeedAdjustment=0 FlaggerThrustAdjustment=0 ;CarryFlags=1 FlagDropDelay=3000 FlagDropResetReward=0 EnterGameFlaggingDelay=1000 FlagBlankDelay=200 NoDataFlagDropDelay=500 ; new server settings ;GameType = $FLAGGAME_BASIC FlagCount = 5 - 7 |
Code: Show/Hide FlagReward=15000
SplitPoints=0 ResetDelay=1440000 FriendlyTransfer=0 SpawnX = 500 SpawnY = 500 SpawnRadius = 10 DropRadius = 2 NeutRadius = 10 DropOwned = 1 NeutOwned = 0 ; changed settings for this section: |
Code: Show/Hide Loading module pymod pymod failed
Aquarius> ?insmod pymod:pymod E <pymod> can't import cPickle Module pymod:pymod loaded successfully |
Code: Show/Hide Aquarius> ?insmod <py> fg_turf
E <pymod> error loading python module 'fg_turf' |
Code: Show/Hide Aquarius> ?insmod scoring:points_goal
Module scoring:points_goal loaded successfully Aquarius> ?goal Aquarius> ?points Aquarius> ?score Aquarius> ?sheep Baaah Aquarius> ?game Aquarius> ?time Time left: 0 minutes 0 seconds |