General Questions - What does C2SNegativeKickOutPercent do? bigshot3754 - Sun Oct 23, 2005 8:34 pm Post subject: What does C2SNegativeKickOutPercent do?
I was hoping that since Google lead me to two dead ends, someone here has played with this already and can tell me (and subsequently everyone) what it does.
Does it work similar to the other ones above it?
D1st0rt - Sun Oct 23, 2005 8:39 pm Post subject:
I've never messed with those settings, but you might want to use these as a reference
http://wiki.minegoboom.com/index.php/Packetloss_SettingsMine GO BOOM - Sun Oct 23, 2005 10:47 pm Post subject:
Due to some random internet flux, if a packet is incorrectly handled somewhere, the server may receive two of them. If this happens back on the ISP/your router part, this will cause every packet you send to the server to be duplicated, thus your packetloss will be very close to -100%. In most cases, it will be around -98% or so. Usually, this will go away at some point in the future (try restarting your computer/your router/your DSL/cable modem), so its not something really to worry too much about.
A problem with this is that if your packetloss is something like 25%, and this doubling effect happens, the server would see a packetloss of -75%. This setting is designed to allow you to kick out someone if their negative packetloss is too much. The default setting of 50 means anyone between -50% and something close to -0% (like -5%, but I know it isn't -1% or closer) will be kicked due to lag.
There should only be a very rare reason why this would ever be kicked in, which is why everyone leaves it as default. It is rare to get double-packets, and even more rare for this to be from something that will be dropping a lot of packets to begin with.