Code: Show/Hide int tile = map->GetTile(p->arena,1,1); chat->SendMessage(p, "tile: %i", tile ); |
Code: Show/Hide tile: 0 |
Code: Show/Hide tile: 250 |
Code: Show/Hide tile: 250 |
Smong wrote: |
It's based on when the brick was dropped and the brick:bricktime setting that is sent to all the clients. |
Mine GO BOOM wrote: |
[..]
In the bricks packet, it contains the timestamp for that brick. [....] and Continuum will only read the first packet it gets with that ID. So if you want to shorten a brick's lifespan, just decrease the timestamp by that much. [...] you might even be able to have a brick last longer than the bricktime, |