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ASSS Questions - sub game and bots to asss

hellzlaker - Thu Nov 23, 2006 10:13 am
Post subject: sub game and bots to asss
is there a way to take mervbot dll and put it as a module in ASSS?

if not then i need help, can some one tell me a little tutorial how to make a module?

something like in DEV c++ do you open new project and when you put your code there how do you attach it to ASSS so it has the effect in ASSS
Smong - Thu Nov 23, 2006 3:44 pm
Post subject:
If you want to use C I would suggest getting a module to compile before you start writing/editing them. See this guide: Installing new modules.

You also have the option of using python, although not everything is available in python. It does have it's advantages, you don't need to install a compiler and a lot of things can be written faster in py.

Do you know any C or Python and what mervbot plugins did you have in mind?
Bak - Thu Nov 23, 2006 4:44 pm
Post subject:
You could probably expand my Mervcompat module, or just use bots with asss (like powerball does).
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