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Bot Questions - quick win plugin

elektronik - Mon Oct 23, 2006 1:26 pm
Post subject: quick win plugin
im looking for a plugin that prevents quickwins by neuting one flag somewhere on the map. anyone know of this?
Witchie NL - Tue Oct 24, 2006 3:29 am
Post subject:
not making it. but why not prevent flaggers from going into safety?
Cyan~Fire - Tue Oct 24, 2006 12:01 pm
Post subject:
There are other ways to quick win. I'm sure I've seen a plugin that can do this, but I'm not sure where to get it, sorry.
elektronik - Tue Oct 24, 2006 5:33 pm
Post subject:
anyone willing to code?
CypherJF - Tue Oct 24, 2006 6:03 pm
Post subject:
i had tried it before but bots are typically too late to make a determination of a quick-win.
elektronik - Tue Oct 24, 2006 6:30 pm
Post subject:
ive seen a similar plugin in eg/rs , they work pretty well. if i new c++ or vb i would code it my self btw its for MERVbot core.
BDwinsAlt - Thu Oct 26, 2006 5:19 pm
Post subject:
Just don't allow them to go into safe, or if they die and kill someone with the flags at the same time and get the flags, give them a few seconds to leave the safety zone. I don't code mervbot plugins. Maybe someone else will be nice enough to code a quick one up for you. icon_biggrin.gif
Witchie NL - Fri Oct 27, 2006 3:44 am
Post subject:
Code: Show/Hide

if (p->flagCount > 0 && p->safety)
{
   sendPrivate(p, "*warn you are not allowed to go in safe with flags");
   sendPrivate(p, "*warto ### ###");
}

Maverick - Fri Oct 27, 2006 5:50 am
Post subject:
I thought Continuum automatically neuts the flag if the flagcarrier is in safe and hit by an enemy bullet ?
Witchie NL - Fri Oct 27, 2006 12:43 pm
Post subject:
no it drops the flag, kinda bug.
Maverick - Fri Oct 27, 2006 4:07 pm
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That's what I meant, Witchie.
This feature makes a quickwin impossible by taking a flag to safe.
D1st0rt - Mon Oct 30, 2006 12:43 am
Post subject:
Actually it makes it easier. It drops the flag so the person who was originally carrying is still the owner
Witchie NL - Mon Oct 30, 2006 8:44 am
Post subject:
yep.
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