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creating custom packets without getting a checksum error |
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Is there a way to have different settings such as multifire angles, bullet life time, bullet damage level, etc per player, or is this handled client side, and therefore only limited to different ship hulls. |
Bak wrote: |
isn't there a fakePosition function in the interface? |
Code: Show/Hide /* dist: public */ #ifndef __FAKE_H #define __FAKE_H #define I_FAKE "fake-1" typedef struct Ifake { INTERFACE_HEAD_DECL /* pyint: use */ Player * (*CreateFakePlayer)(const char *name, Arena *arena, int ship, int freq); /* pyint: string, arena, int, int -> player */ int (*EndFaked)(Player *p); /* pyint: player -> int */ } Ifake; #endif |