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ASSS Questions - asss vs subgame ? lagg wise

hellzlaker - Fri Dec 01, 2006 10:26 pm
Post subject: asss vs subgame ? lagg wise
is asss less lagy when u host it because it has only 1 window open wile subgame has 2 ?
BDwinsAlt - Fri Dec 01, 2006 10:35 pm
Post subject:
Well for me when I tested this briefly, asss took up a little less ram. ASSS, being new and open source, I would think would have less lag simply because it's new and easy to update. The real test would be putting to computers side by side under the same circumstances and see which one does better, but I doubt we can do that right now.

My vote is ASSS, simply because it's new and easy to update.
Mine GO BOOM - Sat Dec 02, 2006 12:46 am
Post subject:
ASSS uses select to receive packets. Subgame sleeps during main loop. Technically, it depends on how your operating system deals with select, but going on a good judgment of how it should work, select should on average be faster than sleeping and reading packets. So ASSS will send/receive packets on average faster. But, ASSS currently can't do bandwidth very well, so when there are lots of packets, ASSS will have higher packetloss than Subgame.

Final results? The slight difference between the two is negligible. Get a better network connection with lower ping and higher throughput if you are experiencing lag on your server.
Witchie NL - Sat Dec 02, 2006 3:59 am
Post subject:
Mine GO BOOM wrote:
ASSS uses ASSS will have higher packetloss than Subgame.

How come my packetloss seems to be dropped alot when i enter ASSS?
If i have 1% in subgame in ASSS i see 0,10% or somethign near that...
Aswell the pingtimes are way lower for me..
(3mbps Download, 192kbps Upload max on a cable modem)
(website)
Smong - Sat Dec 02, 2006 6:27 am
Post subject:
If you use ?lag in asss it only shows one-way ping, not round trip so you need to double that number.
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