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ASSS Questions - python and balls

Anonymous - Tue May 23, 2006 7:56 am
Post subject: python and balls
is it true that at the moment python modules cant tell at which direction and speed a ball was fired? why arent they just in the callback? i hope thats false and someone will explain how to get the info :/
Bak - Tue May 23, 2006 1:48 pm
Post subject:
add the callback you want
Dr Brain - Tue May 23, 2006 3:32 pm
Post subject:
And make sure you submit the patch to Grel, or you'll be up a creek if anything changes in future versions.
Anonymous - Wed May 24, 2006 12:02 pm
Post subject:
so.. in other words there is no way to access that data (BallData) with python?

and what comes to me editing the callback, im afraid being barely able to read C is not sufficient for that.. unless the only change needed is
Code: Show/Hide
DO_CBS(CB_BALLFIRE, arena, BallFireFunc, (arena, p, bid));
->
Code: Show/Hide
DO_CBS(CB_BALLFIRE, arena, BallFireFunc, (arena, p, bid, bd->x, bd->y, bd->xspeed, bd->yspeed));
in balls.c and even so i really have no idea how to build the server on my own
Bak - Wed May 24, 2006 12:09 pm
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you'll probably want to make it a new callback, so it doesn't interfere with other modules that use that callback already (or be prepared to recompile everything). You only need to compile the balls.c file for a change like that. You also need to change the CB_BALLFIRE or whatever #defined constant you use in balls.h as well as the BallFireFunc definition
Smong - Thu May 25, 2006 9:49 am
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You'll also need to recompile pymod.c as well as balls.c. When creating the new callback don't forget to write matching markup for the pymod scripts to find (something like pycb:).
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